Hoehenluft by Pixelgarten
Tactile shows how graphic design is moving into three-dimensional objects and products. The innovative examples documented in the book TACTILE – High Touch Visuals, distributed by Die Gestalten Verlag, demonstrate how designers are developing and implementing their ideas spatially from the very outset of a project. Tactile proves that spatial innovation in graphic design is not limited to personal work or artistic endeavours, but is being sought out more and more often by commercial clients, for example, in store design.
Monday, October 29, 2007
Saturday, October 27, 2007
Mariko Mori lives and works in New York. This November, Deitch Projects will be pleased to present Tom Na H-iu, an exhibition of new work by Mariko Mori. The title of the exhibition draws its name from the monumental 4.5 meter sculpture of the same name, and will be exhibited along with two other large-scale sculptures, Flatstone and Roundstone. The works develop Mori’s continued interest in a fusion of art and technology, Buddhism, and the idea of universal spiritual consciousness. Drawing from ancient rituals and symbols, Mori uses cutting edge technology and material to create a strikingly beautiful vision for the 21st century.
Mori's last installation at Deitch Projects was Oneness in 2003, a project held in conjunction with the Public Art Fund’s installation of her Wave UFO project. Oneness is an allegory of connectedness, a representation of the disappearance of boundaries between the self and others. It is a symbol of the acceptance of otherness and a model for overcoming national and cultural borders. It also is a representation of the Buddhist concept of oneness, of the world existing as one interconnected organism.
Mariko Mori’s remarkable sculpture, Wave UFO was included in the 2005 Venice Biennale, after being exhibited in New York with the Public Art Fund and at the Palazzo Ducale, Genoa. It was recently included in her solo exhibition at The Groniger Museum. The Wave UFO is on view through January 2008, at the Aros Aarhus Kunstmuseum, Denmark, as part of Oneness, their survey of Mariko Mori’s work.
More on Deitch
Design your own USB blank cassette just like the old mix tapes.
If you are a little nostalgic of your past, companies are investing solutions. The tech from the past becomes the trend of now. A classic such as these kind-of-cool usb-devices-looking-tapes by Mixa that can be tailored with personal digital stickers, like a day at the beach or your dog with some 80's hair style.
Friday, October 26, 2007
Reconfigured typewriter, enamel
What could that be? The sound machine project consists of a pneumatic quintet that will be playing at the Hanover Fair, the world's biggest industrial fair.
Five automatic sound machines will provide musical accompaniment for the opening celebrations at the Hanover Fair. Pneumatic components and a PLC control system will be applied very differently from the way they are used in industrial automation: They will create a bridge between technology and art.
21 micro-cylinders are used in each sound machine. The micro-cylinders imitate the mechanical movements of a musician's left hand on the string instruments, determining the pitch of the tone by changing the length of the strings. Various drumsticks and a jazz brush are moved on the drum by micro-cylinders.
Enjoy the movie of the sound machine project.
"The idea of constructing musical robots or music machines is by no means new. The 18th century was the heyday of the machine constructors. However, the technical possibilities of Roland Olbeter’s sound machines by far transcend those of earlier music-boxes, especially since electronic media open up entirely new realms of sound." - Festo
See also the fantastic Chandelier, a large scale robotic musical instrument created by Mike Fabio, Steve Pliam and Tod Machover.
Video of the Chandelier
Don't forget to check Untitled sound objects by Lang + Zimoun that are absolutely gorgeous. Thank you commentator gr Hicham for the link!
Poster by Iso50.
There is something charming in an interface with only 5 buttons, a knob, a screen and headphones.
Wednesday, October 24, 2007
Some use Hyperscore, a music software program designed to teach students and adults how to compose music simply by drawing lines on the screen, some use loop tracks, by simple drag of slider left or right and up and down using vertical lines.
If you need a title for your project, this is the way to go.
I recently heard that I love robots. So here you go. A robot invader by Giant Robot!
Tuesday, October 23, 2007
Rebraun by Marcus Wolf + Marcus Bader
Designed in 1962 by Dieter Rams, the “Audio 1 Kompaktanlage” is a milestone of german post-war design. It embodies, even more than its predecessor, the famous “snow-white’s coffin”, the design ideals of the rationalist “Ulm School”. These sober paradigms of utility and matter-of-factness are playfully remodelled in the “ReBraun”: Two TFT-Displays take the place of the radio scales, the lettering on the anodised front plate ironically quotes the lingo of the radio era. A randomly positioned button, labelled “Zufall” (Randomness) stands for the freedom from mechanical constraints. The antenna does not receive any FM radio, but is used to connect the system to the internet via Wireless LAN. The case and acrylic hood were lowered by several centimetres for sporty reasons (think: hot rod!), and the window that formerly contained a signal strength readout now becomes a tabernacle for the old Braun nameplate.
Sunday, October 21, 2007
Jessica Nebel created this poster with an alterable structure that I discovered on Type for you. The poster displays tangible pixels as messages.“Pixel It” consists of two layers of paper. Cuts on the white outer layer allow the user to fold parts out and therefore create a "Pixel-Structure" by showing the colored layer underneath.
Saturday, October 20, 2007
A nice way to teach kids about erosion.
Picture discovered on Its nice that.
Once upon a time, a morning, a child who would like to hang out with his friends and play Dungeons and Dragons instead of visiting his grand parents, well this toaster would do it. A subliminal request can be printed on the parents' toasts and the little gesture of preparing the breakfast will convince the parents that role playing games assure their child the development of a sense of otherness and care. I don't really know what designer Sasha Pure envisioned when developing this concept, but I believe there is a poetic and idealistic rationale behind it.
The Chrono_Shredder is a device that makes past time tangible. It is a hybrid between calendar, clock and waste producing automaton. It has no on/off-button, thus it is unstoppable, just like time. It features the 365 days of the year represented on a paper-roll. The paper-roll is led through a hacked paper-shredder, which is programmed to use exactly 24 hours to shred one "day".
Designed by Susanna Hertrich the Chrono Shredder invents a near-future scenario, in which people have embraced human hibernation as common practice and efficient method to delay their natural ageing. The chrono_shredder is one product from a fictional series of products, which are developed under the umbrella of "memento vivere" (remember that you also have to live your life). Those products target at people with hibernation obsession.
Thursday, October 18, 2007
I design Jewelry in the form of aerial patterns of a city. My vision is to have in miniature the multitude of patterns that one can see from a distance.
I research on how digital technologies make us re-evaluate the physical world. We perceive a new physicality through digital materials. In this project, I study the materiality perceived through aerial technologies. I believe that this modification of our perception of the environment is developed through our experience with the digital.
Now that we constantly travel by plane, use GIS, google map, satellite imagery, our vision is expanded. Our everyday objects have a language that adapt itself to our influences. As much as the car has influenced painting and the representation of space and movement, I want to show how the use of new technologies can change our way to design personal objects as exemplified by Aerial Jewelry.
Aerial Jewelry web site
Wednesday, October 17, 2007
A stapler that automatically assembles your most valuable documents. The visible board makes it irresistible! I bought it today at The design town.
Tuesday, October 16, 2007
A secret firm: Charlie's chocolate factory.
A toy plant in China.
A reality on toys: a large quantity of them needs to be mass-produced. MaZm offers a visual documentary taken in one of Chinese toy making plant unique in its optimism, clean-looking feel while featuring the serialized cherished toys and the 'scandalous' working conditions.
Monday, October 15, 2007
An ordinary mug cup, with the handle being slightly square and big enough to fit two fingers through. Designed by Plusminuszero.
Sunday, October 14, 2007
I recently played with these cubes created by Radica Games. These pixel men are interesting. One pixel man per cube, they each have their individual behaviors. They can play, visit and interact with one another. They can play games and be pestered: just tilt the cube and the pixel man falls!
Friday, October 12, 2007
As part of the 2007 Breakthrough Awards discovered on Popular Mechanics.
Frayne’s device, which he calls a Windbelt, is a taut membrane fitted with a pair of magnets that oscillate between metal coils. Prototypes have generated 40 milliwatts in 10-mph slivers of wind, making his device 10 to 30 times as efficient as the best microturbines. Frayne envisions the Windbelt costing a few dollars and replacing kerosene lamps in Haitian homes.Video
Third-World Wind Power: First Look
Thursday, October 11, 2007
I could not resist! All these bears are handmade by Bearka
Tuesday, October 09, 2007
Sony is a visionary: the use of a stronger color for its ps2!
I found an article 11 Great Color Legends on Colour Lovers. An excerpt:
According to the website “Gender Specific Colors,” it would seem that assigning color to gender is mostly a 20th century trait. It would also seem that at one time, the color associations were reversed when color first came into use as a gender identifier.
In fact, this reversal of what we consider “normal” was considered conventional, even in the early 20th century.
“At one point pink was considered more of a boy’s color, (as a watered-down red, which is a fierce color) and blue was more for girls. The associate of pink with bold, dramatic red clearly affected its use for boys. An American newspaper in 1914 advised mothers, “If you like the color note on the little one’s garments, use pink for the boy and blue for the girl, if you are a follower of convention.” [The Sunday Sentinal, March 29, 1914.]
“There has been a great diversity of opinion on the subject, but the generally accepted rule is pink for the boy and blue for the girl. The reason is that pink being a more decided and stronger color is more suitable for the boy, while blue, which is more delicate and dainty, is prettier for the girl.” [Ladies Home Journal, June, 1918]
According to Jo B. Paoletti and Carol Kregloh, “The Children’s Department,” in Claudia Brush Kidwell and Valerie Steele, ed., Men and Women: Dressing the Part, (Smithsonian Institution Press, 1989). - In the United States: “The current pink for girls and blue for boys wasn’t uniform until the 1950’s.
Everyday objects and architecture have symbolic meanings that we have come to accept and rely on, as if they are the norm and there is no alternative. They create a sense/illusion of a place where what we expect from our world and what is expected from us are seemingly set. I feel that my job is to remind myself and others that this is not always the case. --Nao Matsunaga
Sunday, October 07, 2007
To design psychohaptic's logo, I searched a visual identity for the research. The logo that I ended up creating visually represents a mix between therapy and artificial comfort: a cross pink. The pink reminded me of artificial candy' sweetness, and the cross aimed to connect to medical care. Creating an artificial sensation of touch with Psychohaptics for therapy, the pink cross logo worked pretty well.
I recently discovered Happy Pills, a sweet shop in Barcelona designed in homage to traditional pharmacies. The logo is exactly the same one than the one I made for our project at MIT. I started to be interested in the common points between projects with similar logos. I envision a database of logos with a few keywords on the rationale for their design choices and their corresponding projects. As for a navigation system through design works, that would be very exciting!
M designed the branding and packaging as well as the interior of the store. “When you get candy in your mouth, your mood lifts, you feel better,” says M partner Marion Donneweg. “It’s like a bite of happiness.”
Sometimes you want to blog, read a book, channel surf, eat popcorn or play World of Warcraft and it is chilly in your home. It is hard to lie on the couch or in bed and play video games without your shoulders and upper body exposed to the elements. Well I found the solution: the Slanket, a blanket that wraps you up and you end up snugged like a toasty burrito in the middle of winter!
NB: Works especially well for Boston area!
Saturday, October 06, 2007
Stéphane Vigny, Mécanique Populaire. For this installation, an electric drill becomes a skipping rope.
I discovered the work of Stéphane Vigny at the Palais de Tokyo in Paris. Mixing minimalism to mainstream objects, he produces subversive pieces. I love his work that I find humorous as much as alarming.
Wednesday, October 03, 2007
I love this series Flight of The Conchords given to me by Aurelius. I especially loved the Foux de fa fa episode on French impersonation. It is not meant to be an accurate reflection of French. It's a representation of the public school child's exposure to French culture via outdated textbooks, 1970's film reels and Serge Gainsbourg disco era.