Here it is, the video about the WOW Pod, a collaboration Cati Vaucelle and Shada/Jahn that you can visit at MIT Museum from March-September 2009!
The WOW Pod is an immersive architectural solution for the advanced WOW (World of Warcraft) player that provides and anticipates all life needs. Inside, the gamer finds him/herself comfortable seated in front of the computer screen with easy-to-reach water, pre-packaged food, and a toilet conveniently placed underneath his/her custom-built throne.
When hungry, the gamer selects a food item (‘Crunchy Spider Surprise’, ‘Beer Basted Ribs’, etc.) and a seasoning pack. By scanning in the food items, the video game physically adjusts a hot plate to cook the item for the correct amount of time. The virtual character then jubilantly announces the status of the meal to both the gamer and the other individuals playing online: “Vorcon’s meal is about to be done!” “Better eat the ribs while they’re hot!” etc.
When the food is ready, the system automatically puts the character in AFK (‘Away From Keyboard’) mode to provide the gamer a moment to eat. When the player resumes playing, he/she might just discover his/her character’s behavior is affected by the food consumed in real life — sluggish from overeating or alternately exuberant and energetic.
The exterior of the WoW Pod mimics the look of authentic WOW architectural structures, whose swaths of flat, pixellated surfaces digitally recreate the built environment of an imagined past. But upon crossing the threshold and entering into the WOW Pod’s interior, the player finds the digitized look actually becomes the real life experience that World of Warcraft simulates.
WOW Pod web site Posted by Cati Vaucelle @ Architectradure
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Friday, March 20, 2009
A video for the WOW Pod!
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Sunday, March 08, 2009
Souvenir from my exhibition in New York with Shada/Jahn
... people interacting FULLY with the WOW Pod at the Mixer event in New York. Project I am doing with Shada/Jahn! More about the project -> here <-
Visitors playing with WOW Pod
Inside the Pod
The WoW Pod is an immersive architectural space that provides and anticipates all life needs of the World of Warcraft player. Outfitted with toilet throne, hydration system, and meals at the ready, the WoW Pod makes daily human function possible without ever stepping away from the game. In addition, these tasty meals are cooked via a cookset that connects a hotplate to the computer, allowing the player to let their World of Warcraft avatar know when the meal is ready to eat.
The AFK cookset within the Pod is designed for the hungry role playing gamer who can connect her food items, e.g. Spicy Wolf Dumplings, to her online cooking habits. By scanning in the food items, the video game physically adjusts a hot plate to cook the item for the correct amount of time. The virtual character then jubilantly announces the status of the meal to both the gamer and the other individuals playing online: “O la la my roasted raptor is about to be done!” “Better eat the ribs while they’re hot!” etc. When the food is ready, the system automatically puts the character in AFK (‘Away From Keyboard’) mode to provide the gamer a moment to eat. When the player resumes playing, he/she might just discover his/her character’s behavior is affected by the food consumed in real life — sluggish from overeating or alternately exuberant and energetic.
Here is a short movie-clip that shows what can happen to your avatar when you eat in the Pod!
More photos on flickr! Posted by Cati Vaucelle @ Architectradure
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Wednesday, February 25, 2009
A Design for Extimacy and Fantasy-Fulfillment for the World of Warcraft Addict
April 13th 2009 I will give a talk and participate in a panel organized by Marisa Jahn at MIT Museum based on my idea of designing a WOW pod for addicted players! Design that we will have finished this week (more pictures soon...). It should be fun and y'aura du beau monde!
On the WOW Pod: A Design for Extimacy and Fantasy-Fulfillment for the World of Warcraft Addict.
A panel discussion about the inducement of pleasure, fantasy fulfillment, and the mediation of intimacy in a socially-networked gaming paradigm such as World of Warcraft (WOW). Participants include Raimundas Malauskas (curator, Artists Space, NY); Visiting Scientist Jean Baptiste LaBrune (Media Lab); Laura Knott (Associate Curator, MIT Museum); MIT Gambit Lab researcher (TBA), and co-artists Marisa Jahn, Steve Shada, and Cati Vaucelle.
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Labels: design, game, talk, World of warcraft, wow pod