Showing posts with label technology. Show all posts
Showing posts with label technology. Show all posts

Friday, November 20, 2009

Music making machines

I am such a fan of everyday objects with personality, like in the work of Yuri Suzuki, where music is constructed from daily domestic noises, or technologically advanced machines that produce music like in the pneumatic quintet by Pe Lang and Zimoun. I discovered recently the stunning work of Felix Thorn, the Felix's machines, music making sculptures.

Video




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Saturday, May 02, 2009

A floating chandelier

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Wireless transfer power has been explored by artists and engineers, but designers Dana Gordon and Jean Baptiste Labrune brought it a step further! In their induction powered lamp, the closer the lamp gets to the induction the brighter the lamp becomes. So naturally, as you work, sleep, read near such a flexible lamp, you can just bring it closer or not to you to receive more or less light intensity. Tesla would be proud!

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Video


Posted by Cati Vaucelle @ Architectradure

Friday, March 20, 2009

A video for the WOW Pod!

Here it is, the video about the WOW Pod, a collaboration Cati Vaucelle and Shada/Jahn that you can visit at MIT Museum from March-September 2009!




The WOW Pod is an immersive architectural solution for the advanced WOW (World of Warcraft) player that provides and anticipates all life needs. Inside, the gamer finds him/herself comfortable seated in front of the computer screen with easy-to-reach water, pre-packaged food, and a toilet conveniently placed underneath his/her custom-built throne.

When hungry, the gamer selects a food item (‘Crunchy Spider Surprise’, ‘Beer Basted Ribs’, etc.) and a seasoning pack. By scanning in the food items, the video game physically adjusts a hot plate to cook the item for the correct amount of time. The virtual character then jubilantly announces the status of the meal to both the gamer and the other individuals playing online: “Vorcon’s meal is about to be done!” “Better eat the ribs while they’re hot!” etc.

When the food is ready, the system automatically puts the character in AFK (‘Away From Keyboard’) mode to provide the gamer a moment to eat. When the player resumes playing, he/she might just discover his/her character’s behavior is affected by the food consumed in real life — sluggish from overeating or alternately exuberant and energetic.

The exterior of the WoW Pod mimics the look of authentic WOW architectural structures, whose swaths of flat, pixellated surfaces digitally recreate the built environment of an imagined past. But upon crossing the threshold and entering into the WOW Pod’s interior, the player finds the digitized look actually becomes the real life experience that World of Warcraft simulates.



WOW Pod web site




Posted by Cati Vaucelle @ Architectradure
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Monday, February 23, 2009

The WoW pod at Mixer in New York!!!

After receiving three grants: from the Council for the Arts at MIT, SHASS’s Peter de Florez Fund for Humor and from Eyebeam, the WoW Pod will be exhibited during the MIXER event in New York!


Cati Vaucelle, Steve Shada, Marisa Jahn's WoW Pod is an immersive architectural space that provides and anticipates all life needs of the World of Warcraft player. Outfitted with toilet throne, hydration system, and meals at the ready, the WoW Pod makes daily human function possible without ever stepping away from the game. In addition, these tasty meals are cooked via a cookset that connects a hotplate to the computer, allowing the player to let their World of Warcraft avatar know when the meal is ready to eat.


The official call!

MIXER: EXPO
Eyebeam presents an alternate "World's Fair" with airborne surveillance balloons, guerilla media towers, and computerized prayer booths. A temporary village occupied by a dozen creatively engineered pavilions, performances, and DJ sets by Tim Sweeney and Juan Maclean.

Friday, March 6 & Saturday, March 7, 2009
9PM - 2AM
Tickets: $15 per night in advance; $30 for both nights in advance at www.eyebeam.org; $20 per night at the door.
Eyebeam 540 W. 21st St. (btw 10th and 11th Aves.)
Limited press passes available: RSVP: rebecca@eyebeam.org
Installations will remain on view at Eyebeam, Saturday, March 7, Noon - 6PM, with free entry.

New York City, February 20, 2009 - MIXER, Eyebeam's quarterly event series dedicated to showcasing leading artists in the fields of live audiovisual performance, interactive and participatory art, will present its fifth iteration on Friday, March 6 - Saturday, March 7, 2009. Using the World's Fair as the framework, Eyebeam will transform its rugged warehouse space into a temporary village of utopian pavilions for a two-night extravaganza called MIXER: EXPO.

Both evenings will include musical guests: Tim Sweeney (Friday, Midnight - 2AM) and Juan Maclean (Saturday, Midnight - 2AM); multimedia pavilions by Angela Co + Aeolab, Anakin Koenig, Chris Jordan, and Caspar Stracke, and Not An Alternative; interactive installations by Taeyoon Choi and Cheon pyo Lee, The Institute for Faith-Based Technology, Mark Shepard, Cati Vaucelle, Steve Shada, and Marisa Jahn; and fashion performances by Di Mainstone.



MIXER: EXPO - Background

From London in 1851 to Chicago in 1893 and New York in 1939, the World's Fair has been an influential cultural spectacle that promised a utopian "world of tomorrow" while packaging and promoting the national and corporate agendas of the day.

MIXER: EXPO is an alternate take on "World's Fair" expositions, a faded cultural phenomenon that set the tone for urban planning in the 19th and 20th centuries. The World's Fair also championed the philosophy of better living through technology, presenting innovative strategies that continue to resonate through contemporary life and leisure - from shopping malls and theme parks to natural history and science museums; broadcast media and exhibit display to sell consumer products, technological innovations, and nationalistic ideologies.

Like the best science fiction and social satire, MIXER: EXPO constructs a fictitious place in order to examine a world that might have been, that has come to be, or that might be on the horizon.

Musical Acts
Friday, Midnight - 2AM
Tim Sweeney (Beats in Space) is a respected international club DJ, remixer, and host of Beats In Space, a weekly radio show mixed live every Tuesday night on WNYU. Sweeney rocks the party with a mix of electro, disco and No Wave.
http://www.beatsinspace.net/

Saturday, Midnight - 2AM
Juan Maclean (DFA Records) first garnered attention in the early 90s as the guitarist/keyboardist for electro-punk band Six Finger Satellite, but has gone on to wider acclaim in the last decade as a solo artist on DFA Records (founded by James Murphy of LCD Soundsystem). Maclean's recordings combine his multi-instrumental virtuosity with tight beat production inspired by house, techno, and funk classics. His DJ sets dig deeply into the same vault of musical riches.
http://www.myspace.com/thejuanmaclean

Installations / Participating Artists
Taeyoon Choi and Cheon pyo Lee's sculptural installation and performance,
Grey Belt tells the story of an undiscovered nation located in a demilitarized zone. The land of Grey Zone is the world's purest natural site, secretly inhabited by mutant animals, abandoned war machines and the exiled living in a zero-gravity landscape.
http://www.tyshow.org

Angela Co + Aeolab's Weather Making Balloon utilizes NASA materials technology for its own "Space Mission". The metalized thermoplastic skin of the Balloon functions as a mirrored surface through which attendees can be monitored and captured on film. Playful interaction with the responsive surface of the puffy, cloud-like Balloon masks its primary function as a surveillance tool.
http://www.studio-co.com
http://www.aeolab.com

The Institute of Faith-Based Technology, or InFaBat™, was founded in 2006 by techno-theologists Aaron Meyers and Jeff Crouse to bring religion into the digital age. Praying@Home is the name of a suite of technologies developed by InFaBat™ and installed for use at Eyebeam, which is designed to broadcast a worshipper's "Prayer Signature" directly to God. Unlike humans, who need to take breaks from praying to fulfill biological needs, computers need no breaks, resulting in 24/7 prayer output. Praying@Home represents a revolutionary breakthrough in the field of Digital Prayer Technology.
http://www.ifbt.info

Media artists Anakin Koenig, Chris Jordan, Caspar Stracke pay tribute to the "retro-futurist" utopian dwellings of the 20th Century with TripleFlow, a large-scale inflatable architectural structure. Referencing Buckminster Fuller's geodesic dome, the three-chamber biomorphic dwelling creates a fluid, immerse experience through responsive lighting, and live audio and video performance by Jordan and Stracke.
http://www.dennisdelzotto.com/
http://www.seej.net
http://www.videokasbah.net/

The nomadic-citizen of the world is never lost because she is always at home. Di Mainstone's SHAREWEAR questions this utopian ideal, through a performance that incorporates a set of modular dresses that explore our desire for a connection to "home" in an increasingly transient world. Referencing familiar icons of the home, such as the armrest on our favorite sofa, SHAREWARE is comprised of a pair of modular electronic dresses housed in crates that are unpacked, assembled on each performer's body, and then physically slotted to one another, unleashing the potential for intimate interactions.
http://sharewear.projects.v2.nl
http://uk.youtube.com/watch?v=7kc41dKjA1c

The Subsumption Machine by activist collective Not An Alternative is a skeletal multi-level media tower hacked with video projections, TV monitors, billboards, stage sets, live video feeds, and surveillance cameras. As the audience walks through the chaotic architectural structure, they are captured on camera and unwittingly inserted into the media stream. The Subsumption Machine represents the postmodern dystopian world as a biopolitical "prison house of language", and in a Warholian gesture, flattens all images into a non-hierarchical supersaturated mix.
http://eyebeammixer.pbwiki.com/Proposed-Pavilion

Hertzian Rain is a wireless audio broadcast system designed by Mark Shepard that responds to bodily movement. Just as land and water are limited resources, Hertzian Rain demonstrates the limits of the electromagnetic spectrum. Wearing wireless headphones and carrying an umbrella covered with electromagnetic-shielding fabric, users walk around the exhibition space tuning into an audio broadcast of a live music performance while creating interference into the audio broadcast signal with the umbrella, and as a result destroy the shared resource. Live performances will be provided by Doug Barret, Craig Shepard, Daniel Perlin, Al Laufeld and others.
http://www.andinc.org/v3/hertzianrain

Cati Vaucelle, Steve Shada, Marisa Jahn's WoW Pod is an immersive architectural space that provides and anticipates all life needs of the World of Warcraft player. Outfitted with toilet throne, hydration system, and meals at the ready, the WoW Pod makes daily human function possible without ever stepping away from the game. In addition, these tasty meals are cooked via a cookset that connects a hotplate to the computer, allowing the player to let their World of Warcraft avatar know when the meal is ready to eat.
www.marisajahn.com
www.steveshada.com
http://www.architectradure.com

Tickets: $15 per night in advance; $30 for both nights in advance; $20 per night at the door. For more info and to purchase tickets visit www.eyebeam.org.

###

Founded in 1997, Eyebeam is an art and technology center that provides a fertile context and state-of-the-art tools for digital experimentation. It is a lively incubator of creativity and thought, where artists and technologists actively engage with the larger culture, addressing the issues and concerns of our time. Eyebeam challenges convention, celebrates the hack, educates the next generation, encourages collaboration, freely offers its output to the community, and invites the public to share in a spirit of openness: open source, open content and open distribution.


More info

Posted by Cati Vaucelle @ Architectradure

Thursday, February 12, 2009

Yes, Topobo is out, you can buy it!

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Hayes Raffle designed the famous Topobo robotic system for kids during the course of his Master and PhD at MIT. He finally decided to produce it, so you can now get it for your home or school!

Video



What is it like to sculpt with motion? Topobo is the world's first construction toy with kinetic memory, the ability to record and playback physical motion. Snap together Passive (static) and Active (motorized) pieces into a creation, and with a press of a button and a flick of your wrist, you can teach your creation how to dance or walk. The same way you can learn how buildings stand by stacking up blocks, you can discover how animals walk by playing with Topobo.


Posted by Cati Vaucelle @ Architectradure

Tuesday, February 03, 2009

Papers at Chi 2009!

Yeah!! The two papers I wrote for CHI 2009 were accepted this year! One paper is entitled Design of Haptic Interfaces for Therapy the second one, a work in progress, is called Cost-effective Wearable Sensor to Detect EMF

Design of Haptic Interfaces for Therapy
Abstract
Touch is fundamental to our emotional well-being. Medical science is starting to understand and develop touch-based therapies for autism spectrum, mood, anxiety and borderline disorders. Based on the most promising touch therapy protocols, we are presenting the first devices that simulate touch through haptic devices to bring relief and assist clinical therapy for mental health. We present several haptic systems that enable medical professionals to facilitate the collaboration between patients and doctors and potentially pave the way for a new form of non-invasive treatment that could be adapted from use in care-giving facilities to public use. We developed these prototypes working closely with a team of mental health professionals.

Download the .pdf ->here<-

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Cost-effective Wearable Sensor to Detect EMF .
This other paper is a work in progress, based on a circuit design that I did for the class of Joe Paradiso (co-author). Even though many designers have explored wearable EMF displays, I implemented an electric field sensor that is low-cost, this to democratize EMF reading.

Download the .pdf ->here<-

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Chi will be in Boston this year, so that means lots of visits and parties and hang out with old friends!

Posted by Cati Vaucelle @ Architectradure
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Tuesday, January 27, 2009

A magnetic drum!

FielDrum by Graham Grindlay is an acoustic drum outfitted with a system of magnetics which are used to induce pushing and pulling forces on a drumstick and ideally guiding a player through correct motions.

How do people learn the kinds of complex physical gestures required to play musical instruments? Although a beginning percussion student may know what motions are involved in a paradiddle, it will still take practice to develop the motor programs required to produce those motions. Part of the underlying hypothesis of the Magnetic Musical Training project is that beginners would benefit from a kinesthetic "preview" of a target gesture's correct execution. The MMT project is investigating whether people can "learn-by-feel" and if so, how this approach compares to traditional motor training?

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One of the current MMT projects is the FielDrum, an acoustic drum outfitted with a system of electromagnets, permanent magnets, and control electronics. These are used to induce "pushing" and "pulling" forces on a drumstick moving it through a desired path in space. In its current state, the FielDrum has two states (attract or repel) which are controlled using the MIDI protocol (noteon messages attract the drumstick while noteoff messages repel it). Presently, we are working to add a position sensing system for the drumsticks as well as continuous control over the electromagnet.


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Posted by Cati Vaucelle @ Architectradure
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Thursday, December 11, 2008

Float with your Pet!

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Everyone deserves to be in the swimming pool! I remember my dog always jumping in our backyard swimming pool, loving to swim, but being unable to come out on his own. What a relief for your pet if he could float! Jed Berk designed Float-a-Pet, an illuminated inflatable pet collar with smart sensor and locative technology.

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"How the system works:
The collar serves to support two main situations. First, the passive system is used to recognize where your pet is located at night. The flexible solar cells gather the suns energy during the day and store it in small rechargeable batteries. A light sensor recognizes low light conditions and triggers LEDs to illuminate the collar. Second, the active system is used in disaster relief situations. For example: In the event of a hurricane or the act of simply slipping into a pool. The Collar has a clipped on CO2 cartridge designed to break away. When the integrated humidity sensor reaches its threshold, it is activated. It dispenses CO2 and inflates the collar into a float. The passive solar system will support the floatation device at night by blinking intermittently to get one's attention."

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Posted by Cati Vaucelle @ Architectradure

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Thursday, October 09, 2008

Physical display with deformable skin

Another neat technique in the vein of SnOil, a physical display Based on ferrofluid that reacts to magnetism. Shade Pixel is a type of physical display that uses deformable skin to represent information.

It is very pretty, the dots on the white looks like steps in the snow. Notice how the sound from the solenoid works really well with the "clock" idea! A nice trick to deal with noisy technology. You can see a video about Shade Pixel here:




Posted by Cati Vaucelle @ Architectradure

Friday, September 19, 2008

Low cost wearable sensor for detecting Electromagnetic fields

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My work "Electromagnetic Field Detector Bracelet" has been accepted as a video. The video will be presented at Ubicomp in Seoul South Korea during the one minute madness Monday 22nd and during the video reception 17:15 - 19:00!

Abstract of the work


We present the design of a cost-effective wearable sensor to detect and indicate the strength and other characteristics of the electric field emanating from a laptop display. Our bracelet can provide an immediate awareness of electric fields radiated from an object used frequently. Our technology thus supports awareness of ambient background emanation beyond human perception. We discuss how detection of such radiation might help to “fingerprint” devices and aid in applications that require determination of indoor location.

Come see me to talk about this work! If you cannot make it, here is the video:



A bit of motivation for this work
Today, many people fear electromagnetic fields. They believe that ambient fields can negatively influence their health. Perhaps, by visualizing the presence of common electromagnetic (EM) fields, users might feel in control of difficult-to-perceive information and transcend their fear, beginning the process of recognizing and moving beyond fear. An analogy might be found in the cheap RF power meters that are sold to enable people to gauge radiation leakage from their microwave ovens. Conversely, providing users with blind data could increase their paranoia when low-level field leakage from common appliances is visualized. Clearly, people need to be educated in how to properly interpret this data. Regardless of one’s belief on the health impact of background EM fields, visualizing the unseen in this way always leads to fascinating and playful exploration. All devices emit background signals (electrostatically, magnetically, acoustically, and optically) that are characteristic of particular devices and also sometimes indicate that device’s mode of operation. Indeed, government contracts mandate that computers and displays used in highly classified work be kept in shielded rooms (SCIFs) to thwart espionage that monitors such background leakage fields.


Posted by Cati Vaucelle @ Architectradure

Wednesday, July 16, 2008

How to design a reconfigurable artificial sensate skin?

For the technical area of my general exams lead by Dr. Joe Paradiso, I read Gerardo Barroeta Pérez's very inspiring thesis in which he presents S.N.A.K.E.: A dynamically reconfigurable artificial sensate skin as well as a series of related work.

The idea is to design a device that inherits the characteristics of human skin. Surveying prior work in materials, flexible electronics, sensing matrices and sensor networks, Gerardo presents a new type of artificial sensate skin: low power, scalable, mechanically flexible, and that extracts a rich set of multi modal sensor data. Also each node in SNAKE is capable of changing its behavior by changing its code. One can use SNAKE as a scalable smart material that covers interactive surfaces!

This Skin is composed of one or many Skin Patches which in turn are composed of one or many Skin Nodes. Each node is able to measure Strain, Pressure, Ambient Light, Pressure, Sound and Mechano-reception. Each Skin Patch can either work as a stand-alone device or as a data extraction device if this is attached to a Personal Computer through a different type of device referred to as Brains. Each Skin Node and therefore each Skin Patch: is Dynamically Adaptable meaning that they can adapt to external stimuli by either modifying their behavior or by completely changing their code. Construction of a sensate skin in such a modular fashion promises intrinsic scalability, where peer-to-peer connections between neighbors can reduce local data, which can then be sent to the brain by the high-speed common backbone.

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Paradiso observed two general trends in sensor networks: Either the individual sensors are routed to a central processing unit or as completely decentralized sensor networks. So in SNAKE, data can be processed locally because each node is given processing power. Each node can also be connected to each other to create a skin like surface to react to the same kinds of stimuli that our skin encounters. The idea of a communication link between nodes is inspired by how our cells communicate with one another. When stimulated they generate an electrical pulse, informing our brain, while also releasing neurochemical transmitters received by neighboring cells.

Each skin patch in SNAKE is a sensor network composed by sensor nodes. Each node is made of a multi layer, flexible circuit substrate that sense six physical quantities: Stain/Bending by using two orthogonal custom made strain gages. Proximity/Activity by using a piezoelectric cantilever. Absolute pressure by using a quantum-tunneling effect material. Ambient light by adding an integrated sensor. Audio by adding a MEMS microphone. Temperature by using an integrated temperature sensor.

Related work in the field


Paintable Computer designed by William Butera for his PhD thesis at MIT. Paintable Computing is: "An agglomerate of numerous, finely dispersed, ultra miniaturized computing particles; each positioned randomly, running asynchronously and communicating locally -Butera".

Tribble designed by Josh Lifton is a tactile reactive interface built by linked elements assembled in a sphere made up of tiles. The advantage of this work is to be a completely decentralized network; each node is capable of processing its own generated data without the need of a centralized processing unit. The cons is probably its shape, fixed, preventing it of being a scalable smart surface. Also it is power hungry!

Tribbletribble2

Tribble

Pushpin Computing
The project developed by Josh Lifton & Michael Broxton consists of a hundred of peer-to-peer wireless sensor nodes freely distributed over a table-top interface.

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Pushpin

Recreating the sense of touch have been explored by many other researchers, but all of them rely on a centralized processing unit to process the data extracted from the sensors. For instance, Lumelsky's sensitive skin, a prototype of a skin patch with infrared lights and receivers used as proximity sensors. Hakozaki created a flexible robot skin to cover wide robot surfaces. Rekimoto presents a capacitive "smart skin" sensor for use in interactive surfaces.

Also prior work as shown artificial sensate skins not implemented as sensor networks but as sensor matrices: each sensor must be individually routed to a central processing unit. This is the case for instance for Takao Someya and his large flexible sensor matrix with organic field effect transistors or for M. Sergio's textile-based capacitive sensor array that can be used as sensitive skin.

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Takao Someya' sensor matrix

An artificial sensate skin needs to be flexible. The innovative work of Stephanie Lacour is probably the most prominent example. She has created a new conducting material that can be stretched and still retain their electronic properties this by depositing thin gold layers on elastic rubber substrates. Also one can refer to the work done on the e-paper by Jacobson, micro capsules, filled with electronically loaded white parts that were dissolved in a dark colored oil.

-> Link <- to the .pdf of Pérez thesis.

Posted by Cati Vaucelle @ Architectradure

Friday, July 11, 2008

Film assembly using toy gestures

Picture This! Project by Cati Vaucelle

My full paper Picture This! Film assembly using toy gestures has been accepted as a full paper for the technical conference on ubiquitous computing: UbiComp 2008. With an acceptance rate of less than 19% for technical papers in the field, it is very encouraging!

Abstract
We present Picture This! a new input device embedded in children’s toys for video composition. It consists of a new form of interaction for children’s capturing of storytelling with physical artifacts. It functions as a video and storytelling performance system in that children craft videos with and about character toys as the system analyzes their gestures and play patterns. Children’s favorite props alternate between characters and cameramen in a film. As they play with the toys to act out a story, they conduct film assembly. We position our work as ubiquitous computing that supports children’s tangible interaction with digital materials. During user testing, we observed children ages 4 to 10 playing with Picture This!. We assess to what extent gesture interaction with objects for video editing allows children to explore visual perspectives in storytelling. A new genre of Gesture Object Interfaces as exemplified by Picture This relies on the analysis of gestures coupled with objects to represent bits.

Introduction

We connect to our world using our senses. Every one of our senses is a knowledge shopper that grounds us in our surroundings [1]: with touch, one feels the texture of life, with hearing one perceives even the subtlest murmurs of our existence, with vision one clarifies their instincts. But human senses are not only about perception. We use gesture to apprehend, comprehend and communicate. We speak to ultimately translate and exchange with others. We visualize, record, and playback events using our memory to reflect on our history and to be immersed in experience. We as children and adults are engaged in everyday pretense and symbolic play. We embed and later withdraw from the world, using imagination to project ourselves into situations [35]. Our mental constructs are necessary to reach a deeper understanding of our relationship with our environment [3]. Children are offered stories by adults and are driven into fantasy play. They use toys to externalize and elaborate their mental constructions [8]. With character toys they create interrelationships and plots, a means to expose their social knowledge: knowing about human beings and social relationships [33]. If the toy has an immediately accessible visual perspective, a new world is opened to the child. The toy brings her into exploring visual and narrative perspectives of character props, expanding the discovery of her environment.

We imagine a world in which people play, create and exchange visual narratives with ease and transparency. Motivated by the playful improvisational environment of child storytelling with toys, we have developed a new category of video editing tools progressing towards the child’s natural expression of play. In Picture This! we combine the activity of play with the video making process. Whereas play emphasizes spontaneity and improvisation, video making necessitates structure and composition. We were inspired by the theater play of Goethe’s childhood [35], investigating what technology could add to the narrative and play experience. We use technology to offer visual feedback regarding how the scene looks like from the point of view of an imaginary audience. The child storyteller enters the world of the movie maker. Cameras become part of a toy system showing how things look from a toy’s point of view. They can be integrated in Lego people, car drivers, and even coffee mugs! The video process, supported by gesture induced editing, benefits children in practicing social interrelationships and visual perspective taking.



More about the system ->here <-

Posted by Cati Vaucelle @ Architectradure

Wednesday, July 09, 2008

Light based communication networks

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I attended the talk by the Talking Lights company at the MIT Media Lab. They work on light based communication networks associating information with specific locations in a building and then use that information to guide, monitor and get information to people as they move from place to place. I was fascinated by their inexpensive way to enable context aware computing and the idea of associating information in a building directly through the components already existing in the building, in this case a common light source.

So for instance, a person wears a box-link (basically a photodyode with Bluetooth) so that the system knows precisely where this person is located. The communication between the box-link and the building is created by modulating the light from an ordinary light fixture to encode information. Where GPS technology does not operate accurately and Wifi triangulation does not “detect” walls, the signal in Talking Light is constrained by walls, offering a more precise indoor localization. As the user moves in the building there is a discrimination between light sources in the area. It takes the maximum amplitude, e.g. last light, last amplitude. The light can also transmit radio quality audio, even thought this is can be done through power lines.

Also the company offers researchers the possibility to outfit lights with the communication capability or to create multi-light network for application -> here <-

Posted by Cati Vaucelle @ Architectradure

Saturday, June 28, 2008

The future of lasers

A laser, acronym for Light Amplification by Stimulated Emission of Radiation, emits a sharp light source. We find lasers now everywhere from optical storage, printers (2D printers), to cut & print in metal; they can be pretty dangerous so have to be handled carefully! The light is emitted in a narrow, low-divergence beam, with a narrow wavelength spectrum (usually monochromatic).



Jean Michel Jarre playing the laser harp, harp designed by Bernard Szajner in 1980.

This invention by Theodore Maiman in 1960 allows many applications. Designers integrate it widely, and now it become very common and unimpressive to use a laser as a mean of interaction. The laser has more interestingly leaded to some copy-cat applications. Getting the sense that a sharp light can easily be distinguished within the wavelength spectrum, designers use it as a tracking device. In the military, sophisticated lasers are used for range finding. In medicine for internal surgery. You can find sophisticated Green Laser Pointer through specialized companies. The usual 15mW laser is the one used to accompany a slide presentation, but lasers can remain portable while keeping intense power up to 500mW (thanks to heat sinking! ).

Wikipedia offers an extensive explanation on the differences between the continuous wave operation and the pulsed operation of a laser, thus offering quite a different use for the laser. Here we are working with visible wavelength, but creative applications using invisible wavelength are quite unexplored and are endless! As part of my PhD general exams, I am currently researching on how to use electro magnetic field and modulated light in background signals for adding context or helping localization in smart systems. More about this soon!

Wednesday, June 25, 2008

My contribution in the field of fashionable technology!

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I had previously mentioned the book Fashionable Technology, edited by Sabine Seymour in which I present my work on fashion garments designed in the context of technology -including the Touch Sensitive apparel developed with Yasmine Abbas. The book is available on Amazon and I recently received my copy!

Here are the pages of my contribution and the book itself features outstanding designers. I will try to report about them soon !!!

Fashion Technology by Cati VaucelleFashion Technology by Cati Vaucelle in the book of Sabien Seymour


Abstract: The interplay of electronic textiles and wearable technology, wearables for short, and fashion, design and science is a highly promising and topical subject. Offered here is a compact survey of the theory involved and an explanation of the role technology plays in a fabric or article of clothing. The practical application is explained in detail and numerous illustrations serve as clarification. Over 50 well-known designers, research institutes, companies and artists, among them Philips, Burton, MIT Media Lab, XS Labs, New York University, Hussein Chalayan, Cute Circuit or International Fashion Machines are introduced by means of their latest, often still unpublished, project, and a survey of their work to date. Given for the first time is a list of all the relevant information on research institutes, materials, publications etc. A must for all those wishing to know everything about fashionable technology.

->Buy the book<-

Posted by Cati Vaucelle @ Architectradure