Showing posts with label robotic. Show all posts
Showing posts with label robotic. Show all posts

Wednesday, July 16, 2008

How to design a reconfigurable artificial sensate skin?

For the technical area of my general exams lead by Dr. Joe Paradiso, I read Gerardo Barroeta Pérez's very inspiring thesis in which he presents S.N.A.K.E.: A dynamically reconfigurable artificial sensate skin as well as a series of related work.

The idea is to design a device that inherits the characteristics of human skin. Surveying prior work in materials, flexible electronics, sensing matrices and sensor networks, Gerardo presents a new type of artificial sensate skin: low power, scalable, mechanically flexible, and that extracts a rich set of multi modal sensor data. Also each node in SNAKE is capable of changing its behavior by changing its code. One can use SNAKE as a scalable smart material that covers interactive surfaces!

This Skin is composed of one or many Skin Patches which in turn are composed of one or many Skin Nodes. Each node is able to measure Strain, Pressure, Ambient Light, Pressure, Sound and Mechano-reception. Each Skin Patch can either work as a stand-alone device or as a data extraction device if this is attached to a Personal Computer through a different type of device referred to as Brains. Each Skin Node and therefore each Skin Patch: is Dynamically Adaptable meaning that they can adapt to external stimuli by either modifying their behavior or by completely changing their code. Construction of a sensate skin in such a modular fashion promises intrinsic scalability, where peer-to-peer connections between neighbors can reduce local data, which can then be sent to the brain by the high-speed common backbone.

perez.png

Paradiso observed two general trends in sensor networks: Either the individual sensors are routed to a central processing unit or as completely decentralized sensor networks. So in SNAKE, data can be processed locally because each node is given processing power. Each node can also be connected to each other to create a skin like surface to react to the same kinds of stimuli that our skin encounters. The idea of a communication link between nodes is inspired by how our cells communicate with one another. When stimulated they generate an electrical pulse, informing our brain, while also releasing neurochemical transmitters received by neighboring cells.

Each skin patch in SNAKE is a sensor network composed by sensor nodes. Each node is made of a multi layer, flexible circuit substrate that sense six physical quantities: Stain/Bending by using two orthogonal custom made strain gages. Proximity/Activity by using a piezoelectric cantilever. Absolute pressure by using a quantum-tunneling effect material. Ambient light by adding an integrated sensor. Audio by adding a MEMS microphone. Temperature by using an integrated temperature sensor.

Related work in the field


Paintable Computer designed by William Butera for his PhD thesis at MIT. Paintable Computing is: "An agglomerate of numerous, finely dispersed, ultra miniaturized computing particles; each positioned randomly, running asynchronously and communicating locally -Butera".

Tribble designed by Josh Lifton is a tactile reactive interface built by linked elements assembled in a sphere made up of tiles. The advantage of this work is to be a completely decentralized network; each node is capable of processing its own generated data without the need of a centralized processing unit. The cons is probably its shape, fixed, preventing it of being a scalable smart surface. Also it is power hungry!

Tribbletribble2

Tribble

Pushpin Computing
The project developed by Josh Lifton & Michael Broxton consists of a hundred of peer-to-peer wireless sensor nodes freely distributed over a table-top interface.

pushpin.png

Pushpin

Recreating the sense of touch have been explored by many other researchers, but all of them rely on a centralized processing unit to process the data extracted from the sensors. For instance, Lumelsky's sensitive skin, a prototype of a skin patch with infrared lights and receivers used as proximity sensors. Hakozaki created a flexible robot skin to cover wide robot surfaces. Rekimoto presents a capacitive "smart skin" sensor for use in interactive surfaces.

Also prior work as shown artificial sensate skins not implemented as sensor networks but as sensor matrices: each sensor must be individually routed to a central processing unit. This is the case for instance for Takao Someya and his large flexible sensor matrix with organic field effect transistors or for M. Sergio's textile-based capacitive sensor array that can be used as sensitive skin.

takao.jpg

Takao Someya' sensor matrix

An artificial sensate skin needs to be flexible. The innovative work of Stephanie Lacour is probably the most prominent example. She has created a new conducting material that can be stretched and still retain their electronic properties this by depositing thin gold layers on elastic rubber substrates. Also one can refer to the work done on the e-paper by Jacobson, micro capsules, filled with electronically loaded white parts that were dissolved in a dark colored oil.

-> Link <- to the .pdf of Pérez thesis.

Posted by Cati Vaucelle @ Architectradure

Monday, May 19, 2008

A Health-Obsessed Robot for Health Obsessives

After leaving us for London, Daisy Ginsberg now designs health obsessed robots at RCA! Daisy uses her Bio Spy concept to express that we develop irrational relationships with machines, mourning dead appliances or resisting unfamiliar replacements. How will we behave when robots are trusted with the most intimate moments of our personal lives? Will the master/slave relationship survive? Is symbiosis with a robot possible? And what are the consequences of offering our most personal data for surveillance? Her questions remind me of my post on jealous computers and the 80's electric dreams movie, with a special RCA's touch!

robot

For the hypochondriac, the BioSpy offers reassuring constant health surveillance, removing the nagging fear of illness. But would such a health aid induce unhealthy behaviour? The user and robot develop obsessive mutual dependence: the user only feels healthy when accompanied by the robot, sharing her most intimate information with it. Meanwhile, recording, storing and analyzing every physical change 24/7, the robot is dependent on its user's health for its existence.

adg_biospy3.jpg

After a period of domestic harmony, the robot captures data that indicates serious illness. ‘Fearful’, it mirrors its user's own neurosis. It logically computes that if it records any more data, it might ultimately result in unplugging. The robot’s erratic behaviour confuses the owner – is it behaving autonomously or malfunctioning? Is the user really ill or is it imagined?

Posted by Cati Vaucelle @ Architectradure

Tuesday, April 01, 2008

Absolut

the official Absolut Quartet ad, shot by Laurent Seroussi and designed by TBWA.
Absolut Quartet ad, shot by Laurent Seroussi and designed by TBWA.

Jeff did it again. We followed his adventures right after he won the competition. Now he completed the proposal and currently exhibits his spectacular robotic work. Music and vodka works in pair and this time beautiful mechanics come into play. Jeff Liebermann and Dan Paluska worked together on Absolut Quartet.

closeup of some of the 100 custom electronics boards fabricated, one for every note.
Closeup of some of the 100 custom electronics boards fabricated, one for every note.

Absolut Quartet, a commission for the Absolut Visionaries project, is a music making machine like no other. The audience becomes part of the performance, while watching something that appears impossible. You can log in to ABSOLUTMACHINES.COM for a chance to interact with the machine. You will enter a 4-8 second theme, and the machine will generate, in real-time, a unique musical piece based on the input melody you have provided.

the marimba shooting mechanisms and closeup of the wine players. photo by sesse lind.

The marimba shooting mechanisms and closeup of the wine players. Photo by Sesse Lind.

You will see this melody played by three instruments. The main instrument is a ballistic marimba, which launches rubber balls roughly 2m into the air, precisely aimed to bounce off of 42 chromatic wooden keys. The second instrument is an array of 35 custom-tuned wine glasses, played by robotic fingers. Finally, an array of 9 ethnic percussion instruments rounds out the ensemble.


Video



Untitled Sound Objects (Installations 2005-2008) by Pe Lang + Zimoun from Pe Lang + Zimoun on Vimeo.

Don't forget to check the sound machines by Pe Lang and Zimoun, and by Festo.


Posted by Cati Vaucelle @ Architectradure
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Sunday, March 16, 2008

Demoing ideas!

Soon my research lab opens its house! It is reserved to corporate sponsors only, but the Media Lab recently started an initiative opened to the public. The initiative, the LabCAST, highlights projects in their latest stages through videos. I recommend watching them!

One of the lab's primary source of funding comes from more than 60 corporate sponsors whose businesses range from electronics to entertainment, furniture to finance, and toys to telecommunications! So we demo our latest prototypes and research ideas ranging from engineering to social sciences.


"Adventures in Science" illustration by Allan Sanders

A very busy time for us bricoleurs-researchers as we need to put together our latest ideas in a demo-able format. We need to reorganize the demo space, clean the old toys, bring new ones, empty the entire floor, use carpet cleaners, basically make the space looks bright and shiny!

I recently reorganized my research area to bring my projects together, start presenting a story about my line of work. From Psychohaptics a set of haptic garments for health care, to Picture This! a new input device for video capturing and editing! Working on the proposal for my general exams for my PhD I am defining a framework for my research that I hope to present at the open house.


Posted by Cati Vaucelle @ Architectradure
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Wednesday, March 05, 2008

An Environment for the Prosthetic Body

Hybrid Architecture: An Environment for the Prosthetic Body by Georges Teyssot The International Journal of Research into New Media Technologies, Vol. 11, No. 4, 72-84 (2005)

Drawing from philosophical, literary, artistic and technological sources, this text focuses on the theoretical relations between body and environment. It illustrates the argument by probing into various topics such as: desiring machines, body without organs, organs without body, gymnastic implements, body-building, celibate machines, incorporation, disembodiment, androids, robots, cyborgs, electro-mechanical and electronic apparatuses, spacesuits, wearable computers and augmented reality, the eco-technical spheres and the matrix. In addition, it looks into theories of medical devices that help explain the notion of the prosthetic body. Finally, within the context of theories of tools and cyber-organism, it attempts to rethink design through the terms of contemporary practices of daily life.


Zombie Kit V1, 2007 by Brian Walker

See also the Prosthetic Impulse

Posted by Cati Vaucelle @ Architectradure
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Monday, February 04, 2008

Insect telepresence

Suppose we can make a miniature camera whose motion can be controlled by a human. Put this camera in a colony of insects, and the human will gain a whole new perspective on the insects and their biology. Blow up the image to scale down the human appropriately, and amplify the insects sounds as well, and you have a complete telepresent experience that is incredibly exciting and educational at the same time. Technically, camera technology, optics and manipulation are well up to the task. A complete insect telepresence exhibit is now being constructed for the Carnegie Museum of Natural History's entrance, in collaboration with the Human-Computer Interaction Institute, by Stacy All, Angela Demke and Ben Shamah at the Toy Robot Initiative.



Posted by Cati Vaucelle
Architectradure
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Sunday, January 20, 2008

A personal fitness coach

The Personal Robots Group at MIT researches on social affective touch for robots and designs robotic teddy bear! Recently Cory Kidd completed a PhD from the group and started a company: Intuitive Automata Inc.

Intuitive Automata Inc. creates robots that can help you in your everyday life. By applying new research in sociable robotics, the company is developing robots that can talk, see you, and help you in many ways.



Their first product is Autom™, a robotic weight loss coach, designed to help people who are trying to lose or keep off weight. Autom helps by encouraging you to stick with your diet for long enough to create long-term change and keep extra pounds off!


Autom the weight loss coach! - Photo © Intuitive Automata Inc. 2007

The research that led to this product started at the MIT Media Laboratory in the Personal Robots Group. Their earlier results in controlled Human-Robot Interaction studies have shown that a robot can be seen as more credible and informative than a character on the screen. Hence, there is reason to believe that a robot may be a more effective mechanism for conveying the behavior change message. Results showing that a robot can be more engaging than an animated character lends itself to the possibility of creating a set of longitudinal interactions, or a relationship, that is longer-lasting than previous techniques and therefore also more likely to have the opportunity to create long-term behavior change.

Posted by Cati Vaucelle
Architectradure

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Wednesday, December 26, 2007

Cultural Chicago advertisement!


Icelandic Rift by new media artist Sabrina Raaf

Cultural Chicago is a community site for the arts based in Chicago. The online journal offers the possibility for readers to contribute with local cultural news. Among other things, it advertises Chicago artists, exhibitions, art events and allows readers to create a local community by sharing similar interests through a forum, regular posts and bookmarks. I wish such a journal existed in Boston. Combining the sharing of local art events with informative interviews to a social network is kind of unique.

Reading and subscribing to the journal, I discovered the spectacular work of Sabrina Raaf on creative machines capable of generating unique and unpredictable manifestations of art.



In her interview by Cultural Chicago, Sabrina Raaf explains:
"Technology (software and hardware) is not only a means or set of tools. It does also necessitate a type of logic-based thinking in order to use it and subvert it creatively. You really have to be a person who is innately fascinated by new technologies in order to be able to suffer through the learning curves and endless upgrades. But, ultimately, new technologies offer an endless string of more and more powerful and flexible tools to make art with. Even beyond that, they offer a new language to speak to viewers with; there are nouns, verbs, adjectives, etc., that artists haven’t ever strung together before in the service of art. And, that’s something really exciting."

Grower is a piece that responds to the carbon dioxide levels in the air generated by human breath. It draws individual blades of grass along a wall in varying heights in accordance to the amount of carbon dioxide present. As such it functions as a real time display on people attendance to the art space!



Dry Translator, a sculptural installation piece, is built in response to new trends in ‘smart architecture.’ Smart technology is being created for enhanced human interaction and control of one’s work and home environments. Interestingly what excites many is not the necessarily the enhancement of control, but really more the idea of intelligent responsiveness and heightened personal connection with the rooms they inhabit, dixit Sabrina Raaf.

In the journal I also enjoyed reading the interview of Colleen Plumb, Nature in Urban Spaces. The artist "examines nature in the urban environment, seeking to examine the relationship humans have with animals, how we coexist with the natural world, and the disappearance of it within the urban space."


Lobby with trees by Colleen Plumb

Being a video game addict at the same time than loving being lost in the countryside, I am always puzzled by criticism on a virtual reality that drives us from our physical reality. Reading this interview was refreshing and the following image by Colleen Plumb talks for itself. The overgrown tree squeezed within walls to provide a relief to humans, an experience of nature, recreated and artificial for the sake of us feeling/being connected to nature.


Laundromat

"We live in a time of games and virtual experiences which I find funny, sad, and, I guess, a reality. What effect could this be having on people? I guess representations are created due to a lack of the actual. We certainly can't walk through a forest of bamboo trees in downtown Chicago. It seems that almost real will suffice most of the time. It must provide relief, these fabrications, otherwise they would not be so popular: The Rainforest Café. Well, the trees here are real—they are in a fake habitat, a lobby, and seem to be thriving. - Colleen Plumb"



By Architectradure

Wednesday, November 21, 2007

Serial robots




Robots are making it in advertising! Hair cut and make up design by robots, Tiky Advertising, November 2007.

Monday, November 19, 2007

Firebird



Contrasting delicate silhouettes with a massive robotic construction, this moving sculpture retro-projects goth-looking birds. Work by Jonathan Schipper and Amelia Biewald.

Friday, November 16, 2007

Robotic furniture design part II


The Meeraboo FL-1 a floor lamp with white curvilinear shapes fused with linear components, teardrop shaped feet on thin white legs, and illuminated golden interiors!

I wrote about Victor Vetterlein's work on robotic furniture design. He recently sent me his latest explorations. Same color palette!

The Meeraboo FL-1 floor lamp is 60 inches (152.4cm) in height, and 24 inches (61 cm) wide. The body of the lamp is fiberglass with a high gloss white finish. The interior is gold leaf. An electric cord passes through a rear leg of the lamp to supply an internal adjustable light source, and a removable panel on the side of the lamp provides access to the inside. The FL-1 is designed to cast light downward in order to reflect light off the floor plain.

Friday, October 26, 2007

A sound machine




What could that be? The sound machine project consists of a pneumatic quintet that will be playing at the Hanover Fair, the world's biggest industrial fair.
Five automatic sound machines will provide musical accompaniment for the opening celebrations at the Hanover Fair. Pneumatic components and a PLC control system will be applied very differently from the way they are used in industrial automation: They will create a bridge between technology and art.

21 micro-cylinders are used in each sound machine. The micro-cylinders imitate the mechanical movements of a musician's left hand on the string instruments, determining the pitch of the tone by changing the length of the strings. Various drumsticks and a jazz brush are moved on the drum by micro-cylinders.

Enjoy the movie of the sound machine project.

"The idea of constructing musical robots or music machines is by no means new. The 18th century was the heyday of the machine constructors. However, the technical possibilities of Roland Olbeter’s sound machines by far transcend those of earlier music-boxes, especially since electronic media open up entirely new realms of sound." - Festo

See also the fantastic Chandelier, a large scale robotic musical instrument created by Mike Fabio, Steve Pliam and Tod Machover.

Video of the Chandelier



Don't forget to check Untitled sound objects by Lang + Zimoun that are absolutely gorgeous. Thank you commentator gr Hicham for the link!

Video

Wednesday, October 24, 2007

Giant Robot

I recently heard that I love robots. So here you go. A robot invader by Giant Robot!

Thursday, September 06, 2007

More on Theo Jansen

I recently posted on Theo Jansen for his giant kinetic sculptures, always elegant, massive and impressive with their ability to be eco friendly at the same time than resembling apocalyptic robots. Yesterday, Laura Galloway, from the TED conference, offered me to exhibit the 8 min video Theo Jansen's talk at the TED conference. The video is a must see.




Theo Jansen
From TED2007

Talk summary
Dutch artist Theo Jansen demonstrates his amazingly lifelike kinetic sculptures, built from plastic tubes and lemonade bottles. His "Strandbeests" (Beach Creatures) are built to move and even survive on their own.

Bio
Dutch artist Theo Jansen has been working for 16 years to create sculptures that move on their own in eerily lifelike ways. Each generation of his "Strandbeests" is subject to the forces of evolution, with successful forms moving forward into new designs. Jansen's vision and long-term commitment to his wooden menagerie is as fascinating to observe as the beasts themselves. His newest creatures walk without assistance on the beaches of Holland, powered by wind, captured by gossamer wings that flap and pump air into old lemonade bottles that in turn power the creatures' many plastic spindly legs. The walking sculptures look alive as they move, each leg articulating in such a way that the body is steady and level. They even incorporate primitive logic gates that are used to reverse the machine's direction if it senses dangerous water or loose sand where it might get stuck.

Thursday, August 09, 2007

Small, mobile, clever humanoid robots



The Personal Robots Group at MIT media lab is developing mobile humanoid robots that possess a novel combination of mobility, moderate dexterity, and human-centric communication and interaction abilities. The small footprint of the robot -roughly the size of a 3 year old child- allows multiple robots to operate safely within a typical laboratory floor space.

Thursday, July 19, 2007

Eco-friendly robots


Picture of Theo Jansen work found on Myninjaplease.

I am fascinated by the giant kinetic sculptures of Dutch artist Theo Jansen, always elegant, massive and impressive with their ability to be eco friendly at the same time than resembling apocalyptic robots.

Tuesday, July 17, 2007

Robot competition

Unique in its genre ... and just a step away from a tangible street fighter!

Thursday, June 14, 2007

A breathing robot

Few weeks ago, I carried in my arms Omo, Kelly Dobson's new companion robot. A very therapeutic robot, it expands and matches your breathing. Made of rubber, shaped like an egg to be carried in your arms, it feels soft and alive.

Omo is an alternative relational object. While similar to "carebots" and companion robots, Omo draws on ongoing Machine Therapy work revealing the psychological, social, and political dynamics between people and machines. As a result, Omo's role is empathic and sometimes unexpected rather than normative. Omo breathes and senses the breathing of anyone interacting closely with it, matching—or seeking to lead—patterns of breathing. Omo does not always privilege soothing.

Thursday, May 31, 2007

A spying robot



Presented in Liberation, a highchool in South Korea, Seoul, will adopt a new kind of robot, the OFRO to check on kids at school. Communicating with school supervisors via a video camera and a microphone, it can detect any suspicious activity. Thank you Olivier for the link!

I now hope for a subversive robot, much cooler, with fancier behavior, created as a response to this very scaring surveillance attempt.

Wednesday, May 09, 2007

Social affective touch for robots



My past research on psychohaptics and taptap at the Tangible Media Group, MIT Media Laboratory, involved studying the perception of touch, and how people relate affectively to haptic sensations. Today, Dr Cynthia Breazeal who leads the Robotic Life research group at the MIT Media Laboratory addressed the question of social affective touch. Her main theme is to build cooperative machines that work and learn in partnership with people.
Today at the h2.0 event -new minds, new bodies, new identities- she presented her latest research including the robotic companion. The robotic life group explores social affective touch and develops machine learning algorithms to categorize various sense of touch, from pleasant to annoying ones. Exploring the sense of touch and interpretation of touch by robots is a new area of research.
The robot is designed in the form of a bear, the bear being a universal symbol of comfort. The robot itself is covered of silicone skin to not feel like a machine when hugged. In their first experiments, the robot had local intelligence, local sensing and response, coordination. An operator could communicate with the bear to a 3d bear model on a screen.

Applications behind this work could be for family members to be able to play from everywhere, to bridge the usual generation gap between grandparents and grandchildren, to allow people to remain in contact while separated. This is especially important when a child is spending a day at the hospital alone and what it means for the parents to be able to stay with the child remotely.
Another high vision for this work is to allow collaborative partnership using a remote tutor. Cynthia mentioned that eventually the bear could be highly trained and could offer high quality education to the ones who usually are not exposed to such education.