Wednesday, April 26, 2006

CHI 2006 report

The spirit of CHI 2006, full of colors, nice people and nice food. This picture features Matt and I, and I must admit Leo has taken the best picture of all!

So I am in Montreal for the CHI'06 conference. I present with Leo two of our collaborative projects Playpals and Taptap.

I attended the Real World Design Solutions session and was impressed by the
Experience Report on The Design of a Tangible Interaction Device to Alleviate Anxiety and Pain in Paediatric Burns Patients talk presented by Sam Bucolo from Queensland University of Technology Australasian CRC for Interaction.
News from the CRC on this project

One of the author presented a case study on the design of a tangible media device to alleviate anxiety and pain in pediatric burns patients. He worked with a multidisciplinary interaction design team throughout the research. He presented his encouraging results of an initial study of the device within a clinical trial.

The initial design sketches from the paper

The main questions on that work for me is to know how the mechanism work, if it is 'distraction' that patients experienced or if this is another mechanism. What if the graphics displayed on the screen were not aesthetically pleasing, would this aspect change the results of the study? The novelty of the device, its amazing graphics and scenarios maybe have impacted the results. ALso maybe the kinesthetic experience can impact the patient in a different manner than just 'distraction' that can be done by interacting with any kind of device.
This is to me an interesting step in building devices for hospitals in the form of a psychological support to strong pain killers medicaments.

Saturday, April 15, 2006

Selection of short animation movies

This semester, I take the Harvard Animation class, a VES course at the Faculty of Arts and Sciences, taught by Ruth Lingford.
Yesterday during our weekly screening, I particularly enjoyed watching movies from Gaelle Denis, Lisbeth Svarling, and especially the work of Emily Mantell 'To Have and to Hold'.

From Gaelle Denis I watched the very beautiful City Paradise, a journey through a very atmospheric London.

screenshots from the animation

She also is the author of Fish Never Sleep a very cute but intense story of an insomniac.

The cute Cloud Cover animation from Lisbeth Svarling can be watched here. The story features beautiful drawings and a story that can be interpreted in many ways. A little girl followed by her black cloud, looking for cure, looking for love... very touching and sweet.

Finally, I literally adored the work of Emily Mantell 'To Have and to Hold'
An alternative world based on a companionship fantasy where women take the lead.

  • pieces of all the individual animations from the RCA show 2004 can be watched and downloaded here Check the Matthew Abbiss' Play

  • various kinds of animations can be watched here

  • In Animation

    Thursday, April 13, 2006

    Wall color changes for therapy?

    Walltherapy is research on design methodology for bespoke, end-user created designs that can have a positive effect on their environment. Based on research that states that ambient color, light and texture can affect mood, Walltherapy invites anybody to use their favorite colors to create their own environment.

    Walltherapy is an empirical exploration of the neurological, cognitive and contextual bases underpinning the impact of visual stimuli such as colour and light and how people's mood can be expressed in design through a creative, scientifically-led design process

    More about the project

    In color therapy

    A time-aid watch

    The Time Aid watch by Christophe Koch and Lea Kobeli. They won the Timex 2154 The Future of Time Competition in 2004. The clock changes as the wearer moves from one place to another.

    Using a satellite/video interface, Time-aid can be programmed to display any clock face the user chooses, in real time, from a local clock tower to a sundial halfway around the world. This personal object contains advanced technology that, paradoxically, connects the wearer to history and the larger world. New and old, personal and global, Time-aid inspires an awareness of time and space

    In wearable broadcasting

    Sensory clock

    I have found various designed clock such as the 'designer time machine' with its own time-telling technique.

    The most intriguing one to me so far is the silent alarm clock by Rachel Wingfield and Mathias Gmachl. Currently researching on haptics for sensory therapy, I find this bedding a poetic and transparent manner to support patients with SAD.

    Light Sleeper is an illuminating, personalised alarm integrated into bedding that gently wakes in the most natural way. Ever since the beginning of time light has controlled our body clock telling us when to sleep and when to wake. As lifestyles are rapidly changing with increased travel and demands on our time, people's natural body clocks are out of sync (...) The bedding aims to treat sufferers of seasonal affective disorder (SAD) where insufficient levels of daylight cause medical conditions caused by a hormonal imbalance ranging from depression to loss of energy, pre-menstrual syndrome, weight gain and migraines. It is recognised by most scientists that SAD and other sleep/ mood disorders are linked to a shift in the suprachaismatic nucleus or circadian rhythm and often referred to as the ‘body clock’

    The following is a quote about the research on relationship between light and the body internal clock.
    Research shows that the body’s internal clock only responds to bright light at certain times of day. This peak time in normal people occurs when the circadian rhythm is in R.E.M sleep, which is approximately 1 to 2 hours before waking. This promotes the use of Light Sleeper Bedding and proves it to be one of the most effective products for treating SAD and improving well being as it synchronises our body clock each morning

    In sensory design

    Wednesday, April 12, 2006

    A need for a carry-on keyboard?

    This one is very much wearable! A hand bag made out of computer keyboards by João Sabino.

    In wearable technology

    The subliminal watch

    Can we know the time almost naturally?

    James Auger and Jimmy Loizeau were my colleagues while I researched at the Media Lab Europe. Product designers at heart, they came up with impressive installations at the lab, e.g. the gigantic isophone, and regularly gave me great feedback on conceptual insights. Just checking on their website, I saw that they have researched on a product that allow us to know the time almost naturally. They have created a watch that generates electric pulses to four quadrants on the wrist.

    The shocks serve a similar purpose as the Church bells’, to subliminally remind us of the hour. Wearing the watch is a learning experience, requiring a period of training to ‘read’ the watch and a further period to ‘know’ the time. The watch is connected to the Rugby atomic clock timeserver, suggesting a return to elements of a former era when the sun standardised or synchronised our reading of time on a global scale

    It is a conceptual project. More info on their work and about the subliminal watch.

    In haptics

    Monday, April 10, 2006

    Processing point of view

    I have tried processing by entering a few lines of script into the processing window.

    processing en essais

    For instance I wrote the following script:
    size(600, 600);
    for(int x=0; x<600; x="x+7){" y="0;" r =" (int)(40*(log(x)));" g =" (int)(30*(log(y)));" b =" (int)(r*g" gr =" (r"> 128){
    stroke(r, g, b);
    rect(r,g, 1, 8);
    rect(x,y, 10, 91);


    and processing has generated the following graphic:

    Rendez-vous creation
    has selected a few images I made with processing.

    In digital graphics

    Saturday, April 08, 2006

    Dynamic mappping of wireless network in real-time

    At GSD, I attended a talk by Carlo Ratti about research he directs at the SENSEable City lab. He presented iSPOTS, project that analyses how wireless technology is changing life at MIT. This research looks at superposing real time information --with the mapping of laptops or cell phones-- to understand the relation between activity and space . One application Carlo mentionned is to look at how tourists move in the city based on their nationality.

    The iSPOTS project aims at describing changes in living and working at MIT by mapping the dynamics of the wireless network in real-time. Thus, the complex and dispersed individual movement patterns that make up the daily life of the campus can be revealed, helping TO answer many questions: Which physical spaces are preferred for work in the MIT community? How could future physical planning of the campus suit the community's changing needs? Which location-based services would be most helpful for students and academics?

    This map shows how wireless Internet is used on the MIT campus in real-time.

    They have developped a script for people to locate themselves with precision on the campus and decide to share location with who they want. They are also developping the mobile-skype so they can use skype from their mobile phone.

  • research paper on How Wireless Technology is Changing Life on the MIT Campus

  • ispots web site

  • In urban planning

    Friday, April 07, 2006

    Patent the spam strategy

    More spam in my mail box. Like 10 today about Chase Bank.
    Checking my emails and looking at patents, I wander if spam strategies can be patented. Anti-spam patents exist for their spam filtering techniques, however spam techniques (even if illegal) should definitly be patented.

    Maybe an on-the-side patent service should exist for all illegal actions and strategies that take place, innovate and succeed.

    Thursday, April 06, 2006

    Toy Fair (s)

    I am fascinated by contemporary art exhibitions. If possible I try to attend La Biennale d'Art Contemporain in Lyon.
    Another source of inspiration --that I have been told is adverse to contemporary art shows-- are Toy Shows. To me, toys are also inspirational as in the manner invention is linked to fashion and technology and they are meant to hacked, rediscovered and appropriated for one's own creative use. I also am interested in the evolution of the industrial aspect of a toy production.

    Some Toy Fairs:

  • Middle Eastern toy fair in May

  • ABRIN-Brazilian Toy Fair in April

  • Tokyo Toy Show, The Japan Toy Association in July

  • There is also:
    UNITED ARAB EMIRATES, Theme Parks & Fun Centres Show, 22-24 May, CHINA, International Toy, Baby & Gift Fair, oct 18-20, CHINESE TAIPEI, Taipei Domestic Toys & Children Articles Show- KOREA, Seoul International Toy Fair- SWEDEN, Stockholm Toy Fair

    By Cati in personal addiction

    Saturday, April 01, 2006

    Birgitta Cappelen's furniture

    In the area of furniture that responds to your body movements, form, and needs, I met product designer and researcher Birgitta Cappelen at the Collaborative Artefacts Interactive Furniture (CAIF) workshop in 2005. She presented and discussed her collaborative work: 'unfoldings. The furniture is filled with bending sensors, sensors, speakers. One can hug, sit, and relax on the furniture and the motions are reciprocated with music, moving images and light.

    Unfoldings is an interactive audio-tactile field, open to potential movements that are reciprocated with music, moving images and light. Unfoldings is like a piece of furniture, a cross between cushion, armchair and travelling rug, to sit or lie on or use as a shawl or blanket. The individual interacts with the field by sitting down, moving or speaking - to one self or to others - to create one's own or together with others.
    More info about unfoldings

    The Meaning of Liff

    Liff (lif) n. A common object or experience for which no word yet exists

    The Deeper Meaning of Liff: A Dictionary of Things There Aren't Any Words for Yet — But There Ought to Be By Douglas Adams, John Lloyd and Bert Kitchen

    Peoria (n.): the fear of peeling too few potatoes

    Some more:
    Abinger (n.): Person who washes up everything except the frying pan, the cheese grater and the saucepan which the chocolate sauce has been made in.
    Berrilillock (n.) An unknown workmate who writes "All the best" on your leaving card.
    Bodmin (n.) The discrepancy between the amount pooled and the amount needed when a large group of people try to pay a bill together after a meal.
    Grimbister (n.) Large body of cars on a motorway all travelling at exactly the speed limit because one of them is a police car.
    Noak Hoak (n.) A driver who indicates left and then turns right.
    Scrabster (n.) One of those dogs which has it off on your leg during tea.
    Shoeburyness (abs.n.)The vague uncomfortable feeling you get when sitting on a seat which is still warm from somebody else's bottom.
    Skoonspruit (n.) The tiny garden-sprinkler thing your mouth does sometimes for no apparent reason.
    By Cati in personal addiction