Orit Zuckerman a good friend of mine from the Media Lab --we worked together on a few cool projects-- now opened her company, Tikatok, that allows you (or your child) to create books based on her stories. You can also order the books made by the children in the community. Such a neat idea! Orit regularly organizes contests, so the company is now growing as a community of young writers. Tikatok also welcomes teachers, parents and libraries.
During winter break, Lauren showed me this beautiful video of this cute French girl, Capucine, telling the most creative story (no worries, it is translated in English). Imagine how such a child would do drawing, writing and telling her creations on a real book!
Enjoy watching this ultra cute video:
... you can also help the friends of Capucine in Mongolia design books on Orit's site ... Posted by Cati Vaucelle @ Architectradure
Monday, January 12, 2009
Imagine a story. Create a book!
Posted by
cati
at
1:04 pm
3
comments
Labels: book, children, communication, design research, storytelling, too-cute-to-be-true, toy
Friday, October 17, 2008
A toy-cyborg for children!
“Stelarc Ken” by Zoe Khamsin.
Now children can play with cyborg toys!
Stelarc is a poet and scientist of contemporary times and his body, that he himself defined as 'obsolete', and others has defined as 'posthuman', is the end of the religious principle of body's inviolability. Moreover he made a mutual correspondence between his body and his art, and this led to his iconic definition. The artist creation - 'Stelarc Ken' - builds upon the idea of iconic individuals being replicated in toy form. Posted by Cati Vaucelle @ Architectradure
.............................................................................................
Blog Jouons Blog Maison
Blog Passion
Posted by
cati
at
12:49 pm
0
comments
Tuesday, July 15, 2008
Yard sale treasures
This summer is the perfect period for yard sales! I have a few secret collections that are building up! All of them related to my research of course. One of my recent find is this vintage electronic kit for children, "discover the magic and mystery of electronics in minutes". Working in a group that researches on a seamless and tangible relationship to digital information, I find this child's game particularly of interest.
Each block represents an electronic component. As the child assembles the blocks together, the child designs a circuit. All the pieces have a magnet underneath. They can be assembled on a metallic large plate, plate that works as the circuit ground. The game is about electronics, analog electronics, but the iteration process of electronics discovery is "tangible". The child can relate to the kit like a puzzle and by this is invited to experiment with each piece. Many authors have claimed that the understanding of electronics is hands-on. Making this process connected to the learning of electronic symbols + offering a puzzle based interaction to circuit design is very exciting! Now there is a consequence to the connection of the pieces, where the electronics knowledge starts and the children are empowered in the design, focusing essentially on their component and how they spatially fits. Later on they can move on to working directly with the components ...
I have a more recent version of an electronic kit that shows directly the components, not the symbols. The connection is made by inserting wires between each component. I much prefer the puzzle based approach that welcome easy improvisation and experimentation with circuit design.
Posted by
cati
at
7:38 am
0
comments
Labels: children, collection, electronics, game, interaction design, PhD, research, tangible, toy
Friday, July 11, 2008
Film assembly using toy gestures
My full paper Picture This! Film assembly using toy gestures has been accepted as a full paper for the technical conference on ubiquitous computing: UbiComp 2008. With an acceptance rate of less than 19% for technical papers in the field, it is very encouraging!
Abstract
We present Picture This! a new input device embedded in children’s toys for video composition. It consists of a new form of interaction for children’s capturing of storytelling with physical artifacts. It functions as a video and storytelling performance system in that children craft videos with and about character toys as the system analyzes their gestures and play patterns. Children’s favorite props alternate between characters and cameramen in a film. As they play with the toys to act out a story, they conduct film assembly. We position our work as ubiquitous computing that supports children’s tangible interaction with digital materials. During user testing, we observed children ages 4 to 10 playing with Picture This!. We assess to what extent gesture interaction with objects for video editing allows children to explore visual perspectives in storytelling. A new genre of Gesture Object Interfaces as exemplified by Picture This relies on the analysis of gestures coupled with objects to represent bits.
Introduction
We connect to our world using our senses. Every one of our senses is a knowledge shopper that grounds us in our surroundings [1]: with touch, one feels the texture of life, with hearing one perceives even the subtlest murmurs of our existence, with vision one clarifies their instincts. But human senses are not only about perception. We use gesture to apprehend, comprehend and communicate. We speak to ultimately translate and exchange with others. We visualize, record, and playback events using our memory to reflect on our history and to be immersed in experience. We as children and adults are engaged in everyday pretense and symbolic play. We embed and later withdraw from the world, using imagination to project ourselves into situations [35]. Our mental constructs are necessary to reach a deeper understanding of our relationship with our environment [3]. Children are offered stories by adults and are driven into fantasy play. They use toys to externalize and elaborate their mental constructions [8]. With character toys they create interrelationships and plots, a means to expose their social knowledge: knowing about human beings and social relationships [33]. If the toy has an immediately accessible visual perspective, a new world is opened to the child. The toy brings her into exploring visual and narrative perspectives of character props, expanding the discovery of her environment.
We imagine a world in which people play, create and exchange visual narratives with ease and transparency. Motivated by the playful improvisational environment of child storytelling with toys, we have developed a new category of video editing tools progressing towards the child’s natural expression of play. In Picture This! we combine the activity of play with the video making process. Whereas play emphasizes spontaneity and improvisation, video making necessitates structure and composition. We were inspired by the theater play of Goethe’s childhood [35], investigating what technology could add to the narrative and play experience. We use technology to offer visual feedback regarding how the scene looks like from the point of view of an imaginary audience. The child storyteller enters the world of the movie maker. Cameras become part of a toy system showing how things look from a toy’s point of view. They can be integrated in Lego people, car drivers, and even coffee mugs! The video process, supported by gesture induced editing, benefits children in practicing social interrelationships and visual perspective taking.
More about the system ->here <- Posted by Cati Vaucelle @ Architectradure
Posted by
cati
at
8:19 am
0
comments
Labels: children, design, gesture object interfaces, Media Lab, MIT, mobile, personal, play, project, storytelling, technology, toy, video
Tuesday, May 27, 2008
Electro plushy
ElectroPlushies are a set of anthropomorphic plush electronics components consisting of a switch, battery, resistor, LED, and buzzer. Each component has a personality reflecting their functionality. Each component contains the actual electronics component and can be connected with magnetic snaps at the ends of flexible arm leads. Definitely a toy of the year idea!
Watch the video of the project presentation ->here<- Posted by Cati Vaucelle @ Architectradure
Posted by
cati
at
12:01 pm
0
comments
Labels: technology, toy
Tuesday, April 08, 2008
DNA, this little monster
Following up on my post about the obsession for the future of human identification via DNA, interaction designers interrogate the influence of DNA analysis on dating. How will dating change when DNA analysis can reveal the presence of undesirable genes?
Doll Illustrations by Abake
Evidence Dolls, created by Fiona Raby, are hypothetical products sold in a fictional shopping mall called Bioland.
The Dolls were commissioned by the Pompidou Centre for the D-Day exhibition in 2005. The project consists of one hundred specially designed dolls used to provoke discussion amongst a group of young single women about the impact of genetic technology on their lifestyle. The Dolls come in three versions based on penis size (small, medium and large). A black indelible marker allows women to note down interesting characteristics of their lover. Hair, toenail clippings, saliva, and sperm can be collected and stored in the penis drawer. Four single women told us about their lovers -- past, present and imagined, and speculated on the implications of DNA on dating in the future.
.............................................................................................
Blog Jouons
Posted by
cati
at
9:46 pm
1 comments
Labels: interaction design, research, technology, toy, vizualization
Monday, February 18, 2008
Two in one: a doll and a wallet!

The concept behind Stereotype is to create metaphoric creatures in costumes that mimic well known identities we see on our streets and in our imagination
I selected this one, in which I immediately recognized the useful wallet & doll combo! Posted by Cati Vaucelle @ Architectradure
.............................................................................................
Monday, February 04, 2008
Insect telepresence
Suppose we can make a miniature camera whose motion can be controlled by a human. Put this camera in a colony of insects, and the human will gain a whole new perspective on the insects and their biology. Blow up the image to scale down the human appropriately, and amplify the insects sounds as well, and you have a complete telepresent experience that is incredibly exciting and educational at the same time. Technically, camera technology, optics and manipulation are well up to the task. A complete insect telepresence exhibit is now being constructed for the Carnegie Museum of Natural History's entrance, in collaboration with the Human-Computer Interaction Institute, by Stacy All, Angela Demke and Ben Shamah at the Toy Robot Initiative.
Posted by Cati Vaucelle
♥ Architectradure
.............................................
Wednesday, December 26, 2007
Algorithmic film assembly using toy gestures
A new input device for video capturing and editing! Designed for young children, ages five and up, it allows them to craft compelling movies through the motion analysis of their interaction with toys.
A child playing with Picture This and his Naruto action figure
Continuing my research on perspective taking and tangible video editing, I recently finished the development of Picture This, a video editing and capturing device designed for young children. It allows them to craft compelling movies through the motion analysis of their interaction with toys. Children's favorite props alternate between characters and cameramen in a film. As children play with the toys to act out a story, they conduct algorithmic film assembly.
Picture This's web site.
In my prior work, Moving Pictures, I wanted to offer children the opportunity to gather imagery from their environment in the form of short video clips captured on video camera platforms modified for the application. I wanted to provide a transparent experience for the user, in which the cumbersome process of capturing and editing becomes fluid in the improvisation of a story and accessible as a way to create a final movie.
Web site for my past work on Moving Pictures.
Tangible interfaces combine operations on physical objects with digital data. I have sought to develop interfaces where either digital data can be overlaid onto physical objects in a display space or physical objects can act as handles into the digital space. The tangible handle is more than a marker or place-holder for digital data. It has the power to materialize and redefine our conception of space and content during the creative process.
If the toy had a visual perspective immediately accessible to the child, a new world would be opened to her. The toy could potentially bring the child into exploring visual and narrative perspectives of these character props, expanding her discovery and understanding of social interrelationships.
A video snippet of Picture This and a 6 minutes video for its interaction design.
The Picture this tool is an audiovisual device that combines two digital video cameras and two accelerometers. The tool captures motions, video and sound in real-time while an algorithmic video editing system composes a movie from these inputs. A motion based editing engine fluidly assembles the film as its story is being narrated, while respecting the conventions of continuity editing, namely, a sequence of shots that appear to be continuous. 
This style of film editing is made possible in Picture This by detecting turn taking behaviors between the toys. Two toy props are augmented with video cameras and custom accelerometer hardware. They use the Picture This tool both as a doll hand-bag or a doll audiovisual recorder. The tool is flexible for a child to take the perspective of props she selected for her movie.
Posted by Cati Vaucelle
♥ Architectradure
Posted by
cati
at
3:53 pm
0
comments
Labels: children, design, MediaLab, perspective, project, storytelling, TMG, toy, video
Wednesday, November 21, 2007
Toy or not toy exhibit

An exhibition I should not have missed! Thankfully Etienne Mineur reported on it wonderfully: Toy Comix, an exhibition at the musée des Arts décoratifs.
Posted by
cati
at
9:56 pm
1 comments
Labels: art, exhibition, toy
Tuesday, November 13, 2007
Wednesday, October 24, 2007
Giant Robot
I recently heard that I love robots. So here you go. A robot invader by Giant Robot!
Posted by
cati
at
6:27 pm
0
comments
Labels: graphic-design, illustration, robotic, toy
Tuesday, October 23, 2007
Paper toys

Awesome paper toys to download and assemble. You also have the choice with a different style of paper toys!
Posted by
cati
at
9:59 am
0
comments
Labels: children, graphic-design, toy
Tuesday, October 16, 2007
The making of toys for everybody

A secret firm: Charlie's chocolate factory. 
A toy plant in China.
A reality on toys: a large quantity of them needs to be mass-produced. MaZm offers a visual documentary taken in one of Chinese toy making plant unique in its optimism, clean-looking feel while featuring the serialized cherished toys and the 'scandalous' working conditions.

Posted by
cati
at
2:24 pm
0
comments
Labels: children, consumer, mass production, photography, toy
Sunday, October 14, 2007
Block party

I recently played with these cubes created by Radica Games. These pixel men are interesting. One pixel man per cube, they each have their individual behaviors. They can play, visit and interact with one another. They can play games and be pestered: just tilt the cube and the pixel man falls!
Posted by
cati
at
6:46 pm
1 comments
Labels: consumer, technology, toy
Thursday, October 11, 2007
Saturday, September 08, 2007
Hand-eye coordination at 22 months?
Researching on hand-eye coordination, around 5-7 they still are supposed to develop it. I found this 22 month old toddler pretty good at playing Wii-Tennis!
Hand-eye coordination - Definition
Hand-eye coordination is the ability of the vision system to coordinate the information received through the eyes to control, guide, and direct the hands in the accomplishment of a given task, such as handwriting or catching a ball. Hand-eye coordination uses the eyes to direct attention and the hands to execute a task.
Description
Vision is the process of understanding what is seen by the eyes. It involves more than simple visual acuity (ability to distinguish fine details). Vision also involves fixation and eye movement abilities, accommodation (focusing), convergence (eye aiming), binocularity (eye teaming), and the control of hand-eye coordination. Most hand movements require visual input to be carried out effectively. For example, when children are learning to draw, they follow the position of the hand holding the pencil visually as they make lines on the paper.
From "Hand-Eye Coordination." Encyclopedia of Children's Health. Ed. Kristine Krapp and Jeffrey Wilson. Gale Group, Inc., 2005. eNotes.com. 2006. 8 Sep, 2007
More description here
.pdf of the paper
Posted by
cati
at
9:01 am
2
comments
Sunday, August 19, 2007
Bit or byte?

Russian dolls revisited for the new era by Matryoshkus.
Here
Posted by
cati
at
6:46 am
1 comments
Thursday, August 09, 2007
Robots in therapy
Interesting research on the investigation of the possible use of robots in therapy and education of children with autism
Ben Robins, Kerstin Dautenhahn, Rene te Boekhorst, Aude Billard (2004) Effects of repeated exposure to a humanoid robot on children with autism. In S. Keates, J. Clarkson, P. Langdon and P. Robinson (Eds.) Designing a More Inclusive World, Springer Verlag, London, pp. 225-236.
Introduction In this paper we discuss lessons learnt from our previous study, and introduce a new approach, heavily inspired by therapeutic issues. A longitudinal study with four children with autism is presented. The children were repeatedly exposed to the humanoid robot over a period of several months. Our aim was to encourage imitation and social interaction skills. Different behavioural criteria (including Eye Gaze, Touch, and Imitation) were evaluated based on the video data of the interactions. The paper exemplifies the results that clearly demonstrate the crucial need for long-term studies in order to reveal the full potential of robots in therapy and education of children with autism.
Video of this research by BBC
Paper
Posted by
cati
at
9:52 am
1 comments
Labels: autism, children, HCI, technology, toy
Saturday, August 04, 2007
Fashion of hope and fear

Hope and fear is the external manifestation of the internal desires and paranoia that are adrift in America by Philip Toledano.
Posted by
cati
at
5:58 pm
0
comments
Labels: apparel, art, body, conceptual, fashion, photography, toy
