Posted by Cati Vaucelle @ Architectradure
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Tuesday, April 28, 2009
Villa Arpel reconstructed!
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Labels: architecture, culture, Tati
Tuesday, April 21, 2009
A kitchenette for neo-nomads
Tonight I will attend Yasmine Abbas' talk about her neo-nomadic research, this at the Graduate Schoold of Design for the Critical Digital conference. Today I also discovered this work, that I think Yasmine would particularly love, the DoubleSpace Kitchenette designed by Jeffrey Warren!
The DoubleSpace kitchenette caters to those with a taste for unique, compact living. People living in crowded cities such as New York can appreciate the value of flexible, efficiently used living space. This roomy easy chair converts easily into a countertop with two electric burners.
I personally love compact and modular structures where one can transform a furniture into another one. Not only it is convenient for someone who lives in a crowded city, but it also allows you to move your belongings in a more "compact" way, question that Yasmine investigated throughout her ethnographic research on neo-nomads. It also invites for a more playful relationship to your interior!
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Labels: architecture, art, culture, product design
Thursday, October 09, 2008
Physical display with deformable skin
Another neat technique in the vein of SnOil, a physical display Based on ferrofluid that reacts to magnetism. Shade Pixel is a type of physical display that uses deformable skin to represent information.
It is very pretty, the dots on the white looks like steps in the snow. Notice how the sound from the solenoid works really well with the "clock" idea! A nice trick to deal with noisy technology. You can see a video about Shade Pixel here: Posted by Cati Vaucelle @ Architectradure
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Labels: art, craft, culture, technology
Sunday, October 05, 2008
DIY, this new black!
DIY is the new black for the gaming industry which has adopted not only the DIY but also the craft culture in its new game for Playstation 3, Little Big Planet. In little big planet, users create their characters (their mascot) with textures, zippers, colors, attitudes and their own levels, events, design their difficulties and can then share their designs with their peers and play online.
The level creation is the most intriguing, because you got to design triggers and events like switches and buttons. It can be pretty simple if it is just to open a door to the next level but pretty rad ;) when designing a multi-phase boss fight against millions of tech spiders! Also the sharing component is pretty elaborate as other users can rate your game and offer descriptive keywords to your creation, from "brilliant" to "repetitive". So be sure to invite the right friends who can understand your style!!! You can also invite guest mascot stars! Isn't that amazing?!
You are only allowed to create 3 levels that you share on the server side. If on the server the company deems that you are good at creating levels, you can then create some more. If the company decides that your levels are not good enough, then you are stuck and you need to cancel these levels until you are being granted the right to create some more! So that is interesting because it shows that the company is afraid that users aren't gonna design levels good enough and that this game relies heavily on people's ability to create neat levels. If users are not gonna create brilliant designs, then this will be a failure because it only comes with 3 small levels ... This is like a creation suite for gamers that welcome creative individuals into playing, creating and sharing! I cannot wait to try it. If only they would send a free copy to designers, they would have great levels designed!!
In the meantime, here is a video of the trailer: Posted by Cati Vaucelle @ Architectradure
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Labels: animation, craft culture, culture, DIY, Little Big Planet, mascot, media, playstation, video, video game
Saturday, October 04, 2008
For the beauty of the eyes ...

A video on the beach by Keith Loutit that resembles stop motion (effect Tilt Shift) found on this super neat French blog Fubiz. The video animates beach lovers that shape like sharp color points using the fashionable effect called Tilt Shift, effect I used a lot to present my sculpture work, playing with a unusual depth of field, to create optical illusions and to give it a maquette look and feel. This effect is apparently also called smallgantics, popular effect based on a Thom Yorke music video.
For the amateurs of the animations with the beach, don't forget to check “la plage” by Bokanovski.
Beached from Keith Loutit on Vimeo.
Another video by Keith Loutit where the effect is even more stunning!
Bathtub III from Keith Loutit on Vimeo.
A very satisfying video of human motions within the light. Large format camera and filmed in high definition, the video entertains the viewer with light coordinated with motions. It is pleasing and becomes satisfying to watch the dancer twisting and jumping throughout the streets, playing with water and flowers. The soundtrack is a nice add-on by M83 (You appearing, Lower Your Eyelids to Die With the Sun), Sigur Ros (Staralfur) et Besnard Lakes (Devastation). Enjoy!
Human Movement in Light from Jordan Clarke on Vimeo. Posted by Cati Vaucelle @ Architectradure
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Labels: animation, beach, culture, Keith Loutit, media, music, music video, smallgantics, stop motion, Tilt Shift, urban, video
Friday, September 19, 2008
Low cost wearable sensor for detecting Electromagnetic fields
My work "Electromagnetic Field Detector Bracelet" has been accepted as a video. The video will be presented at Ubicomp in Seoul South Korea during the one minute madness Monday 22nd and during the video reception 17:15 - 19:00!
Abstract of the work
We present the design of a cost-effective wearable sensor to detect and indicate the strength and other characteristics of the electric field emanating from a laptop display. Our bracelet can provide an immediate awareness of electric fields radiated from an object used frequently. Our technology thus supports awareness of ambient background emanation beyond human perception. We discuss how detection of such radiation might help to “fingerprint” devices and aid in applications that require determination of indoor location.
Come see me to talk about this work! If you cannot make it, here is the video:
A bit of motivation for this work
Today, many people fear electromagnetic fields. They believe that ambient fields can negatively influence their health. Perhaps, by visualizing the presence of common electromagnetic (EM) fields, users might feel in control of difficult-to-perceive information and transcend their fear, beginning the process of recognizing and moving beyond fear. An analogy might be found in the cheap RF power meters that are sold to enable people to gauge radiation leakage from their microwave ovens. Conversely, providing users with blind data could increase their paranoia when low-level field leakage from common appliances is visualized. Clearly, people need to be educated in how to properly interpret this data. Regardless of one’s belief on the health impact of background EM fields, visualizing the unseen in this way always leads to fascinating and playful exploration. All devices emit background signals (electrostatically, magnetically, acoustically, and optically) that are characteristic of particular devices and also sometimes indicate that device’s mode of operation. Indeed, government contracts mandate that computers and displays used in highly classified work be kept in shielded rooms (SCIFs) to thwart espionage that monitors such background leakage fields. Posted by Cati Vaucelle @ Architectradure
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Labels: bracelet, consumer, culture, DIY, electromagnetic field, EMF, fashion, Media Lab, MIT, mobile, project, technology
Wednesday, September 17, 2008
Graphic design competition -> A new logo for C'N'C Plug Generation!
C'N'C plug generation asked me to spread the word about the C'N'C Plug Generation Contest, a new graphic design competition for talented graphic designers! Interpret in your own way the slogan C'N'C Plug Generation with a photo, a composite, mural, stickers, video clip or sculpture and send it in!
The best creations will be used as graphics for a series of T-shirts and accessories to be showcased during Milan Fashion Week in February. You’ve got till 30 January 2009 to focus your ideas, create them and send them in! The jury will select three original and unpublished concepts (such as pictures, composites, wall-paintings, stickers, graphics, banner, sculpture) representing in a young and creative way the logo "C'N'C PLUG GENERATION".
Prizes
1st - 1000€
2nd - an iPhone
3rd - an iPhone
+ your winning T-shirts and accessories logo will be presented during Milan Fashion Week this February 2009!
Rules
Read the rules ->here<- Participant must create a concept with any artistic technique, including free-hand drawing and digital art, photography and sculpture. The concept must be sent online to CND in JPG, TIFF, GIF, PDF or PNG format, file of a maximum of 5 MB. The directions on how to upload your creation can be found ->here<-
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Labels: contest, culture, design, fashion, graphic design, sponsor, vizualisation
Tuesday, August 26, 2008
Jabberstamp awarded by I.D. magazine!
Jabberstamp earned an honorable mention as one of the 23 finalists from over 2,500 entries to I.D. magazine's 2008 Student Design Review! Working on Jabberstamp with Hayes Raffle and Ruibing Wang was exceptionally fun and inspiring, I am glad it won an award!!
-> The I.D. review <-
A child playing with Jabberstamp and me in the background blurred by the magical photoshop touch! Posted by Cati Vaucelle @ Architectradure
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Labels: children, culture, media, MediaLab, MIT, product design, project
Monday, August 25, 2008
Iced Chest
I had designed a system to cool down the body for mental health support. It is always nice to see how such system can be used in another context such as the Nike Lab that designs innovative garments for athletes. One of the product, that I found in the Print edition of Fast Company Magazine, is a jacket that cools down the body. Discovering that performance falls off drastically when core body temperature hits 103 degrees, the Nike lab designed a vest that slows the rise of core body temperature. It is simply filled in with water, then frozen overnight. The vest is meant to be wear an hour prior to competition.
Screenshot from the Nike designer story Posted by Cati Vaucelle @ Architectradure
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Labels: body, culture, fabric, fashion, haptic, health, product design, sport
Sunday, August 03, 2008
Ghost of a Victorian christening dress
This is the photogram of a Victorian christening dress by Adam Fuss. Gelatin silver print photogram. Discovered in ARTnews, is this the ghost of a child or the ghost of a dress? is it instinct of culture that makes us automatically assume that transparency and translucency are properties of the spirit? This work makes us feel as if a spirit had brushed the hem of its garments across a photographic plate.
"Subject and technique conspire to let us participate vicariously in the experience of those early photographic pioneers, high on darkroom chemicals and on the possibilities of their new toy --Francine Prose for ARTnews" Posted by Cati Vaucelle @ Architectradure
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Labels: art, body, culture, fabric, fashion, ghost, photography
Healthy sculptures
Grassland designed by Bernd Oette turns real dried grass into an element of the living room. The grass seeds grow not on soil but on various materials-using water and light only- and are dried subsequently. What is special about them is that the grass changes from lush green to straw-colour. Bernd Oette developed growing and drying techniques for the roots to adhere to the stainless steel mountings.
Grassland is the result of many years of experimentation to grow grass and to let it dry under controlled conditions. The special appeal of the objects is to make visible the concept of change and the transitory nature of things, turning them into real “memento mori”. To experience every moment of change makes these objects fascinating and vests them with a life of their own in the living room.
. Posted by Cati Vaucelle @ Architectradure
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Labels: art, culture, environment, grass, sculpture
Wednesday, July 09, 2008
Light based communication networks
I attended the talk by the Talking Lights company at the MIT Media Lab. They work on light based communication networks associating information with specific locations in a building and then use that information to guide, monitor and get information to people as they move from place to place. I was fascinated by their inexpensive way to enable context aware computing and the idea of associating information in a building directly through the components already existing in the building, in this case a common light source.
So for instance, a person wears a box-link (basically a photodyode with Bluetooth) so that the system knows precisely where this person is located. The communication between the box-link and the building is created by modulating the light from an ordinary light fixture to encode information. Where GPS technology does not operate accurately and Wifi triangulation does not “detect” walls, the signal in Talking Light is constrained by walls, offering a more precise indoor localization. As the user moves in the building there is a discrimination between light sources in the area. It takes the maximum amplitude, e.g. last light, last amplitude. The light can also transmit radio quality audio, even thought this is can be done through power lines.
Also the company offers researchers the possibility to outfit lights with the communication capability or to create multi-light network for application -> here <- Posted by Cati Vaucelle @ Architectradure
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Labels: communication, culture, light, MediaLab, MIT, technology
Tuesday, July 01, 2008
What's next for fitness centers?
I read an issue of Art in America -featuring the amazing work of Janine Antoni on the cover and discovered a past work of Antal Lakner: home transporter (from the passive working devices series).
Skewering a vain leisure society that "labors" pointlessly on exercise equipment, Lakner designs workout machines like the "Forest Master" (a saw) and the "Home Transporter" (a wheelbarrow). Each is accompanied by a didactic photo of a worker using the prototype tool.
I find this work actually very marketable as a neat idea for making fitness centers more fun! I know it is not the point and the work is remarkable, but it is also an amazing interface design for transforming fitness centers. Instead of trying to hook up a rowing machine to a virtual boat in a video game, why not connecting the actions with meaningful activities!
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Labels: art, body, culture, design, fitness, inspiration, vision
Monday, June 30, 2008
Organic prosthesis
Grow On You by LucyandBart.
LucyandBart is a collaboration between Lucy McRae and Bart Hess described as an instinctual stalking of fashion, architecture, performance and the body. They share a fascination with genetic manipulation and beauty expression. Unconsciously their work touches upon these themes, however it is not their intention to communicate this. They work in a primitive and limitless way creating future human shapes, blindly discovering low – tech prosthetic ways for human enhancement.
Playing with suggestive photography for high impact, they seem obsessed with the body metamorphosis. I call their work organic prosthesis, because they mainly use organic material in their body extension. For instance, they grow seeds on a fabric, which gives the impression of a body grown of grass and soil. The following pictures show the germination from day one to day eight.
I love their work with foam. The foam transforms the body in a gentle way. Here the artists embrace the prosthetic impulse ...
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Labels: art, body, clothing, culture, design, fashion, inspiration, prosthesis, vision, visualization
Wednesday, June 25, 2008
My contribution in the field of fashionable technology!
I had previously mentioned the book Fashionable Technology, edited by Sabine Seymour in which I present my work on fashion garments designed in the context of technology -including the Touch Sensitive apparel developed with Yasmine Abbas. The book is available on Amazon and I recently received my copy!
Here are the pages of my contribution and the book itself features outstanding designers. I will try to report about them soon !!!
Abstract: The interplay of electronic textiles and wearable technology, wearables for short, and fashion, design and science is a highly promising and topical subject. Offered here is a compact survey of the theory involved and an explanation of the role technology plays in a fabric or article of clothing. The practical application is explained in detail and numerous illustrations serve as clarification. Over 50 well-known designers, research institutes, companies and artists, among them Philips, Burton, MIT Media Lab, XS Labs, New York University, Hussein Chalayan, Cute Circuit or International Fashion Machines are introduced by means of their latest, often still unpublished, project, and a survey of their work to date. Given for the first time is a list of all the relevant information on research institutes, materials, publications etc. A must for all those wishing to know everything about fashionable technology.
->Buy the book<-
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Labels: art, body, culture, fashion, haptic, product design, project, research, technology
Friday, June 20, 2008
Media fabrics for media makers
Glorianna Davenport is currently giving a fabulous talk at Media Lab on her interactive media, story networks and media fabrics research! She is bringing along researchers who share the passion of realizing an expressive landscape for digital dialogues. I worked with Glorianna from 2002-2004 and her vision shaped my research since then ...
Live webcast of the talk->here<-
Glorianna Davenport is a filmmaker and technology innovator who has spent three decades at MIT, exploring the fundamental issues of digital media experiences, collaborative co-construction, and the role of the machine for documentary and entertainment forms.
One of her guest speaker, Nicholas Negroponte updated us with the status of the one laptop per child initiative. I must admit: I love the new laptop design: for its fantastic idea of prioritizing the laptop as a book, then a laptop as a shared device in a co-located space, then a laptop as a laptop. Offering this double metaphor is extremely powerful, unique and also daring. Most probably children will not use the laptop as a book, but the fact that the laptop can be handled as such is very sweet. It offers flexibility and connects with a culture, for instance in Brazil, where there is a govermental budget for books.
The laptop can also be handled as a shared device. This resonates particularly well with my own research on the sharing of media and the creating of ideas in co-located space.
The laptop that becomes a platform for co-located collaboration
More soon ...
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Labels: cinema, culture, Glorianna Davenport, media, MIT, technology, university
Thursday, June 19, 2008
A journey for the foreigner
All foreigners who have made a choice add to their passion for indifference a fervent extremism that reveals the origin of their exile – Julia Kristeva
I recently read a book, depressing and fascinating, Strangers to Ourselves, by Julia Kristerva.
This book is a journey through the notion of the stranger (the foreigner, outsider or alien in a country and society), and explores the idea of strangeness within the self (a person’s deep sense of being). In this book Julia Kristeva distinguishes the inside from the outside appearance and the conscious idea of self. She explains mostly the point of view of the foreigner, how he feels and perceives others in his welcoming foreign country. She attempts to analyze him and shows how this exile is nurtured by a deep inside exile. I share my notes because I know many foreigners who will resonate with this book.
In the eyes of the foreigner those who are not foreign have no life at all: barely do they exist, haughty or mediocre. In contrast, the space of the foreigner is a moving train! As for confidence, the foreigner has no self. An empty confidence, valueless, which focuses his possibilities of being constantly other: “I do what they want me to, but it is not me. Me is elsewhere, me belongs to no one, me does not belong to me, … does me exist?”. Julia Kristeva concludes that the foreigner is a dreamer making love with absence, one exquisitely depressed. Happy? No one knows better than the foreigner the passion for solitude. “The paradox is that the foreigner wishes to be alone but with partners, and yet none is willing to join him in the torrid space of his uniqueness”.
The author proposes two categories of foreigner. The one who agonizes between what is no longer and what will never be, the advocate of emptiness, usually the best ironist, and the one who transcends, living neither before nor now but beyond, a believer and sometimes ripens into a skeptic! She explains how meeting balances wandering for the foreigner. The banquet of hospitality is the foreigner’s utopia with the brotherhood of guests who soothe and forget their differences … the banquet is outside of time!
The author shows how the foreigner constantly feels the hatred of others and how living with the foreigner (with the other) confronts people with the possibility or not of being an other, as in being in his place. Rimbaud’s psychotic ghost Je est un autre (I is an other) is the acknowledgment of this exile: to be foreign and live in a foreign country.
“Being alienated from myself, as painful as that may be, provides me with that exquisite distance within which perverse pleasure begins, as well as the possibility of my imagining and thinking, the impetus of my culture.” Split identity? Should we recognize that one becomes a foreigner in another country because he is already a foreigner from within?
How strange is Camus’ Meursault (The Stranger, 1942), so anesthetized, lacking emotions, all passion having been eradicated, and not a scratch to show for it. One could easily take him for a borderline case, or a fasle self, in short for a quasi-psychotic, rather than for a prototype of the foreigner.
Julia Kristeva brings language into this exile. The foreigner does not speak his mother tongue nor he is filled with resonance from the body’s memory! The resurrection through a new language slowly appears superficial and meaningless. This new language appears like a prosthesis, it is superficial.
Apparently, nobody listens to the foreigner, because the foreigner is only tolerated. As the author explains: “Those who have never lost the slightest root seem unable to understand any word liable to temper their point of view”. And the foreigner’s friends, aside from bleeding hearts who feel obliged to do good, could only be those who feel foreign to themselves.
Nowhere does one find better somatization than among foreigners, so much can linguistic and passional expression find itself inhibited
The realm of the foreigner slowly becomes silence. “It is the silence that empties the mind and fills the brain with despondency, like the gaze of sorrowful women coiled up in some nonexistent eternity.” Instead of approximating words, the foreigner no longer says them. The foreigner has lost his own language in a foreign land …
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Labels: book, culture, foreigner, perspective taking, PhD, psychology, research, stranger, theory