Showing posts with label inspiration. Show all posts
Showing posts with label inspiration. Show all posts

Tuesday, July 01, 2008

What's next for fitness centers?

I read an issue of Art in America -featuring the amazing work of Janine Antoni on the cover and discovered a past work of Antal Lakner: home transporter (from the passive working devices series).

Skewering a vain leisure society that "labors" pointlessly on exercise equipment, Lakner designs workout machines like the "Forest Master" (a saw) and the "Home Transporter" (a wheelbarrow). Each is accompanied by a didactic photo of a worker using the prototype tool.

I find this work actually very marketable as a neat idea for making fitness centers more fun! I know it is not the point and the work is remarkable, but it is also an amazing interface design for transforming fitness centers. Instead of trying to hook up a rowing machine to a virtual boat in a video game, why not connecting the actions with meaningful activities!

lakner1.jpg

lakner2.jpg

Posted by Cati Vaucelle @ Architectradure

Monday, June 30, 2008

Organic prosthesis

growonyou_2.jpg
Grow On You by LucyandBart.

LucyandBart is a collaboration between Lucy McRae and Bart Hess described as an instinctual stalking of fashion, architecture, performance and the body. They share a fascination with genetic manipulation and beauty expression. Unconsciously their work touches upon these themes, however it is not their intention to communicate this. They work in a primitive and limitless way creating future human shapes, blindly discovering low – tech prosthetic ways for human enhancement.

Playing with suggestive photography for high impact, they seem obsessed with the body metamorphosis. I call their work organic prosthesis, because they mainly use organic material in their body extension. For instance, they grow seeds on a fabric, which gives the impression of a body grown of grass and soil. The following pictures show the germination from day one to day eight.

germination_day_one.jpgGermination

I love their work with foam. The foam transforms the body in a gentle way. Here the artists embrace the prosthetic impulse ...

Body and foam


Posted by Cati Vaucelle @ Architectradure

Monday, June 16, 2008

A century of evolution between La Guerre des Boutons and Harry Potter

I'd like to share the notes I wrote about a fascinating French book:
De la Guerre des Boutons à Harry Pottter by Jean-Marie Gauthier and Roger Moukakou.

In this book, two psychiatrists connect the novel of Louis Pergaud, La Guerre des boutons (English: "War of the Buttons") written in 1906 with the best seller of Joanne K Rowling (1997-), Harry Potter. The authors present a century of evolution in the teenagers’ life: their space/time structure, their relationship to a group of peers, and their appropriation of the land. The authors analyze the progression from developing concrete skills (close to the ones of adults) to an imaginary virtual world. Based on these two influential novels, a repository for this evolution, they illustrate their clinical analysis with real life scenarios of teenagers.

La Guerre des Boutons VS Harry Potter, The Order of the Phoenix movie


You can read on La Guerre des Boutons flyer: “Il y a des guerres qui durent des années, celle-ci doit se terminer avant le diner” which stands for “There are wars that last for years, this one needs to be over before diner”. For the ones who do not know this French novel, I am posting some screenshots from a movie interpretation of La Guerre des boutons made in 1962 by Yves Robert.

An excerpt from the movie can be found ->here<-

La Guerre des Boutons


Notes from: De la Guerre des Boutons à Harry Pottter by Jean-Marie Gauthier and Roger Moukakou.

Essais anthropologiques

The authors observed that the ones who usually have difficulties to talk and show some reserve towards socialization, tends to spend a long period of time on internet for remote communication. With the computer, the relationship between distance and proximity, direct communication, corporeal and indirect, mediated is transformed. It is as if these teenagers privilege a communication in which the body is absent. The authors propose that this transformation induces difficulties in sharing and exchanging across generations and difficulties in the position that parents take place in the growth of their children.

The relationship to the body
- Rhythm of lives is different. We neglect the sun’s motion in our lives! Before the industrial revolution, a rhythmic life was imposed due to the constraints of working in the field, outside! Now we eat at unstable hours, find abnormal quantity of food anytime of the day, forgetting that meals can have a social function. The social function of meals is replaced by their nutritional function.

- The physical constraints related to transportation have been transformed. We walk less, thus transforming our relationship to time and space as well as our relationship to the body: feelings, feeling tired, cold/heat or being well.
At the time of “la guerre des boutons”, children were progressively learning how to build toys, hunting equipment, using the wheelbarrow under the grand father’s supervision! Now we can be a champion in Karate without moving a finger! The measure of each gesture (cause and effect) goes through an iterative process usually explored by gathering in locations & spaces.

La Guerre des Boutons

The Land
Play is key for social & individual development, a way to measure personal skills in comparison to others at the same time than measuring one’s body, a necessary step imposed by the life as an adult.

guerre3.png

Harry Potter, The Order of the Phoenix movie

Urban concentration has reduced the children’s possibility to gather outside. The space for play and collective experience is disappearing. Not only that but the parents themselves lost their everyday corporeal connection, their craftsmanship and their personal space. These transformations impact our ability to measure the consequences of our actions; this can explain a come back of the magical thought in a world where the relationship between causes and effects is more and more uncertain. Not only the quantity of available land has changed but also its quality has decreased. Before one could close his house with doors and windows, now it is completely impossible. The house walls not only did become porous, but the family remains in communication with the entire world through telecommunication, TV, internet, mobile phone… thus interrupting the paternal order of things!
Distinguishing between the inside and the outside world is harder (this relationship becomes more and more ambiguous). Distinguishing between private, individual, internal and external realities becomes very hard.

The Group
Children have a predisposition to form groups in which learning by imitation is very important. This helps children leave the exclusive parental relationship to enter a more complex form of socialization: creating an identity and functional skills. In La Guerre des Boutons one practices his skills by crating weapons for hunting while in Harry Potter to compete with one another the children use magical formulas.
In psychoanalysis, authors such as Leroi-Gourhan, Winnicott, Mendal, Montagner, Gibbs show the importance of a psychic construction that needs to connect to the outside world, necessarily going through gesture and object manipulation. Playing without using the body, without manipulating objects is very different.

La Guerre des Boutons

Harry Potter, The Order of the Phoenix movie

Creating relationships between children is a considerable advantage as it allows children to realize early on the human’s fundamental destiny: a social being (De Waal, F. 2005). It also allows kids to find modes of learning outside of the parental relationship. The authors remark that we need to think of this child’s pleasure to group and learn in a group and reevaluate the quality of learning that can happen within the group. It is not impossible that behind this pleasure of the group, kids can rediscover values of solidarity probably essential to our humanity and that were still very present at the beginning of industrialization but that are disappearing.

With La Guerre des Boutons one would constitute a group that opposes itself to another one, but today individuals are pushed towards being identical. Solidarity as a value is the most compromised, while individuation is assimilated to the general identical. Consumer society can only live if it destroys values of sharing and solidarity benefiting individualization ...

Time and space
Important for rational thinking, time and space are constituted and function via intuition. These intuitive forms of representation are constructed progressively while the child uses his corporeal skills. Corporeal exercise has a direct influence on the essential cognitive functions (Gibs, Gauthier, Montagner).
With a computer, one can be in contact with the entire world without having moved from the parent's house. The computer is the perfect compromise between the teenager’s necessity to go outside to become independent and the necessity to keep the protection and security of the parent’s house.

La Guerre des Boutons

Harry Potter, The Order of the Phoenix movie

While in the 20th century, kids were riskily gathering outside, creating groups, risking their identity confronting others, now kids can just stay home while contacting the external world, protected by their parents. According to the Oedipian complex, teenagers have to develop their personal lives outside of the family environment [Winnicott & Mendel], the computer seem to be the perfect compromise as children avoid the risks of the foreign while being closely connected to this outside world. The teenagers can also escape their fears related to their own body in comparison to the severe criticisms induced by co-located peers! The narcissistic image remains idealized. The teenagers will not quit their bedrooms and will remain dependent on their parents, because this context does not offer a way to move physically away from the family house.

Speech
Communication technologies modified our relationship to space and time and this cannot be left without consequences on the development of thoughts. Instead of confronting peers using a verbal exchange, communication is now guided with icons that one needs to only “clic” in order to be projected in the other side of the globe. The relationship to speech in which the exchange is contrary to the magical icon formula, is a relationship of time.
This modification of the general relationship to space/time can explain the modification of our potential to take time to share thoughts. Language is more and more stereotypical and univocal (close to the marketing discourse) which appears in the political speech today (Chomsky, 1986, 1998).
The dialog with the computer is a series of keywords and reveal the transformation of the structure and use of language in our occidental society. Harry Potter is truly a hero of our time!

Transmission
To separate themselves from their parents, children need to be a minimum aggressive to distant themselves. At the same time, children need to identify to their parents.
However, parents are questioning their role models and hesitate to propose them as references to their children. So the entire reproduction of behavior and models is questioned. Speed, technological progress and the fact that children possess higher skills in tech fields such as IT, all contributed to this change in the parental role. Harry Potter and his adventures confront us to tendencies and forces, that are modified both in the parental and social space.

The hunting land and the exploration space are restricted. It is now rather difficult to find resources outside of the parental home, parental home from which one of the two parent is usually absent. Grand parents are usually distant geographically. Living conditions have changed so much that there is an unbalanced between our human potentials and the environment in which we evolve. This can explain largely the developmental difficulties of the children. The authors question how socially we can address the educational needs of children considering that we cannot go back in time!
The conditions for education have changed because parents have changed. It happened before, but this time it happened extremely rapidly and the educational methods have not evolved as much. Harry Potter raises interesting questions on how the individual maturation of a teenager is a complex and uncertain process, because of the uncertainties that rest on the transmission mechanism across generations.
Most probably the teenagers need to rediscover the joy of living in a group, the values of solidarity and the belonging to a group of peers. Wouldn’t that be what these novels of youth are demanding from adults?

La Guerre des Boutons


Posted by Cati Vaucelle @ Architectradure

Tuesday, April 22, 2008

A little bubble and a little LED

Bubble
Tri-Color LED, Tilt sensors, 1.5" diameter sphere

Bubble Bobbles by James Clar are water-resistant floating globes each embedded with a tri-color LED. Tilt sensors are placed in each Bubble causing it to change colors depending on which direction it's tilted. Used in multitudes Bubble Bobbles can be placed in a pool or lake, causing ripples of colors with each splash and wave.

Bubble2

-> Movie <-

Posted by Cati Vaucelle @ Architectradure
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Saturday, March 15, 2008

These little things in the dark ...

Our childhood was filled with creatures hidden in the dark. The feeling of them existing outside of our imagination was a source of interaction with the physical world, creating places for them to live. Our imaginary friends were sharing our secrets, they were our closest partner in the world discovery. One book that I recommend on the subject is The House of Make-Believe: Children's Play and the Developing Imagination by Dorothy G. Singer and Jerome L. Singer, one of my favorite book on imagination and child development.


Children interacting with Kage no Sekai

When I discovered Kage no Sekai, I immediately felt in love with it. The piece projects cute tiny creatures on shadows -and only on shadows- so that anyone can play with them, try to grab them, make them exist in specific places with shadows created just for them, or even trap them (see video of the children interaction with the system).


Photo by the authors of Kage no Sekai

"This device expresses this perspective not by using existing media but in the real world itself. The mechanism is concealed, giving the device the appearance of an ordinary piece of furniture. Although at first glance it looks like a regular wooden table, if you look at the shadows on its surface you'll see the movement of mysterious life forms. When you approach it to have a better look, they sense your presence and hide away. They do not emerge while human shadows are cast over the table, but the life forms hiding within a distant shadow are watching them."

Video


Posted by Cati Vaucelle @ Architectradure
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Wednesday, February 20, 2008

The explorers


The Explorers, 2005 - Archival ink jet

The explorers is part of Jennifer Zwick's constructed-narrative series of photographs. They focus on bizarrely adventurous young girls populating beautiful but uneasy worlds. To create these images, the artist draws from childhood fantasies and memories, then constructs life-sized environments. By pushing these scenarios to an extreme conclusion, the girls become metaphors for our hyper-real childhood selves, where remembered emotions become stronger through time.


The Explorers (detail), 2005

Posted by Cati Vaucelle @ Architectradure
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Monday, January 28, 2008

Designing the future


Food for Thought: typography and food reunited.

"Holidays are always a time to gather around the dining table with family and friends to share good food and stories about times gone by. Now family favorites--whether text or images--can actually appear on the fruit, nuts, and vegetables being served with the help of a laser sign cutter. Since the process takes only five minutes per edible, the food messages can be extremely timely."

Before 3D printing musical instruments or computer etching on bread, David Small had thought of printing on fruits, a way to catch the attention of Martha Stewart. This is the story that today Dr David Small told us during a talk at our lab.

Awesome speaker and visionary designer, he presented his twenty-year history of inventing the future of visual design. From the beginning, as a student of Muriel Cooper in the Visible Language Workshop, he has maintained a strong interest in understanding how technology is changing the way that information can be designed and appreciated. His company, Small Design Firm, creates unique environments in which people come into contact with rich, tactile information. With a focus on the interplay between computer technology, interaction, dynamic typography and information design, he sketched out some next steps towards the Design of the Future.

I loved his story, the way he is fond of typography and sees it everywhere as a design principle for his interactive products. I found his Museum of Sex installation perfectly expressive.


One of the four interactive exhibit for the Museum of Sex

He revisited the written correspondence of a prostitute with one of her client. The exhibition presents a bed, with a women underneath a fabric, with letters projected onto the body shape traveling through the interstices of the white sheets. The letters resemble ants that dynamically convey the message of her fate, constructing words from her correspondence that announce her death. Very well executed, the piece is moving. What fascinates me about his work, is the actuality of his design principles. He proposes that design research is the key to the future innovation, well... we'll see...


Posted by Cati Vaucelle
Architectradure

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Sunday, October 21, 2007

A Poster with an alterable Structure



Jessica Nebel created this poster with an alterable structure that I discovered on Type for you. The poster displays tangible pixels as messages.“Pixel It” consists of two layers of paper. Cuts on the white outer layer allow the user to fold parts out and therefore create a "Pixel-Structure" by showing the colored layer underneath.

Wednesday, September 26, 2007

A stretchy fabric controller

Created by Angela Chang, Zstretch is a fabric device that can capture the richness of active touch interactions for controlling music interactions. Much of the prior work on integrating electronics with textiles focused on rigid, exact places for touching the fabric, rather than supporting the many actions our hands and bodies can create. The project explores how to support the large range of forces that people apply when interacting with fabric.

Paper for Nime 2007

Monday, July 30, 2007

Creepcakes by designers!



AIGA 2006 presents creepcakes for Halloween, a use of everyday cupcakes transformed into aliens, monsters, spiders and mummies!
Clever design and great imagination is always extremely inspiring ...



Sunday, July 22, 2007

Music videos: after the e-baby ...


E-baby Produced by Pleix / Chased by Cowboys. Music: Bleip. 2003.


Beauty kit Produced by Pleix. Music: Bleip. 2001.

Music videos that mainly deal with the question of the influence of technology on our lives such as biotechnology, media and plastic surgery, etc ... Pleix is a virtual community of digital artists -3d, musicians, graphic designers- based in Paris. I like their progression from the beauty kit, the e-baby: how to order a baby online, to birds as flying dogs: the imagery is stunning, to the complete human assimilation of freaky gigantic robotic-plastic rabbit.


Birds Produced by Pleix / Blink. Music: Vitalic. PIAS. 2006.

All their videos.
Check also Régine Debatty's report on Pleix's talk.

E-baby video

Wednesday, July 18, 2007

Elisabeth Sylvan: the Sharing of Wonderful Ideas


Dr Elisabeth Sylvan

Today I attended the thesis defense of my friend Elisabeth Sylvan, now Dr Elisabeth Sylvan, from the Lifelong Kindergarten research group at the MIT Media Laboratory. Her dissertation is entitled the Sharing of Wonderful Ideas: Influence and Interaction in Online Communities of Creators.

At her dissertation committee: Mitchel Resnick, Alex P. Pentland and Peter Gloor

Abstract
This thesis presents a new framework for understanding how communities of creators share work, influence one another's creative processes, and learn from one another. I introduce the concept of Online Communities of Creators (OCOCs), which are online communities where the core activity is sharing personal creations. Using a mixed-methods approach of ethnography and social network analysis, I study two specific OCOCs: the Computer Clubhouse Village and the Scratch online community.

I analyze how ideas spread through OCOCs using the framework for diffusion of innovation developed by Everett Rogers. I map specific behaviors in OCOCs to Roger's five stages of adoption of innovation: awareness, interest, evaluation, trial and adoption. Within OCOCs each of these stages represent deepening understanding of other community members' work. The last two stages can be seen as members learning from each other. I report on how different social and project-related activities support the communities. I analyze which community members and which projects are most commonly in the trial and adoption stages. Finally I describe what creator and project factors predict influence in OCOCs.

Even though developed for two specific communities, her framework could be re-applied to the understanding of the sharing of creations within another community. It would be interesting to research on the mechanism of creation through blogs, or social communities.

Throughout her research, she analyzes the forms of participation, the mechanism of adoption of ideas and how ideas spread within the community, and finds ways to predict influence. For instance, prediction for download of user's projects happens:
1st- when the project is featured by administrator of the community
2nd- when the creator of the project has many projects already
3rd- when the creator of the project comments on projects
4th- when the creator of the project has uploaded projects recently
5th- when the creator of the project has friends, etc...

By observing a specific community, she studies how the learning happens socially.
Community members spontaneously filled in surveys that her software uses as data to generate a network visualization. She noticed that community members were developing popularity and skills that went beyond the community itself and could motivate users to later do something on the internet.

Saturday, July 14, 2007

Felt rocks



Just because I find them beautiful ... Felt rocks by Molo.

In their raw form, a felt rock is technically a lump of felt formed when small bits of wool fluff gather while making polishing wheels for optical lenses, spun around in a drum with them. With steam and pressure, each stray piece of wool begins to entangle itself with others roughly creating a completely unique rock-like shape without the help of any bonding agents. Each felt rock is then carefully selected by molo and then finished through their own process. Felt rocks are solid all the way through, made out of 100% pure wool felt, and carefully dyed. they come in hand selected sets of 5 ( 2 natural and 3 grey, or 2 moss green and 3 grey ) and are packaged in a natural grey wool felt bag.

Monday, July 02, 2007

Stone age trepanation Kit


Trepanation Kit, late stone age.

I love this web site of ancient inventions! This one is especially intriguing:

Trepanation is a method of brain surgery whose origins can be traced to the Late Stone Age. Some remote societies still practice it today, and in some tribal cultures of East Africa it has survived as an integral part of traditional medicine. Doctors employed this invasive procedure to relieve distress caused by a variety of disturbances, including skull fractures, parasites, pressure, hydrocephaly, incurable headaches, and even evil spirits. Intricate and refined instruments aided prehistoric surgeons in the different methods of penetrating the skull, and sometimes in actually removing tissue from the brain. --Trepanation Kit, Worldwide, 2000 BCE by Dierdre Crane