Showing posts with label future. Show all posts
Showing posts with label future. Show all posts

Wednesday, July 18, 2007

Elisabeth Sylvan: the Sharing of Wonderful Ideas


Dr Elisabeth Sylvan

Today I attended the thesis defense of my friend Elisabeth Sylvan, now Dr Elisabeth Sylvan, from the Lifelong Kindergarten research group at the MIT Media Laboratory. Her dissertation is entitled the Sharing of Wonderful Ideas: Influence and Interaction in Online Communities of Creators.

At her dissertation committee: Mitchel Resnick, Alex P. Pentland and Peter Gloor

Abstract
This thesis presents a new framework for understanding how communities of creators share work, influence one another's creative processes, and learn from one another. I introduce the concept of Online Communities of Creators (OCOCs), which are online communities where the core activity is sharing personal creations. Using a mixed-methods approach of ethnography and social network analysis, I study two specific OCOCs: the Computer Clubhouse Village and the Scratch online community.

I analyze how ideas spread through OCOCs using the framework for diffusion of innovation developed by Everett Rogers. I map specific behaviors in OCOCs to Roger's five stages of adoption of innovation: awareness, interest, evaluation, trial and adoption. Within OCOCs each of these stages represent deepening understanding of other community members' work. The last two stages can be seen as members learning from each other. I report on how different social and project-related activities support the communities. I analyze which community members and which projects are most commonly in the trial and adoption stages. Finally I describe what creator and project factors predict influence in OCOCs.

Even though developed for two specific communities, her framework could be re-applied to the understanding of the sharing of creations within another community. It would be interesting to research on the mechanism of creation through blogs, or social communities.

Throughout her research, she analyzes the forms of participation, the mechanism of adoption of ideas and how ideas spread within the community, and finds ways to predict influence. For instance, prediction for download of user's projects happens:
1st- when the project is featured by administrator of the community
2nd- when the creator of the project has many projects already
3rd- when the creator of the project comments on projects
4th- when the creator of the project has uploaded projects recently
5th- when the creator of the project has friends, etc...

By observing a specific community, she studies how the learning happens socially.
Community members spontaneously filled in surveys that her software uses as data to generate a network visualization. She noticed that community members were developing popularity and skills that went beyond the community itself and could motivate users to later do something on the internet.

Tuesday, July 17, 2007

Robot competition

Unique in its genre ... and just a step away from a tangible street fighter!

Sunday, July 01, 2007

Video, time, sound and tangible interface



When a DJ table does the impossible! Discovered on Amsterdamn. Short film created by Double Edge Films.

Monday, June 25, 2007

Science Fiction movies and HCI


Forbidden Planet (1956): the “thought analyzer” is a device inherited from the planets former inhabitants, displays a 3 dimensional image.


Human Computer Interaction in Science Fiction Movies by Michael Schmitz in CS Seminar “Instrumented Spaces” SS 2003 A. Butz, C. Endres, W. Wahlster.

I was recently talking about the influence of HCI over science fiction movies but also the reverse situation on how science fiction movies and books can inspire researchers in HCI. This paper, available online, proposes an analysis of several science fiction movie examples related to HCI.

Abstract: Science Fiction movies have been a source for speculation about the future of technology and human computer interaction. This paper presents a survey of different kinds of interaction designs in movies during the past decades and relates the techniques of the films to existing technologies and prototypes where possible. The interactions will be categorized with respect to their domain of real-life applications and also evaluated in regard to results of current research in human computer interaction.


Minority report (2002)

Thursday, February 22, 2007

The futures of textile



My friend Jane Harris, the director of the Textile Futures Research Group at Central Saint Martins just invited me to this awesome salon on Textile Futures at the ICA. So if you are in London, you should check it out!

TEXTILE FUTURES SALON (ICA and University of the Arts London collaboration)

20 March 2007, 6-8pm. Textile Futures Research Group, University of the Arts London in collaboration with the ICA presents the Textile Futures Salon. The first in this series of seminars and workshops will ask the question, “What is the Future For Textiles?”. Fashion designer, Katherine Hamnett; founder of the Future Laboratory, Martin Raymond; architect, Ian Ritchie; textiles author and curator, Sarah E.Braddock Clarke; and interaction & textile designer, Rachel Wingfield will be in the hot seat to respond, chaired by Dr Jane Harris, member and director of the Textile Futures Research Group.


Photo © Ian Ritchie

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