Showing posts with label user-study. Show all posts
Showing posts with label user-study. Show all posts

Thursday, July 26, 2007

Video, toys and perspective taking

I discovered this fabulous experimental research on perspective taking by developmental psychologist Masuo Koyasu.

Masuo Koyasu's web site (in Japanese only).

In the 1980s, I was interested in studying the development of perspective-taking in young children. Piaget's "three mountains task" had demonstrated that children find it difficult to understand how something looks to a person who is in a different position from themselves. In fact, younger children exhibit a strong tendency to choose their own view when asked to indicate how an object looks to someone in another position, a tendency that Piaget called "egocentrism." I thought there are three dimensions of egocentrism (up and down, front and back, and left and right), and that children's difficulty in understanding different perspectives might be because they do not receive feedback about other people's perspectives. To test this hypothesis, I conducted a series of experiments with kindergarteners.


Figure 1. Experimental Situation
A:Child,B:Experimenter,C:Sample Photos,D:Place to put toy animal(s),E:Three toy animals,F:Still camera or video camera

The task in the first experiment was to face a camera set up across from them and then to arrange one to three toy animals in a way that would produce a photograph like the sample (Figure 1). Forty-three percent of the four-year-olds exhibited front and back egocentrism by placing the toy animals' backs to the camera. That tendency had mostly disappeared among the five-year-olds and six-year-olds, but it became clear that hardly any of the four- to six-year-olds could position two or three toy animals in the correct left-to-right order. In a second experiment, I used a video camera instead of a still camera and provided video feedback, showing an image of the toy animals as viewed from the opposite side on a color CRT monitor. In the control group, which was shown only the CRT monitor, the children were able to correct their front-back egocentrism on their own but were not informed of their errors. Even in the experimental group, which received instruction and practice in correcting left-right egocentrism, the effect on their post-test results was clearly small (Figure 2).


Figure 2. Mean number correct in each condition

Until the age of about seven, most children facing a teacher who says, "Let's raise our right hands" while raising his or her own right hand will raise their left hands.
Incidentally, research into perspective-taking abilities has traditionally focused on investigating how children understand other people's viewpoints, but I have noticed a serious limitation in the paradigm commonly used to study this. In the case of the "three mountains task," even if children can't directly guess the viewpoint of a person in another position, they can solve the problem by conducting a mental simulation in which they imagine that they have gone to the other person's position, or by a type of mental rotation, in which they imagine that the object has been placed on a lazy Susan and rotated to the correct position. The lack of methodological distinctions in the perspective-taking paradigm was a major problem. As I was worrying about how to think about this problem, I encountered research into "theory of mind." In particular, I spent ten months as a visiting scholar in the Department of Experimental Psychology at the University of Oxford from 1994 to 1995, where I had the opportunity to come into contact with the front lines of British research into cognitive development. After returning to Japan, I began studying "theory of mind," but at that time, hardly anyone else in the country was doing so. Without intending to, I have had to carry out the role of "missionary" in the field of "theory of mind" in Japan.
The most famous experiment in "theory of mind" is the false belief task (the so-called "Sally and Anne task") of Josef Perner and his colleagues. "Sally puts a doll in a basket. While Sally is away, Anne takes the doll out of the basket and puts it into a box nearby. Sally then returns and the child is asked where Sally will look for her doll." In general, three-year-olds can't pass this task, but they become able to do so between the ages of four and six. It has also been demonstrated that even high-functioning autistic children can't pass this task. It is odd that most young children are easily deceived by this task, which is no problem at all for adults. I have been observing the daily lives of children at a Kyoto kindergarten once a week for three years, as well as conducting developmental research, including the false belief task. As a result, I have obtained longitudinal data on "theory of mind" (Figure 3).


Figure 3. Results of a longitudinal study of "theory of mind"

The data presented in this figure began with 15 children, with 4 more children transferring in at the ages of four and five, for a total of 19 children at the end. Only one child regressed from being able to pass the task to failing it, but he was a boy who became extremely nervous and made mistakes in the testing situation at age five and six. The fact that I was conducting experiments on children with whom I was in contact on a daily basis made me feel that I could interpret the results more broadly.

Wednesday, July 18, 2007

Elisabeth Sylvan: the Sharing of Wonderful Ideas


Dr Elisabeth Sylvan

Today I attended the thesis defense of my friend Elisabeth Sylvan, now Dr Elisabeth Sylvan, from the Lifelong Kindergarten research group at the MIT Media Laboratory. Her dissertation is entitled the Sharing of Wonderful Ideas: Influence and Interaction in Online Communities of Creators.

At her dissertation committee: Mitchel Resnick, Alex P. Pentland and Peter Gloor

Abstract
This thesis presents a new framework for understanding how communities of creators share work, influence one another's creative processes, and learn from one another. I introduce the concept of Online Communities of Creators (OCOCs), which are online communities where the core activity is sharing personal creations. Using a mixed-methods approach of ethnography and social network analysis, I study two specific OCOCs: the Computer Clubhouse Village and the Scratch online community.

I analyze how ideas spread through OCOCs using the framework for diffusion of innovation developed by Everett Rogers. I map specific behaviors in OCOCs to Roger's five stages of adoption of innovation: awareness, interest, evaluation, trial and adoption. Within OCOCs each of these stages represent deepening understanding of other community members' work. The last two stages can be seen as members learning from each other. I report on how different social and project-related activities support the communities. I analyze which community members and which projects are most commonly in the trial and adoption stages. Finally I describe what creator and project factors predict influence in OCOCs.

Even though developed for two specific communities, her framework could be re-applied to the understanding of the sharing of creations within another community. It would be interesting to research on the mechanism of creation through blogs, or social communities.

Throughout her research, she analyzes the forms of participation, the mechanism of adoption of ideas and how ideas spread within the community, and finds ways to predict influence. For instance, prediction for download of user's projects happens:
1st- when the project is featured by administrator of the community
2nd- when the creator of the project has many projects already
3rd- when the creator of the project comments on projects
4th- when the creator of the project has uploaded projects recently
5th- when the creator of the project has friends, etc...

By observing a specific community, she studies how the learning happens socially.
Community members spontaneously filled in surveys that her software uses as data to generate a network visualization. She noticed that community members were developing popularity and skills that went beyond the community itself and could motivate users to later do something on the internet.

Friday, April 20, 2007

Interact 2007


Prototypes of Moving Pictures

Yessss! The full paper written for Interact 2007 with Dr Hiroshi Ishii is accepted! It shows how Textable Movie designed for facilitating video production has informed Moving Pictures. It presents a mechanism to seamlessly interface the various parts in video production and present our observations. The conference topic is socially-responsible interaction. So see you in Rio de Janeiro in September!

Abstract: The paper presents a novel approach to collecting, editing and performing visual and sound clips in real time. The cumbersome process of capturing and editing becomes fluid in the improvisation of a story, and accessible as a way to create a final movie. It is shown how a graphical interface created for video production informs the design of a tangible environment that provides a spontaneous and collaborative approach to video creation, selection and sequencing. Iterative design process, participatory design sessions and workshop observations with 10-12 year old users from Sweden and Ireland are discussed. The limitations of interfacing video capture, editing and publication in a self-contained platform are addressed.

Download the 14 pages paper

Thank you all of you for your feedback!

Saturday, September 09, 2006

Pocket-sized psychology studies

Pocket-sized psychology studies: exploring daily diary software for palm pilots.
By Le B, Choi HN, Beal DJ. In Behav Res Methods. 2006 May ; 38(2): 325-32

Abstract

Daily dairies, also known as experience sampling methods (ESM) or everyday experience methods, are a common methodology utilized to provide insight into momentary psychological processes. Traditionally, such studies often have utilized paper-and-pencil surveys administered several times each day over a span of several days or weeks. However, advances in technology now allow these studies to be conducted using palmtop computers (i.e., personal digital assistants; PDAs). Three software packages for running these studies on the Palm operating system were explored and compared on a number of features Specifically, ESP (Experience Sampling Program, by Feldman Barrett & Barrett, 2001), iESP Version 3.2 (Intel Experience Sampling Program, by Intel Research Seattle & the University of Washington Computer Science and Engineering Department), and PMAT Version 2.0 (Purdue Momentary Assessment Tool, by the Military Family Research Institute at Purdue University) were examined, with their key features compared. These advances in software for running diary studies include a number of features that provide researchers with methods and information previously unavailable in diary studies and may expand the range of possibilities in diary study designs.



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