Not very humble this little telescope who thinks he can bring you the wonders of space down to earth and into our cities, to encourage us learn more about the universe and perhaps appreciate our own world a little more.
But he is right.
Inside the telescope exists a 3D simulation of our entire known universe. Pointing the telescope in any direction immediately shows us what exists in that area of space, so now we can get a greater understanding of where the planets are and where we live in the Milky Way.
The Humble Telescope serves as an on-going reminder of how truly amazing our universe is, and how truly small we are in context. What better way to provoke thought and discussion concerning our existence, where we are going, and ultimately inspire us to care more about our home, Earth.
Wednesday, March 25, 2009
The humble telescope that brings you wonders
Sunday, August 03, 2008
Healthy sculptures
Grassland designed by Bernd Oette turns real dried grass into an element of the living room. The grass seeds grow not on soil but on various materials-using water and light only- and are dried subsequently. What is special about them is that the grass changes from lush green to straw-colour. Bernd Oette developed growing and drying techniques for the roots to adhere to the stainless steel mountings.
Grassland is the result of many years of experimentation to grow grass and to let it dry under controlled conditions. The special appeal of the objects is to make visible the concept of change and the transitory nature of things, turning them into real “memento mori”. To experience every moment of change makes these objects fascinating and vests them with a life of their own in the living room.
. Posted by Cati Vaucelle @ Architectradure
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Friday, May 16, 2008
Living in a robot
Victor Vetterlein's Reboot is a self-sufficient and eco-friendly house. The building is constructed with a space frame, and the outer skin increases structural strength through double curvature. The skin system consists of a vapor barrier, dense foam insulation, and metal sheathing where the exterior face is glazed in solar cell paint. The surface of the building serves as a solar energy collector.
Supplemental electricity is provided by on-site wind turbines and energy is stored in batteries on Deck 1. Wind power is also used to pressurize a large canister to operate the hydraulic elevator and the water treatment system. The smooth outer skin of the building acts as a foil against adverse weather conditions, and the rooftop serves as a water collection surface where rainwater runs into a drain located above the resin laminated glass windows. The water is stored in holding tanks positioned below the Main Deck and managed by an in-house water treatment system on Deck 2. Natural ventilation is provided by operable vents located at the top and the bottom of the structure. Lastly, the building’s mechanical systems are stacked on two floors above the Ground level eliminating the need for massive ground penetrations and a large site footprint.
See also his robotic furniture design! Posted by Cati Vaucelle @ Architectradure
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Tuesday, January 22, 2008
Human sculptures

The gigantic modern bronze figures of taiwanese sculptor Ju Ming are inspired by the ancient Chinese martial art of tai chi chuan. His sculpted bodies in action remind me of the playstation statue-like forms of people playing with playstation. Our next step is to create 3d sculptures of people playing second life and exhibit them in second life!
Thank you Nan Wei for introducing me to the work of Ju Ming!
Posted by Cati Vaucelle
♥ Architectradure
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Tuesday, January 15, 2008
Playstation human sculptures

Sculpture in perforated steel with sections upholstered in felt
Designers came up with a landscape of concept furniture derived from the statue-like forms of people sitting, standing or leaning against walls engaged in playing the PlayStation Portable (PSP). The result is "sculptural and machine-like". Each piece contains a PSP unit and users are encouraged to step inside these structures to play, the idea being to create an individual gaming experience while allowing for interaction with other gamers in other pieces using the PSP’s wi-fi capabilities.
Inspired by gaming, after the Nintendo Wii, the Wii-fit is coming. Also check the new hypnotic video-ad for playstation!

Posted by Cati Vaucelle
♥ Architectradure
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Labels: concept design, design research, furniture, game, RCA, sculpture
Wednesday, December 26, 2007
Cultural Chicago advertisement!

Icelandic Rift by new media artist Sabrina Raaf
Cultural Chicago is a community site for the arts based in Chicago. The online journal offers the possibility for readers to contribute with local cultural news. Among other things, it advertises Chicago artists, exhibitions, art events and allows readers to create a local community by sharing similar interests through a forum, regular posts and bookmarks. I wish such a journal existed in Boston. Combining the sharing of local art events with informative interviews to a social network is kind of unique.
Reading and subscribing to the journal, I discovered the spectacular work of Sabrina Raaf on creative machines capable of generating unique and unpredictable manifestations of art. 
In her interview by Cultural Chicago, Sabrina Raaf explains:
"Technology (software and hardware) is not only a means or set of tools. It does also necessitate a type of logic-based thinking in order to use it and subvert it creatively. You really have to be a person who is innately fascinated by new technologies in order to be able to suffer through the learning curves and endless upgrades. But, ultimately, new technologies offer an endless string of more and more powerful and flexible tools to make art with. Even beyond that, they offer a new language to speak to viewers with; there are nouns, verbs, adjectives, etc., that artists haven’t ever strung together before in the service of art. And, that’s something really exciting."
Grower is a piece that responds to the carbon dioxide levels in the air generated by human breath. It draws individual blades of grass along a wall in varying heights in accordance to the amount of carbon dioxide present. As such it functions as a real time display on people attendance to the art space!
Dry Translator, a sculptural installation piece, is built in response to new trends in ‘smart architecture.’ Smart technology is being created for enhanced human interaction and control of one’s work and home environments. Interestingly what excites many is not the necessarily the enhancement of control, but really more the idea of intelligent responsiveness and heightened personal connection with the rooms they inhabit, dixit Sabrina Raaf.
In the journal I also enjoyed reading the interview of Colleen Plumb, Nature in Urban Spaces. The artist "examines nature in the urban environment, seeking to examine the relationship humans have with animals, how we coexist with the natural world, and the disappearance of it within the urban space."
Lobby with trees by Colleen Plumb
Being a video game addict at the same time than loving being lost in the countryside, I am always puzzled by criticism on a virtual reality that drives us from our physical reality. Reading this interview was refreshing and the following image by Colleen Plumb talks for itself. The overgrown tree squeezed within walls to provide a relief to humans, an experience of nature, recreated and artificial for the sake of us feeling/being connected to nature.
Laundromat
"We live in a time of games and virtual experiences which I find funny, sad, and, I guess, a reality. What effect could this be having on people? I guess representations are created due to a lack of the actual. We certainly can't walk through a forest of bamboo trees in downtown Chicago. It seems that almost real will suffice most of the time. It must provide relief, these fabrications, otherwise they would not be so popular: The Rainforest Café. Well, the trees here are real—they are in a fake habitat, a lobby, and seem to be thriving. - Colleen Plumb"
By Architectradure
Monday, November 19, 2007
Firebird

Contrasting delicate silhouettes with a massive robotic construction, this moving sculpture retro-projects goth-looking birds. Work by Jonathan Schipper and Amelia Biewald.
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Tuesday, October 09, 2007
Home

Nao Matsunaga | Conversation Part 2
Everyday objects and architecture have symbolic meanings that we have come to accept and rely on, as if they are the norm and there is no alternative. They create a sense/illusion of a place where what we expect from our world and what is expected from us are seemingly set. I feel that my job is to remind myself and others that this is not always the case. --Nao Matsunaga
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Saturday, October 06, 2007
Object Artistically Modified

Stéphane Vigny, Mécanique Populaire. For this installation, an electric drill becomes a skipping rope.
I discovered the work of Stéphane Vigny at the Palais de Tokyo in Paris. Mixing minimalism to mainstream objects, he produces subversive pieces. I love his work that I find humorous as much as alarming.
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Labels: consumer, contemporary-art, critique, culture, sculpture
Thursday, September 06, 2007
More on Theo Jansen
I recently posted on Theo Jansen for his giant kinetic sculptures, always elegant, massive and impressive with their ability to be eco friendly at the same time than resembling apocalyptic robots. Yesterday, Laura Galloway, from the TED conference, offered me to exhibit the 8 min video Theo Jansen's talk at the TED conference. The video is a must see.
Theo Jansen
From TED2007
Talk summary
Dutch artist Theo Jansen demonstrates his amazingly lifelike kinetic sculptures, built from plastic tubes and lemonade bottles. His "Strandbeests" (Beach Creatures) are built to move and even survive on their own.
Bio
Dutch artist Theo Jansen has been working for 16 years to create sculptures that move on their own in eerily lifelike ways. Each generation of his "Strandbeests" is subject to the forces of evolution, with successful forms moving forward into new designs. Jansen's vision and long-term commitment to his wooden menagerie is as fascinating to observe as the beasts themselves. His newest creatures walk without assistance on the beaches of Holland, powered by wind, captured by gossamer wings that flap and pump air into old lemonade bottles that in turn power the creatures' many plastic spindly legs. The walking sculptures look alive as they move, each leg articulating in such a way that the body is steady and level. They even incorporate primitive logic gates that are used to reverse the machine's direction if it senses dangerous water or loose sand where it might get stuck.
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Labels: art, craft, crazy-stuff, culture, Kinetic architecture, robotic, science fiction, sculpture, sustainability, technology
Tuesday, July 24, 2007
Transformable Toys

It started with transformable sculptures: The “expanding geodesic dome” from 1991 at the Liberty Science Center in New Jersey - Via Pingmag
Last time I visited her in San Francisco, my friend Kimiko Ryokai gave me this awesome toy. A ball that changes its shape and color when flipped in the air! This tricky toy was invented by the famous kinetic sculptor Chuck Hoberman. An interview on Pingmag recently covers his background, creations and inspirations. 
Switch Pitch by Chuck Hoberman. Image from Educational Innovations
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Labels: children, color, Kinetic architecture, sculpture, toy
Thursday, July 19, 2007
Eco-friendly robots

Picture of Theo Jansen work found on Myninjaplease.
I am fascinated by the giant kinetic sculptures of Dutch artist Theo Jansen, always elegant, massive and impressive with their ability to be eco friendly at the same time than resembling apocalyptic robots.
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Labels: art, craft, culture, Kinetic architecture, robotic, science fiction, sculpture, sustainability, technology
Tuesday, May 22, 2007
Shell
[The other's eyes] turn to me a liquid pool waiting for unforseeable disturbances. They are more naked than the flesh without pelt or hide, without clothing. ... They are more naked than things can be, than walls bared of their adornments and revolvers stripped of their camouflage; they bare a substance susceptible and vulnerable. Their nudity exposes them to whatever message I may want to impose, whatever offense I can contrive - Alphonso Lingis, Foreign Bodies, p171.
In shell, I tailored a plastic envelop of a human body, envelop that is then discarded. The plastic fabric is carved with textural information. Its transparence resembles a ghost, its undefined junctions and closed top suggest a metamorphosis rather than a piece of clothing. It is an object that has been depersonalized by being discarded in public.
Attached to a long stick, it floats in the wind, linking the experience of the playground (yard), the uncomfortable cocoon (the shell) and academic knowledge (the Widener library at Harvard University).
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Labels: body, contemporary-art, fashion, Harvard, project, sculpture
Saturday, May 19, 2007
Anthony James

Anthony James, Bachelor 2x4x2, Holasek Weir Gallery
Anthony James on artnet
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Wednesday, May 09, 2007
A living sculpture

Aimée Mullins
Today at the fantastic H2.0 event hosted by John Hockenberry and organized by the MIT Media Laboratory, key speakers presented new research initiatives for augmenting mental and physical capability and this to vastly improve the quality of human life.
Pictures from Aimee Mullins's talk
I discovered the inspiring work of Aimée Mullins, that not only is functional but also beautiful. She raises questions on identity and the body, on what it means to loose her lower self. She worked with various artists, designers and modeled for Alexander Mc Queen. 
Aimée Mullins, Dazed & Confused, September 1998 by photographer Nick Knight
In Cremaster 3, actress Aimée Mullins wears blades on the soles of her shoes or a white dress and transparent crystal legs.
Cremaster 3
At the end of the H2.0 event Aimée Mullins declared: "people say i have no legs, but I have ten pairs of them and my interaction with them allow me to be a living sculpture"
Aimée' Sculptural legs, photographer: Webb Chappell
Model: Aimée Mullins, photographer: Chris Winget
video
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Labels: contemporary-art, emotion, fashion, H2.0, haptic, inspiration, sculpture
Sunday, April 15, 2007
Harpsichord by Basserode

Partitions 2000, Harpsichords in oak, ebony, bone realized with the organ-maker Pascal Gourrat, 109,5 x 150 x 18,2 cm 9 photographs 13x18 cm each
When Marcel Proust writes about having tea and cookies, he is inspired by having the experience himself, which brings back memories to his mind. With my past work Textable Movie, I wanted to recreate this same phenomenon, by presenting instantly to the users, videos from their own footage. By immersion into their own memories, they could become engaged into telling rich, and passionate stories, based on past experience.
Russian poet Joseph Brodsky - "any new aesthetic reality helps man to specify his own ethical reality .../... an aesthetic choice is invariably individual, aesthetic suffering is invariably personal suffering. Any new aesthetic reality turns the person it has affected into an even more private person, and this private character, which at times takes on the form of literary or other taste, may per se, be, if not a guarantee, then at least a form of protection against enslavement"
I recently discovered partitions by Jérome Basserode. This object is very disconcerting by being a piano with only 5 white and 4 black keys, piano that is not large but thin and long. Made structurally out of oak, ebony for the keys and bone for the white keys, built based on the harpsichord technique, it creates very unusual sounds. The partition is a picture of a forest that the player can choose to play. The spectator becomes musician by following memories driven by the image.
The installation Partitions, shown in the 6th chapter of the exhibition comprises two objects that formally resemble a fragment of a grand piano but use the musical technique of a harpsichord. Each harpsichord has a keyboard that counts 9 keys ( 5 white, 4 black, in alternation). The unusual sound of these keys determines the initial playing situation. Two series of 9 photographs act as partitions, representing various motifs from the natural and urban environment. The spectator can use the motif of his choice from the photographs as a partition, sit it on the intended stand and begin playing. The visually activated memory can thus express itself musically through the spectator’s playing the harpsichord. Basserode chose to use the sculptural and architectural elements at his disposal to present the photographs. He installed them so that their placement in relation to the harpsichords would produce a certain tension. The dynamism conferred upon the exhibition space by the position of the objects presented and the harpsichords finds an extension and resonance in Kretzschmar’s music and Basserode’s nomadism. Juliane Wellerdiek
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Labels: contemporary-art, inspiration, instrument, sculpture
Saturday, April 14, 2007
Laurent Perbos

Aire 2005, Gazon synthétique, filet de tennis. Dimensions réglementaires d'un court de tennis soit 23,774 x 10,973 m
Vues d'exposition à l'Université de Provence, Parvis du Centre des Lettres et Sciences Humaines
A French artist that I like for his joyful but shifted critic of social activities and entertainment. His area of predilection is sport. He reappropriates objects and their use and at the end we are confused on how we can make use of them. Thank you Eness for the link.
More on Laurent Perbos
Ballon2 1999 - Ballon de football en cuir, dimensions réglementaires au carré - Photographie Marcell Esterhazy
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Sunday, April 08, 2007
Pour un art tres pauvre

Pour un art très pauvre that I made with vacuum formed plastic bags and thread.
I am a ghost specialist. Ghosts in my head, in my memory, in my life. I love their evanescence, their vagueness. They carefully hide their details.
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Labels: contemporary-art, craft, design research, project, sculpture
A tour at the ICA




The ICA in Boston is full of surprises with for instance a welcoming Divine Gas by Chiho Aoshima, the Hanging Fire of Cornelia Parker and Josiah McElheny's mirrors reflected infinitely ...
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Language based sculpture

Key and Cue, No. 288 by Roni Horn, 1994, Solid aluminum and black plastic, 51 x 2 x 2 inches
Photo by Oren Slor, Courtesy Max Protetch Gallery, New York
My relationship to my work is extremely verbal, extremely language-based. I am probably more language-based than I am visual, and I move through language to arrive at the visual. So I’ve always questioned whether I am really a visual artist. You get into this situation where your ‘identity’ takes over your actual being because you get stuck with whatever it is you resemble to other people—not who you are. They’re not necessarily the same thing. — Roni Horn
More about Roni Horn
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