Showing posts with label PhD. Show all posts
Showing posts with label PhD. Show all posts

Monday, June 22, 2009

Play-it-by-eye! Collect movies and improvise perspectives with tangible video objects

My journal paper Play-it-by-eye! Collect movies and improvise perspectives with tangible video objects is now published at Cambridge University Press!

The paper in .pdf ->here<-

We present an alternative video-making framework for children with tools that integrate video capture with movie production. We propose different forms of interaction with physical artifacts to capture storytelling. Play interactions as input to video editing systems assuage the interface complexities of film construction in commercial software. We aim to motivate young users in telling their stories, extracting meaning from their experiences by capturing supporting video to accompany their stories, and driving reflection on the outcomes of their movies. We report on our design process over the course of four research projects that span from a graphical user interface to a physical instantiation of video. We interface the digital and physical realms using tangible metaphors for digital data, providing a spontaneous and collaborative approach to video composition. We evaluate our systems during observations with 4- to 14-year-old users and analyze their different approaches to capturing, collecting, editing, and performing visual and sound clips.



Posted by Cati Vaucelle @ Architectradure
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Tuesday, February 03, 2009

Papers at Chi 2009!

Yeah!! The two papers I wrote for CHI 2009 were accepted this year! One paper is entitled Design of Haptic Interfaces for Therapy the second one, a work in progress, is called Cost-effective Wearable Sensor to Detect EMF

Design of Haptic Interfaces for Therapy
Abstract
Touch is fundamental to our emotional well-being. Medical science is starting to understand and develop touch-based therapies for autism spectrum, mood, anxiety and borderline disorders. Based on the most promising touch therapy protocols, we are presenting the first devices that simulate touch through haptic devices to bring relief and assist clinical therapy for mental health. We present several haptic systems that enable medical professionals to facilitate the collaboration between patients and doctors and potentially pave the way for a new form of non-invasive treatment that could be adapted from use in care-giving facilities to public use. We developed these prototypes working closely with a team of mental health professionals.

Download the .pdf ->here<-

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Cost-effective Wearable Sensor to Detect EMF .
This other paper is a work in progress, based on a circuit design that I did for the class of Joe Paradiso (co-author). Even though many designers have explored wearable EMF displays, I implemented an electric field sensor that is low-cost, this to democratize EMF reading.

Download the .pdf ->here<-

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Chi will be in Boston this year, so that means lots of visits and parties and hang out with old friends!

Posted by Cati Vaucelle @ Architectradure
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Friday, November 14, 2008

MIT General Exam : passed!

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I have successfully passed my qualifying MIT general exam, I am officially PhD candidate! The general exam is composed of three written requirements and one oral exam.

My committee is composed of:
Professor Hiroshi Ishii, PhD
Associate Director of the MIT Media Laboratory
Muriel R. Cooper Professor of Media Arts and Sciences
Program in Media Arts and Sciences
Main area: Tangible interaction techniques

Professor Joe Paradiso, PhD
Sony Career Development Professor of Media Arts and Sciences
Program in Media Arts and Sciences
Technical area: Technologies for body sensing and expression

Professor Edith Ackermann, PhD
Honorary Professor of Developmental Psychology
University of Aix-Marseille I, France
Visiting Scientist. MIT School of Architecture
Contextual area: Psychology, cultural artifacts and semiotics

The oral exam is here to: "show the mastery of the specific knowledge required (analysis), and the ability to think clearly and logically, and to extend ideas into new territory (synthesis)". What is so great about this process is to combine three persons you highly admire, to think with you on "what could become a research framework". You have 6 months after you sent the general exam proposal to fulfill the general exam requirements with the help of your committee. The committee was highly invested in the entire process, supporting my explorations of different directions of research, criticizing my experimentations in wearables, health care, toy design, and help me refine a potential framework throughout.

I passed the three written requirements in the form of a paper for each discipline and today I just completed the oral exam that I titled: "Grounding Interfaces: Shifting the body boundaries".

Introduction ->link to the pdf.
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Motivation ->link to the pdf.
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Opportunities ->link to the pdf.
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Vision ->link to the pdf.
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Sensing Technologies ->link to the pdf.
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Conclusion ->link to the pdf.
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Here is my presentation in .pdf format!

Thank you to all my friends who helped me clarify ideas, refining the framework and letting me rehearse many times!


Posted by Cati Vaucelle @ Architectradure

Thursday, July 17, 2008

This silent language ...

In his book The Silent Language, anthropologist Eward T. Hall analyzes the many aspects of non-verbal communication. He analyzes the way people "talk" to one another without the use of words. He proposes that the concepts of space and time are tools with which all human beings may transmit messages.

hall

As I focused on the chapter "how space communicates", I find intriguing the way Hall compares cultures and their reading of non verbal communication cues. He particularly states that the distance between individuals differs and can drastically affect the dynamics of space interaction. For instance, an American needs to take between 20 inches to 36 inches in a neutral conversation for a personal subject matter. Apparently in Latin America the interaction distance is much less. This claim was also proposed in his other book, The Hidden Dimension. This seems like a pretty large distance to me!

I was wandering, as we are becoming nomads, or neo-nomads --term created and analyzed by Dr. Yasmine Abbas, now that we travel constantly, I wander how these distances of interaction and non verbal communication cues have evolved. Is it possible that we absorb most of these social interactions in our everyday routines, and that after each travel, each interaction, we come back "socially transformed"? Would these non verbal communication cues become more obvious to us?

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In one of his other book, The Dance of Life: The Other Dimension of Time, Hall explores the way humans are intrinsically linked to the rhythm of life, how being unsynchronized can disturb them and even bring them into depression! He explains, based on observations, how people are tied together and yet isolated by hidden threads of rhythm and walls of time. Time is treated as a language, organizer, and message system revealing people's feelings about each other and reflecting differences between cultures. He claims that repetition is not appreciated or that Americans are not trained to appreciate repetition. Through repetition comes learning, comes depth of understanding, comes rhythm. He proposes that the invisible rhythm is not widely recognized, that rhythms are only presented on stage by talented performers! Hall assumes there is a relationship between rhythm and love. Basically it affects our entire being. Synchrony in life seems strangely related to rhythm in music. The pattern of our movements can translate into a beat. Without this rhythm, we are not synchronized and we loose our contact with life ...

Posted by Cati Vaucelle @ Architectradure

Wednesday, July 16, 2008

How to design a reconfigurable artificial sensate skin?

For the technical area of my general exams lead by Dr. Joe Paradiso, I read Gerardo Barroeta Pérez's very inspiring thesis in which he presents S.N.A.K.E.: A dynamically reconfigurable artificial sensate skin as well as a series of related work.

The idea is to design a device that inherits the characteristics of human skin. Surveying prior work in materials, flexible electronics, sensing matrices and sensor networks, Gerardo presents a new type of artificial sensate skin: low power, scalable, mechanically flexible, and that extracts a rich set of multi modal sensor data. Also each node in SNAKE is capable of changing its behavior by changing its code. One can use SNAKE as a scalable smart material that covers interactive surfaces!

This Skin is composed of one or many Skin Patches which in turn are composed of one or many Skin Nodes. Each node is able to measure Strain, Pressure, Ambient Light, Pressure, Sound and Mechano-reception. Each Skin Patch can either work as a stand-alone device or as a data extraction device if this is attached to a Personal Computer through a different type of device referred to as Brains. Each Skin Node and therefore each Skin Patch: is Dynamically Adaptable meaning that they can adapt to external stimuli by either modifying their behavior or by completely changing their code. Construction of a sensate skin in such a modular fashion promises intrinsic scalability, where peer-to-peer connections between neighbors can reduce local data, which can then be sent to the brain by the high-speed common backbone.

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Paradiso observed two general trends in sensor networks: Either the individual sensors are routed to a central processing unit or as completely decentralized sensor networks. So in SNAKE, data can be processed locally because each node is given processing power. Each node can also be connected to each other to create a skin like surface to react to the same kinds of stimuli that our skin encounters. The idea of a communication link between nodes is inspired by how our cells communicate with one another. When stimulated they generate an electrical pulse, informing our brain, while also releasing neurochemical transmitters received by neighboring cells.

Each skin patch in SNAKE is a sensor network composed by sensor nodes. Each node is made of a multi layer, flexible circuit substrate that sense six physical quantities: Stain/Bending by using two orthogonal custom made strain gages. Proximity/Activity by using a piezoelectric cantilever. Absolute pressure by using a quantum-tunneling effect material. Ambient light by adding an integrated sensor. Audio by adding a MEMS microphone. Temperature by using an integrated temperature sensor.

Related work in the field


Paintable Computer designed by William Butera for his PhD thesis at MIT. Paintable Computing is: "An agglomerate of numerous, finely dispersed, ultra miniaturized computing particles; each positioned randomly, running asynchronously and communicating locally -Butera".

Tribble designed by Josh Lifton is a tactile reactive interface built by linked elements assembled in a sphere made up of tiles. The advantage of this work is to be a completely decentralized network; each node is capable of processing its own generated data without the need of a centralized processing unit. The cons is probably its shape, fixed, preventing it of being a scalable smart surface. Also it is power hungry!

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Tribble

Pushpin Computing
The project developed by Josh Lifton & Michael Broxton consists of a hundred of peer-to-peer wireless sensor nodes freely distributed over a table-top interface.

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Pushpin

Recreating the sense of touch have been explored by many other researchers, but all of them rely on a centralized processing unit to process the data extracted from the sensors. For instance, Lumelsky's sensitive skin, a prototype of a skin patch with infrared lights and receivers used as proximity sensors. Hakozaki created a flexible robot skin to cover wide robot surfaces. Rekimoto presents a capacitive "smart skin" sensor for use in interactive surfaces.

Also prior work as shown artificial sensate skins not implemented as sensor networks but as sensor matrices: each sensor must be individually routed to a central processing unit. This is the case for instance for Takao Someya and his large flexible sensor matrix with organic field effect transistors or for M. Sergio's textile-based capacitive sensor array that can be used as sensitive skin.

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Takao Someya' sensor matrix

An artificial sensate skin needs to be flexible. The innovative work of Stephanie Lacour is probably the most prominent example. She has created a new conducting material that can be stretched and still retain their electronic properties this by depositing thin gold layers on elastic rubber substrates. Also one can refer to the work done on the e-paper by Jacobson, micro capsules, filled with electronically loaded white parts that were dissolved in a dark colored oil.

-> Link <- to the .pdf of Pérez thesis.

Posted by Cati Vaucelle @ Architectradure

Tuesday, July 15, 2008

Yard sale treasures

This summer is the perfect period for yard sales! I have a few secret collections that are building up! All of them related to my research of course. One of my recent find is this vintage electronic kit for children, "discover the magic and mystery of electronics in minutes". Working in a group that researches on a seamless and tangible relationship to digital information, I find this child's game particularly of interest.

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Each block represents an electronic component. As the child assembles the blocks together, the child designs a circuit. All the pieces have a magnet underneath. They can be assembled on a metallic large plate, plate that works as the circuit ground. The game is about electronics, analog electronics, but the iteration process of electronics discovery is "tangible". The child can relate to the kit like a puzzle and by this is invited to experiment with each piece. Many authors have claimed that the understanding of electronics is hands-on. Making this process connected to the learning of electronic symbols + offering a puzzle based interaction to circuit design is very exciting! Now there is a consequence to the connection of the pieces, where the electronics knowledge starts and the children are empowered in the design, focusing essentially on their component and how they spatially fits. Later on they can move on to working directly with the components ...

I have a more recent version of an electronic kit that shows directly the components, not the symbols. The connection is made by inserting wires between each component. I much prefer the puzzle based approach that welcome easy improvisation and experimentation with circuit design.

Posted by Cati Vaucelle @ Architectradure

Thursday, June 19, 2008

A journey for the foreigner

All foreigners who have made a choice add to their passion for indifference a fervent extremism that reveals the origin of their exile – Julia Kristeva


I recently read a book, depressing and fascinating, Strangers to Ourselves, by Julia Kristerva.
This book is a journey through the notion of the stranger (the foreigner, outsider or alien in a country and society), and explores the idea of strangeness within the self (a person’s deep sense of being). In this book Julia Kristeva distinguishes the inside from the outside appearance and the conscious idea of self. She explains mostly the point of view of the foreigner, how he feels and perceives others in his welcoming foreign country. She attempts to analyze him and shows how this exile is nurtured by a deep inside exile. I share my notes because I know many foreigners who will resonate with this book.

Strangers to ourselves

In the first chapter, “Tocata and Fugue for the Foreigner”, the author explains her attempt to not turn the foreigner into a thing, but rather to “brush it” with no permanent structure. She presents a happy foreigner to the eyes of others, while the foreigner is actually away from his homeland because most probably he has lost his mother. As in Camus, his Stranger reveals himself at the time of his mother’s death: “One has not much noticed that this cold orphan, whose indifference can become criminal, is a fanatic of absence”. The foreigner is a devotee of solitude.

In the eyes of the foreigner those who are not foreign have no life at all: barely do they exist, haughty or mediocre. In contrast, the space of the foreigner is a moving train! As for confidence, the foreigner has no self. An empty confidence, valueless, which focuses his possibilities of being constantly other: “I do what they want me to, but it is not me. Me is elsewhere, me belongs to no one, me does not belong to me, … does me exist?”. Julia Kristeva concludes that the foreigner is a dreamer making love with absence, one exquisitely depressed. Happy? No one knows better than the foreigner the passion for solitude. “The paradox is that the foreigner wishes to be alone but with partners, and yet none is willing to join him in the torrid space of his uniqueness”.

The author proposes two categories of foreigner. The one who agonizes between what is no longer and what will never be, the advocate of emptiness, usually the best ironist, and the one who transcends, living neither before nor now but beyond, a believer and sometimes ripens into a skeptic! She explains how meeting balances wandering for the foreigner. The banquet of hospitality is the foreigner’s utopia with the brotherhood of guests who soothe and forget their differences … the banquet is outside of time!

The author shows how the foreigner constantly feels the hatred of others and how living with the foreigner (with the other) confronts people with the possibility or not of being an other, as in being in his place. Rimbaud’s psychotic ghost Je est un autre (I is an other) is the acknowledgment of this exile: to be foreign and live in a foreign country.
“Being alienated from myself, as painful as that may be, provides me with that exquisite distance within which perverse pleasure begins, as well as the possibility of my imagining and thinking, the impetus of my culture.” Split identity? Should we recognize that one becomes a foreigner in another country because he is already a foreigner from within?
How strange is Camus’ Meursault (The Stranger, 1942), so anesthetized, lacking emotions, all passion having been eradicated, and not a scratch to show for it. One could easily take him for a borderline case, or a fasle self, in short for a quasi-psychotic, rather than for a prototype of the foreigner.

Julia Kristeva brings language into this exile. The foreigner does not speak his mother tongue nor he is filled with resonance from the body’s memory! The resurrection through a new language slowly appears superficial and meaningless. This new language appears like a prosthesis, it is superficial.

Apparently, nobody listens to the foreigner, because the foreigner is only tolerated. As the author explains: “Those who have never lost the slightest root seem unable to understand any word liable to temper their point of view”. And the foreigner’s friends, aside from bleeding hearts who feel obliged to do good, could only be those who feel foreign to themselves.

Nowhere does one find better somatization than among foreigners, so much can linguistic and passional expression find itself inhibited

The realm of the foreigner slowly becomes silence. “It is the silence that empties the mind and fills the brain with despondency, like the gaze of sorrowful women coiled up in some nonexistent eternity.” Instead of approximating words, the foreigner no longer says them. The foreigner has lost his own language in a foreign land …

Posted by Cati Vaucelle @ Architectradure

Monday, June 16, 2008

A century of evolution between La Guerre des Boutons and Harry Potter

I'd like to share the notes I wrote about a fascinating French book:
De la Guerre des Boutons à Harry Pottter by Jean-Marie Gauthier and Roger Moukakou.

In this book, two psychiatrists connect the novel of Louis Pergaud, La Guerre des boutons (English: "War of the Buttons") written in 1906 with the best seller of Joanne K Rowling (1997-), Harry Potter. The authors present a century of evolution in the teenagers’ life: their space/time structure, their relationship to a group of peers, and their appropriation of the land. The authors analyze the progression from developing concrete skills (close to the ones of adults) to an imaginary virtual world. Based on these two influential novels, a repository for this evolution, they illustrate their clinical analysis with real life scenarios of teenagers.

La Guerre des Boutons VS Harry Potter, The Order of the Phoenix movie


You can read on La Guerre des Boutons flyer: “Il y a des guerres qui durent des années, celle-ci doit se terminer avant le diner” which stands for “There are wars that last for years, this one needs to be over before diner”. For the ones who do not know this French novel, I am posting some screenshots from a movie interpretation of La Guerre des boutons made in 1962 by Yves Robert.

An excerpt from the movie can be found ->here<-

La Guerre des Boutons


Notes from: De la Guerre des Boutons à Harry Pottter by Jean-Marie Gauthier and Roger Moukakou.

Essais anthropologiques

The authors observed that the ones who usually have difficulties to talk and show some reserve towards socialization, tends to spend a long period of time on internet for remote communication. With the computer, the relationship between distance and proximity, direct communication, corporeal and indirect, mediated is transformed. It is as if these teenagers privilege a communication in which the body is absent. The authors propose that this transformation induces difficulties in sharing and exchanging across generations and difficulties in the position that parents take place in the growth of their children.

The relationship to the body
- Rhythm of lives is different. We neglect the sun’s motion in our lives! Before the industrial revolution, a rhythmic life was imposed due to the constraints of working in the field, outside! Now we eat at unstable hours, find abnormal quantity of food anytime of the day, forgetting that meals can have a social function. The social function of meals is replaced by their nutritional function.

- The physical constraints related to transportation have been transformed. We walk less, thus transforming our relationship to time and space as well as our relationship to the body: feelings, feeling tired, cold/heat or being well.
At the time of “la guerre des boutons”, children were progressively learning how to build toys, hunting equipment, using the wheelbarrow under the grand father’s supervision! Now we can be a champion in Karate without moving a finger! The measure of each gesture (cause and effect) goes through an iterative process usually explored by gathering in locations & spaces.

La Guerre des Boutons

The Land
Play is key for social & individual development, a way to measure personal skills in comparison to others at the same time than measuring one’s body, a necessary step imposed by the life as an adult.

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Harry Potter, The Order of the Phoenix movie

Urban concentration has reduced the children’s possibility to gather outside. The space for play and collective experience is disappearing. Not only that but the parents themselves lost their everyday corporeal connection, their craftsmanship and their personal space. These transformations impact our ability to measure the consequences of our actions; this can explain a come back of the magical thought in a world where the relationship between causes and effects is more and more uncertain. Not only the quantity of available land has changed but also its quality has decreased. Before one could close his house with doors and windows, now it is completely impossible. The house walls not only did become porous, but the family remains in communication with the entire world through telecommunication, TV, internet, mobile phone… thus interrupting the paternal order of things!
Distinguishing between the inside and the outside world is harder (this relationship becomes more and more ambiguous). Distinguishing between private, individual, internal and external realities becomes very hard.

The Group
Children have a predisposition to form groups in which learning by imitation is very important. This helps children leave the exclusive parental relationship to enter a more complex form of socialization: creating an identity and functional skills. In La Guerre des Boutons one practices his skills by crating weapons for hunting while in Harry Potter to compete with one another the children use magical formulas.
In psychoanalysis, authors such as Leroi-Gourhan, Winnicott, Mendal, Montagner, Gibbs show the importance of a psychic construction that needs to connect to the outside world, necessarily going through gesture and object manipulation. Playing without using the body, without manipulating objects is very different.

La Guerre des Boutons

Harry Potter, The Order of the Phoenix movie

Creating relationships between children is a considerable advantage as it allows children to realize early on the human’s fundamental destiny: a social being (De Waal, F. 2005). It also allows kids to find modes of learning outside of the parental relationship. The authors remark that we need to think of this child’s pleasure to group and learn in a group and reevaluate the quality of learning that can happen within the group. It is not impossible that behind this pleasure of the group, kids can rediscover values of solidarity probably essential to our humanity and that were still very present at the beginning of industrialization but that are disappearing.

With La Guerre des Boutons one would constitute a group that opposes itself to another one, but today individuals are pushed towards being identical. Solidarity as a value is the most compromised, while individuation is assimilated to the general identical. Consumer society can only live if it destroys values of sharing and solidarity benefiting individualization ...

Time and space
Important for rational thinking, time and space are constituted and function via intuition. These intuitive forms of representation are constructed progressively while the child uses his corporeal skills. Corporeal exercise has a direct influence on the essential cognitive functions (Gibs, Gauthier, Montagner).
With a computer, one can be in contact with the entire world without having moved from the parent's house. The computer is the perfect compromise between the teenager’s necessity to go outside to become independent and the necessity to keep the protection and security of the parent’s house.

La Guerre des Boutons

Harry Potter, The Order of the Phoenix movie

While in the 20th century, kids were riskily gathering outside, creating groups, risking their identity confronting others, now kids can just stay home while contacting the external world, protected by their parents. According to the Oedipian complex, teenagers have to develop their personal lives outside of the family environment [Winnicott & Mendel], the computer seem to be the perfect compromise as children avoid the risks of the foreign while being closely connected to this outside world. The teenagers can also escape their fears related to their own body in comparison to the severe criticisms induced by co-located peers! The narcissistic image remains idealized. The teenagers will not quit their bedrooms and will remain dependent on their parents, because this context does not offer a way to move physically away from the family house.

Speech
Communication technologies modified our relationship to space and time and this cannot be left without consequences on the development of thoughts. Instead of confronting peers using a verbal exchange, communication is now guided with icons that one needs to only “clic” in order to be projected in the other side of the globe. The relationship to speech in which the exchange is contrary to the magical icon formula, is a relationship of time.
This modification of the general relationship to space/time can explain the modification of our potential to take time to share thoughts. Language is more and more stereotypical and univocal (close to the marketing discourse) which appears in the political speech today (Chomsky, 1986, 1998).
The dialog with the computer is a series of keywords and reveal the transformation of the structure and use of language in our occidental society. Harry Potter is truly a hero of our time!

Transmission
To separate themselves from their parents, children need to be a minimum aggressive to distant themselves. At the same time, children need to identify to their parents.
However, parents are questioning their role models and hesitate to propose them as references to their children. So the entire reproduction of behavior and models is questioned. Speed, technological progress and the fact that children possess higher skills in tech fields such as IT, all contributed to this change in the parental role. Harry Potter and his adventures confront us to tendencies and forces, that are modified both in the parental and social space.

The hunting land and the exploration space are restricted. It is now rather difficult to find resources outside of the parental home, parental home from which one of the two parent is usually absent. Grand parents are usually distant geographically. Living conditions have changed so much that there is an unbalanced between our human potentials and the environment in which we evolve. This can explain largely the developmental difficulties of the children. The authors question how socially we can address the educational needs of children considering that we cannot go back in time!
The conditions for education have changed because parents have changed. It happened before, but this time it happened extremely rapidly and the educational methods have not evolved as much. Harry Potter raises interesting questions on how the individual maturation of a teenager is a complex and uncertain process, because of the uncertainties that rest on the transmission mechanism across generations.
Most probably the teenagers need to rediscover the joy of living in a group, the values of solidarity and the belonging to a group of peers. Wouldn’t that be what these novels of youth are demanding from adults?

La Guerre des Boutons


Posted by Cati Vaucelle @ Architectradure

Tuesday, April 29, 2008

Attachments to artifacts: Collect to connect to construct

I am thrilled! My proposal for book chapter titled Attachments to artifacts: Collect to connect to construct has been accepted! It will be part of the first Franco-English book that will tell you all you ever wanted to know about new technologies of the self, mobilities and (co-)constructions of identities.

In this book chapter, I explore the psychological trade-off between what we call virtual and tangible “attachments”: I focus on people’s attachments to things, and through things, their relations to people (virtual and digital). I address the digital object collection mechanism in relation to the way we gather artifacts in the physical world.

Edited by Fred Dervin, Senior Lecturer, Department of French Studies, University of Turku, Finland and partner in crime Yasmine Abbas, Doctor of Design, Harvard, USA, ReD Associates, Denmark. The book will be published in Autumn 2009.
More info ->here<-

SYNOPSIS extraits/excerpts, in both French and English
L’hypermobilité physique comme virtuelle qui touche les individus contemporains conduit à multiplier les récits et discours sur les rencontres avec les autres, mais aussi avec soi-même. Qu’ils soient issus de migrants, membres de diasporas, réfugiés, personnes en mobilité à court ou long-terme, résidents virtuels, internautes, etc., ces témoignages sont transmis à travers différents média et espaces personnels et publics: du simple coup de téléphone au site internet et à l’e-mail, ou à travers des autobiographies, des témoignages écrits et oraux, des articles de presse, des documentaires, etc. L’avènement de nouveaux espaces relationnels tels que ceux proposés par les Webs 2.0 et 3.0 (weblogs, podcasts, vidéocasts, Facebook, Second Life, Youtube…) offre la possibilité à la fois de faire partager ses expériences de mobilité au quotidien et de construire son soi face à/avec des millions d’interlocuteurs potentiels et ce, de manière multimodale. La présence de ces témoignages de mobilité, qui s’apparentent à des actes de confession, donne accès à des données intéressantes et inédites dans plusieurs langues et cela, de façon illimitée…

The new interpersonal spaces created by web 2.0 and 3.0 technologies seem to correspond to the technologies of the self that Michel Foucault (1988) has addressed in his lectures at the Collège de France at the beginning of the 1980s. These new technologies enable the individual’s self to emerge publicly and to be worked upon with its “disciples”: be they companions in Second Life, readers (for example on a blog) or listeners (Podcasts). With high speed Internet access and increasingly generous capacities of storage (mp3, USB keys, iPhone, portable computers…), the opportunities for staging the self have become unlimited…

MEDIA TREATED blogs, forum, Life Forms, MMS, moblogging, mondes virtuels, photo et vidéo, photos et vidéos mobiles, robots de compagnie, sites Internet, téléphones portables. | Craigslist, digital artifacts, Del.ici.ous, World of Warcrafts, Facebook, Gaming, Geolocalisation, MMORPG, retail surveillance devices, SilkRoad online, Social Networking, YouTube, WWOOF, Second Life.

THEMES Photographies en mobilité, espaces relationnels, hétérogénéité culturelle, industries culturelles, identités migratoires, identité hmong, diaspora, NOTICs (Nouveaux Objets issus des Technologies de l’Information et de la Communication), infoguerre, mouvement en danse, personnage virtuel, avatars, Autre imaginaire, voyage réel et virtuel | Attachment, backpacking, collection, collective identity, participatory culture, politics, rhythm, second self, tourism, tribalism, virtual nomadism. Attachment, backpacking, collection, collective identity, participatory culture, politics, rhythm, second self, tourism, tribalism, virtual nomadism.

Parka

I could not help but join this picture sent to us by Edith Ackermann, also selected by Yasmine Abbas, because it directly refers to the ideal of mobility and its beautiful sacrifice. Edith says:" i am in Switzerland moving out from my apartment: a sweet dump i had rented since i am a student, filled with paintings from my grand father, mom’s carpets, and leather coated books. i never had to let go of so many evocative objects at once. a bit overwhelming really, but i guess i will feel lighter once i am done. good i have my “final home” coat, a gift from my japanese friend noboyuki…. objects come, objects go! and so do people :) " Edith tells us all about it ->here<-



Posted by Cati Vaucelle @ Architectradure
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