Wireless transfer power has been explored by artists and engineers, but designers Dana Gordon and Jean Baptiste Labrune brought it a step further! In their induction powered lamp, the closer the lamp gets to the induction the brighter the lamp becomes. So naturally, as you work, sleep, read near such a flexible lamp, you can just bring it closer or not to you to receive more or less light intensity. Tesla would be proud!
Video Posted by Cati Vaucelle @ Architectradure
Saturday, May 02, 2009
A floating chandelier
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Labels: Dana Gordon, design, energy, induction, Jean Baptiste Labrune, lamp, Media Lab, MIT, Tangible Interfaces, technology
Thursday, July 26, 2007
Kinetic vs electric toys

Odo by Sony
We change our habits and we design accordingly. In the era of socially responsible design, a new business model is emerging. Discovered on Idealist, Odo by Sony is a generation of toys that takes advantage of user-generated kinetic energy. As mentioned in Sustainable Day: "there are a lot of conceptual solar powered cell phone prototypes and hand cranked chargers popping up in response to the strong consumer interest in more environmentally responsible products but in general consumer electronics usually lag behind in the development of green alternatives."
Odo Spin N'Snap
In 2005, I co-designed Playpals, a set of figurines with their electronic accessories that provide children with a playful way to communicate between remote locations. In our first prototype, the figurines were activated using the child-generated kinetic energy. We tried to find a branch of alternative to electrical by using reverse motors.
Playpals movie
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Labels: children, creativity, design, design research, energy, environment, HCI, interaction-design, MediaLab, project, toy
Friday, July 13, 2007
Jouez l'ecolo
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Labels: awareness, energy, environment, technology, toy
Tuesday, May 29, 2007
Renewable energy
Aurelius introduced me to Cool Earth, a renewable energy startup. It has patented a way to make solar energy more efficient than coal. Impressive ...
Three years ago our top scientists and Nobel Prize winners met in Washington in search of a solution to energy-related Global Warming. Four points came from the meeting:
- there is no solution available
- yet we must implement one by 2050
- the only power source that presents a viable solution is solar
- but solar energy is currently far too expensive.
Cool Earth was formed to solve this problem. Now. With currently available technology. We are working to reduce the cost of solar electricity by a factor of 25, making it cheaper to produce than energy from coal or other non-renewable sources. By developing a solution from minimal, low-cost materials, we aim to make solar generation as profitable as today's best investment options.
This extreme goal has led us to exactly one real and viable solution: a solar farming approach, based on concentrated photovoltaic collectors, constructed from inexpensive, widely-available plastic films.
Here's how the system works:
Inflatable concentrators gather light and focus it onto photovoltaic cells, increasing the energy impacting the cells many times over. Our design costs 400 times less per collected area than conventional mirrors, can withstand 100 mph winds, and can protect the mirror surface and receiver from rain, insects, and dirt.
Series of concentrators are suspended on support and control cables stretched between poles. By suspending the concentrators, vast areas of land can be easily converted for solar energy production with limited environmental impact. The ground beneath the concentrators remains free for other uses, such as farming or ranching.
The timing is perfect. Our technology is in place. And we have a plan to reach "grid parity" in three years, not thirty.
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Labels: design research, energy, environment, solar