Who does not remember Space Invaders, one of the very first video-games? With your spaceship, your task was to defend the Earth against squadrons of invaders coming from outer space... Well the Human Space Invaders is the second video performance of the Game Over project, directed by Guillaume Reymond.
Video
For the project 67 people sat for almost 4 hours in the theatre of the Espace Nuithonie. After they received colour t-shirts, they simulated the pixels of the game. For each of the 390 pictures, these human pixels moved or not, from one seat to another, following the specific rules they had been given according to their role (canon, spaceship, missile, bunker,...). All photographs were then put together into a short animation movie.
Check also the Tetris, Pole Position and Human Pong! Posted by Cati Vaucelle @ Architectradure
Saturday, May 17, 2008
The Human Space Invaders
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Labels: art, body, culture, fun, graphic design, technology, video games
Friday, May 16, 2008
Living in a robot
Victor Vetterlein's Reboot is a self-sufficient and eco-friendly house. The building is constructed with a space frame, and the outer skin increases structural strength through double curvature. The skin system consists of a vapor barrier, dense foam insulation, and metal sheathing where the exterior face is glazed in solar cell paint. The surface of the building serves as a solar energy collector.
Supplemental electricity is provided by on-site wind turbines and energy is stored in batteries on Deck 1. Wind power is also used to pressurize a large canister to operate the hydraulic elevator and the water treatment system. The smooth outer skin of the building acts as a foil against adverse weather conditions, and the rooftop serves as a water collection surface where rainwater runs into a drain located above the resin laminated glass windows. The water is stored in holding tanks positioned below the Main Deck and managed by an in-house water treatment system on Deck 2. Natural ventilation is provided by operable vents located at the top and the bottom of the structure. Lastly, the building’s mechanical systems are stacked on two floors above the Ground level eliminating the need for massive ground penetrations and a large site footprint.
See also his robotic furniture design! Posted by Cati Vaucelle @ Architectradure
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Labels: architecture, contemporary-art, critique, culture, sculpture
Thursday, May 15, 2008
A stackable electric city vehicle
I had previously posted on cars that fly, swim or shrink. I mainly referred to the retractable scooter that Bill Mitchell showed us at the Media Lab Open House'08. It is an impressive piece of gear that I cannot wait to get!
However the city car is pretty neat as well ...
The City Car is designed by the smart cities group at MIT Media lab directed by Prof. Mitchell. The project is created by Ryan Chin, Wayne Higgins, Mitchell Joachim, Will Lark, Raul-David "Retro" Poblano, Peter Schmitt, Andres Sevtsuk and Franco Vairani at MIT.
The City Car is the coolest idea: a stackable electric city vehicle for use in dense urban areas! Vehicle Stacks will be placed throughout the city to create an urban transportation network that takes advantage of existing infrastructure such as subway and bus lines. By placing stacks in urban spaces and key points of convergence, the vehicle allows the citizens the flexibility to combine mass transit effectively with individualized mobility. The stack receives incoming vehicles and electrically charges them. Similar to luggage carts at the airport, users simply take the first fully charged vehicle at the front of the stack. The City car is NOT a replacement for personal vehicles, taxis, buses, or trucks; it is a NEW vehicle type that promotes a socially responsible and more effective means of urban mobility!
I looked at the process and strategy used by Will Lark, one of the researcher working on this project. He studies and constructs physical representations of architectural details of varying sizes and materials, then apply shape grammar rules for new geometry generation. His strategy is to use the software CATIA, a parametric modeling CAD program, used to design the complex geometry. The shapes are then fabricated through various media: 3D rapid prototyping, 2D rapid prototyping with 3D assembly, and full manual construction. Comparisons are then made between the automated and manual construction. Posted by Cati Vaucelle @ Architectradure
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Labels: CAD/CAM, car, concept design, design research, fun, interaction design, MediaLab, MIT, technology
Wednesday, May 14, 2008
All you can eat!
... and you can eat even more!
In the spirit of eating your keyboard, your pencils, eating candies in the form of pills, drinking latte with laser printed patterns, up to making coded silverware ... the field of food products is quite large by now!
I recently found a tie that is made of breakfast cereals by Bryony Birkbeck. The artist proposes a series of eatable ties exploring the redundancy of the tie in modern society by giving the garment a new set of functions! Posted by Cati Vaucelle @ Architectradure
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Tuesday, May 13, 2008
Crayons en chocolat / Chocolate pencils
Following up on the work of Oki Sato (at Nendo), I found these chocolate pencils in his earliest work (2007). Nendo collaborated with patissier Tsujiguchi Hironobu, the mastermind behind popular dessert shops like Mont St. Claire and Le Chocolat de H. So these pencils must be delicious indeed!!!
The process: Tsujiguchi created a new dessert based on his impression of Nendo after their conversations, and the designers proposed new tableware for them, including plates presenting the the beauty of meals and desserts like a painting on a canvas, thus the creation of the chocolate pencils.
Interaction: The "chocolate pencils" come in a number of cocoa blends that vary in intensity, and chocophiles can use the special "pencil sharpener" that comes with the designed plate to grate chocolate onto their dessert. Pencil filings are usually the unwanted remains of sharpening a pencil, but in this case, they're the star!
Check also the chocolate keyboard! Posted by Cati Vaucelle @ Architectradure
Monday, May 12, 2008
Portable Life Size Camera Obscura
Passionate about photography, I am excited about this project, the perfect portable camera obscura designed by Allison Roberts also discovered on Zones of Emergency.
Capturing large format pictures is the dream in photography. Making a lightproof "tent" to captures the life-size outdoor is a fantastic idea. Allison explains that this is meant as a solution for an urban gardener to still be able to have a greenhouse, or simply anyone else who wishes to do indoor gardening: this portable alternative to a permanent grow room can be assembled in about 25 minutes without any tools! Once assembled, you have an indoor greenhouse that is completely sealed and virtually light proof. Posted by Cati Vaucelle @ Architectradure
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DIY videos by young artists
New Urban Arts is a nationally recognized interdisciplinary arts studio for high school students and emerging artists that promotes youth voice, collaboration, and self-directed learning toward a lifelong creative practice. It provides studio, exhibition space, and mentoring for young artists who explore the visual, performing, and literary arts through yearlong free out-of-school programs. Founded in 1997, New Urban Arts serves 125 high school students in the Providence Public High Schools and 15 artists each year. They have been named one of fifty premiere arts and youth development programs in the country for four consecutive years.
Discovered on Zones of Emergency, New Urban Arts offers online videos for DIY explorations. For instance How to Screenprint? How To Sew A Ruffle? or How to make a silicone Mold (below): Posted by Cati Vaucelle @ Architectradure
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Labels: craft, culture, DIY, fabric, fashion, fun, technology
Sunday, May 11, 2008
Happy mother's day
... to all mothers and mothers of mothers of mothers!
By Wikipedia:
In the United States, Mother's Day was loosely inspired by the British day and was imported by social activist Julia Ward Howe after the American Civil War. However, it was intended as a call to unite women against war. In 1870, she wrote the Mother's Day Proclamation as a call for peace and disarmament. Howe failed in her attempt to get formal recognition of a Mother's Day for Peace. Her idea was influenced by Ann Jarvis, a young Appalachian homemaker who, starting in 1858, had attempted to improve sanitation through what she called Mothers' Work Days. She organized women throughout the Civil War to work for better sanitary conditions for both sides, and in 1868 she began work to reconcile Union and Confederate neighbors.
When Jarvis died in 1907, her daughter, named Anna Jarvis, started the crusade to found a memorial day for women. The first such Mother's Day was celebrated in Grafton, West Virginia, on 10 May 1908, in the church where the elder Ann Jarvis had taught Sunday School. Originally the Andrews Methodist Episcopal Church, this building is now the International Mother's Day Shrine (a National Historic Landmark). From there, the custom caught on — spreading eventually to 45 states.
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Saturday, May 10, 2008
A chair to peel

The Cabbage Chair, 2008
Nendo designed the cabbage chair for XXIst Century Man exhibition curated by Issey Miyake to commemorate the first anniversary of 21_21 Design Sight in Roppongi, Tokyo.
Miyake asked the designers to make furniture out of the pleated paper that is produced in mass amounts during the process of making pleated fabric, and usually abandoned as an unwanted by-product. The designers' solution to his challenge transformed a roll of pleated paper into a small chair that appears naturally as you peel away its outside layers, one layer at a time.
Resins added during the original paper production process adds strength and the ability to remember forms, and the pleats themselves give the chair elasticity and a springy resilience, for an overall effect that looks almost rough, but gives the user a soft, comfortable seating experience.
Photo by Masayuki Hayashi
Since the production process is so simple, the designers thought that eventually, the chair could be shipped as one compact roll for the user to cut open and peel back at home. The chair has no internal structure. It is not finished, and it is assembled without nails or screws. This primitive design responds gently to fabrication and distribution costs and environmental concerns, the kinds of issues that face our 21st century selves. Thus, the cabbage chair fits active, optimistic and forward-moving "21st century people", the kind of people who, to borrow a concept Miyake expressed during a meeting with Nendo, "don't just wear clothes, but shed their skin".
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Friday, May 09, 2008
Biojewellery
The aim of Biojewellery is to strike up a range of relationships with an audience over the issues that surround biotechnology, tissue engineering in particular. The collaboration is between a core team of a bioengineer and two designers. By using an invasive medical procedure to procure cells the creators of Biojewellery are then manipulating these living organisms to produce designed objects.
A model of the ring using a combination of cow marrow-bone and etched silver. The inscription reads Ab Intra, "from within".
Tissue engineering is one element of scientific study, which is beginning to have a profound effect on how disease and physical disorders are treated. What are the implications of medical research and how do we introduce the issues surrounding them? Creative responses perform a critical function in terms of challenging/raising public awareness, whilst engaging with the technologies themselves to create new methods of producing work. Biojewellery uses the device of a recognizable social custom to open a debate about new medical technology. Posted by Cati Vaucelle @ Architectradure
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