This is MIT Media Lab's open house and we show our latest demos, ideas, research. Adam Kumpf impressed all of us with the Trackmate initiative, an open source system he designed to create an inexpensive, do-it-yourself tangible tracking system.
For over 20 years researchers have been looking at ways to go beyond the mouse and keyboard to interact with computers. One of the most promising areas has been tangible user interfaces; physical objects directly coupled with digital information. These new interfaces have typically required expensive technologies and complex installation procedures, limiting them to the context of specialized research labs and museums.
Trackmate is an open source initiative to create an inexpensive, do-it-yourself tangible tracking system. The Trackmate Tracker allows any computer to recognize tagged objects and their corresponding position, rotation, and color information when placed on a surface. Trackmate sends all object data via LusidOSC (a protocol layer for unique spatial input devices), allowing any LusidOSC-based application to work with the system.
Adam designed a special barcode system that allows the object to be detected when rotated. It is pretty neat as it allows not only to distinguish between objects (280 trillion unique IDs are possible), but to be able to identify their rotation.
This opens a world of application and my next project will make use of this brilliant technology. The project is open source and its components can be downloaded here.
Video
Trackmate :: 5 ways to get started from adam kumpf on Vimeo. Posted by Cati Vaucelle @ Architectradure
Wednesday, April 15, 2009
Do it yourself tangible systems!
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Labels: Adam Kumpf, barcode, DIY, Media Lab, MIT, open source, Tangible Interfaces, trackmate, TUI
Wednesday, April 01, 2009
Thursday, March 26, 2009
Barbie and Ken by Karl Lagerfeld
Colette features Barbie and Ken by Karl Lagerfeld until tomorrow, hurry!
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Wednesday, March 25, 2009
The humble telescope that brings you wonders
Not very humble this little telescope who thinks he can bring you the wonders of space down to earth and into our cities, to encourage us learn more about the universe and perhaps appreciate our own world a little more.
But he is right.
Inside the telescope exists a 3D simulation of our entire known universe. Pointing the telescope in any direction immediately shows us what exists in that area of space, so now we can get a greater understanding of where the planets are and where we live in the Milky Way.
The Humble Telescope serves as an on-going reminder of how truly amazing our universe is, and how truly small we are in context. What better way to provoke thought and discussion concerning our existence, where we are going, and ultimately inspire us to care more about our home, Earth.
Listening to birds between meetings
Dana's work is always so delicate, inspiring and challenging. Here is her WildUrban Radio. My take on it is that you just need to turn the knob to listen to a variety of birds from your area. The radio is mapped directly to your location and you can hear the smallest species directing you closer to them whether you are going North or South ....
I have ordered one of those from her and will update on my productivity level asap.
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Labels: bird, communication, environment, MediaLab, MIT, mobile, phones
Friday, March 20, 2009
A video for the WOW Pod!
Here it is, the video about the WOW Pod, a collaboration Cati Vaucelle and Shada/Jahn that you can visit at MIT Museum from March-September 2009!
The WOW Pod is an immersive architectural solution for the advanced WOW (World of Warcraft) player that provides and anticipates all life needs. Inside, the gamer finds him/herself comfortable seated in front of the computer screen with easy-to-reach water, pre-packaged food, and a toilet conveniently placed underneath his/her custom-built throne.
When hungry, the gamer selects a food item (‘Crunchy Spider Surprise’, ‘Beer Basted Ribs’, etc.) and a seasoning pack. By scanning in the food items, the video game physically adjusts a hot plate to cook the item for the correct amount of time. The virtual character then jubilantly announces the status of the meal to both the gamer and the other individuals playing online: “Vorcon’s meal is about to be done!” “Better eat the ribs while they’re hot!” etc.
When the food is ready, the system automatically puts the character in AFK (‘Away From Keyboard’) mode to provide the gamer a moment to eat. When the player resumes playing, he/she might just discover his/her character’s behavior is affected by the food consumed in real life — sluggish from overeating or alternately exuberant and energetic.
The exterior of the WoW Pod mimics the look of authentic WOW architectural structures, whose swaths of flat, pixellated surfaces digitally recreate the built environment of an imagined past. But upon crossing the threshold and entering into the WOW Pod’s interior, the player finds the digitized look actually becomes the real life experience that World of Warcraft simulates.
WOW Pod web site Posted by Cati Vaucelle @ Architectradure
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Sunday, March 08, 2009
Souvenir from my exhibition in New York with Shada/Jahn
... people interacting FULLY with the WOW Pod at the Mixer event in New York. Project I am doing with Shada/Jahn! More about the project -> here <-
Visitors playing with WOW Pod
Inside the Pod
The WoW Pod is an immersive architectural space that provides and anticipates all life needs of the World of Warcraft player. Outfitted with toilet throne, hydration system, and meals at the ready, the WoW Pod makes daily human function possible without ever stepping away from the game. In addition, these tasty meals are cooked via a cookset that connects a hotplate to the computer, allowing the player to let their World of Warcraft avatar know when the meal is ready to eat.
The AFK cookset within the Pod is designed for the hungry role playing gamer who can connect her food items, e.g. Spicy Wolf Dumplings, to her online cooking habits. By scanning in the food items, the video game physically adjusts a hot plate to cook the item for the correct amount of time. The virtual character then jubilantly announces the status of the meal to both the gamer and the other individuals playing online: “O la la my roasted raptor is about to be done!” “Better eat the ribs while they’re hot!” etc. When the food is ready, the system automatically puts the character in AFK (‘Away From Keyboard’) mode to provide the gamer a moment to eat. When the player resumes playing, he/she might just discover his/her character’s behavior is affected by the food consumed in real life — sluggish from overeating or alternately exuberant and energetic.
Here is a short movie-clip that shows what can happen to your avatar when you eat in the Pod!
More photos on flickr! Posted by Cati Vaucelle @ Architectradure
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Wednesday, February 25, 2009
A Design for Extimacy and Fantasy-Fulfillment for the World of Warcraft Addict
April 13th 2009 I will give a talk and participate in a panel organized by Marisa Jahn at MIT Museum based on my idea of designing a WOW pod for addicted players! Design that we will have finished this week (more pictures soon...). It should be fun and y'aura du beau monde!
On the WOW Pod: A Design for Extimacy and Fantasy-Fulfillment for the World of Warcraft Addict.
A panel discussion about the inducement of pleasure, fantasy fulfillment, and the mediation of intimacy in a socially-networked gaming paradigm such as World of Warcraft (WOW). Participants include Raimundas Malauskas (curator, Artists Space, NY); Visiting Scientist Jean Baptiste LaBrune (Media Lab); Laura Knott (Associate Curator, MIT Museum); MIT Gambit Lab researcher (TBA), and co-artists Marisa Jahn, Steve Shada, and Cati Vaucelle.
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Monday, February 23, 2009
The WoW pod at Mixer in New York!!!
After receiving three grants: from the Council for the Arts at MIT, SHASS’s Peter de Florez Fund for Humor and from Eyebeam, the WoW Pod will be exhibited during the MIXER event in New York!
Cati Vaucelle, Steve Shada, Marisa Jahn's WoW Pod is an immersive architectural space that provides and anticipates all life needs of the World of Warcraft player. Outfitted with toilet throne, hydration system, and meals at the ready, the WoW Pod makes daily human function possible without ever stepping away from the game. In addition, these tasty meals are cooked via a cookset that connects a hotplate to the computer, allowing the player to let their World of Warcraft avatar know when the meal is ready to eat.
The official call!
MIXER: EXPO
Eyebeam presents an alternate "World's Fair" with airborne surveillance balloons, guerilla media towers, and computerized prayer booths. A temporary village occupied by a dozen creatively engineered pavilions, performances, and DJ sets by Tim Sweeney and Juan Maclean.
Friday, March 6 & Saturday, March 7, 2009
9PM - 2AM
Tickets: $15 per night in advance; $30 for both nights in advance at www.eyebeam.org; $20 per night at the door.
Eyebeam 540 W. 21st St. (btw 10th and 11th Aves.)
Limited press passes available: RSVP: rebecca@eyebeam.org
Installations will remain on view at Eyebeam, Saturday, March 7, Noon - 6PM, with free entry.
New York City, February 20, 2009 - MIXER, Eyebeam's quarterly event series dedicated to showcasing leading artists in the fields of live audiovisual performance, interactive and participatory art, will present its fifth iteration on Friday, March 6 - Saturday, March 7, 2009. Using the World's Fair as the framework, Eyebeam will transform its rugged warehouse space into a temporary village of utopian pavilions for a two-night extravaganza called MIXER: EXPO.
Both evenings will include musical guests: Tim Sweeney (Friday, Midnight - 2AM) and Juan Maclean (Saturday, Midnight - 2AM); multimedia pavilions by Angela Co + Aeolab, Anakin Koenig, Chris Jordan, and Caspar Stracke, and Not An Alternative; interactive installations by Taeyoon Choi and Cheon pyo Lee, The Institute for Faith-Based Technology, Mark Shepard, Cati Vaucelle, Steve Shada, and Marisa Jahn; and fashion performances by Di Mainstone.
MIXER: EXPO - Background
From London in 1851 to Chicago in 1893 and New York in 1939, the World's Fair has been an influential cultural spectacle that promised a utopian "world of tomorrow" while packaging and promoting the national and corporate agendas of the day.
MIXER: EXPO is an alternate take on "World's Fair" expositions, a faded cultural phenomenon that set the tone for urban planning in the 19th and 20th centuries. The World's Fair also championed the philosophy of better living through technology, presenting innovative strategies that continue to resonate through contemporary life and leisure - from shopping malls and theme parks to natural history and science museums; broadcast media and exhibit display to sell consumer products, technological innovations, and nationalistic ideologies.
Like the best science fiction and social satire, MIXER: EXPO constructs a fictitious place in order to examine a world that might have been, that has come to be, or that might be on the horizon.
Musical Acts
Friday, Midnight - 2AM
Tim Sweeney (Beats in Space) is a respected international club DJ, remixer, and host of Beats In Space, a weekly radio show mixed live every Tuesday night on WNYU. Sweeney rocks the party with a mix of electro, disco and No Wave.
http://www.beatsinspace.net/
Saturday, Midnight - 2AM
Juan Maclean (DFA Records) first garnered attention in the early 90s as the guitarist/keyboardist for electro-punk band Six Finger Satellite, but has gone on to wider acclaim in the last decade as a solo artist on DFA Records (founded by James Murphy of LCD Soundsystem). Maclean's recordings combine his multi-instrumental virtuosity with tight beat production inspired by house, techno, and funk classics. His DJ sets dig deeply into the same vault of musical riches.
http://www.myspace.com/thejuanmaclean
Installations / Participating Artists
Taeyoon Choi and Cheon pyo Lee's sculptural installation and performance,
Grey Belt tells the story of an undiscovered nation located in a demilitarized zone. The land of Grey Zone is the world's purest natural site, secretly inhabited by mutant animals, abandoned war machines and the exiled living in a zero-gravity landscape.
http://www.tyshow.org
Angela Co + Aeolab's Weather Making Balloon utilizes NASA materials technology for its own "Space Mission". The metalized thermoplastic skin of the Balloon functions as a mirrored surface through which attendees can be monitored and captured on film. Playful interaction with the responsive surface of the puffy, cloud-like Balloon masks its primary function as a surveillance tool.
http://www.studio-co.com
http://www.aeolab.com
The Institute of Faith-Based Technology, or InFaBat™, was founded in 2006 by techno-theologists Aaron Meyers and Jeff Crouse to bring religion into the digital age. Praying@Home is the name of a suite of technologies developed by InFaBat™ and installed for use at Eyebeam, which is designed to broadcast a worshipper's "Prayer Signature" directly to God. Unlike humans, who need to take breaks from praying to fulfill biological needs, computers need no breaks, resulting in 24/7 prayer output. Praying@Home represents a revolutionary breakthrough in the field of Digital Prayer Technology.
http://www.ifbt.info
Media artists Anakin Koenig, Chris Jordan, Caspar Stracke pay tribute to the "retro-futurist" utopian dwellings of the 20th Century with TripleFlow, a large-scale inflatable architectural structure. Referencing Buckminster Fuller's geodesic dome, the three-chamber biomorphic dwelling creates a fluid, immerse experience through responsive lighting, and live audio and video performance by Jordan and Stracke.
http://www.dennisdelzotto.com/
http://www.seej.net
http://www.videokasbah.net/
The nomadic-citizen of the world is never lost because she is always at home. Di Mainstone's SHAREWEAR questions this utopian ideal, through a performance that incorporates a set of modular dresses that explore our desire for a connection to "home" in an increasingly transient world. Referencing familiar icons of the home, such as the armrest on our favorite sofa, SHAREWARE is comprised of a pair of modular electronic dresses housed in crates that are unpacked, assembled on each performer's body, and then physically slotted to one another, unleashing the potential for intimate interactions.
http://sharewear.projects.v2.nl
http://uk.youtube.com/watch?v=7kc41dKjA1c
The Subsumption Machine by activist collective Not An Alternative is a skeletal multi-level media tower hacked with video projections, TV monitors, billboards, stage sets, live video feeds, and surveillance cameras. As the audience walks through the chaotic architectural structure, they are captured on camera and unwittingly inserted into the media stream. The Subsumption Machine represents the postmodern dystopian world as a biopolitical "prison house of language", and in a Warholian gesture, flattens all images into a non-hierarchical supersaturated mix.
http://eyebeammixer.pbwiki.com/Proposed-Pavilion
Hertzian Rain is a wireless audio broadcast system designed by Mark Shepard that responds to bodily movement. Just as land and water are limited resources, Hertzian Rain demonstrates the limits of the electromagnetic spectrum. Wearing wireless headphones and carrying an umbrella covered with electromagnetic-shielding fabric, users walk around the exhibition space tuning into an audio broadcast of a live music performance while creating interference into the audio broadcast signal with the umbrella, and as a result destroy the shared resource. Live performances will be provided by Doug Barret, Craig Shepard, Daniel Perlin, Al Laufeld and others.
http://www.andinc.org/v3/hertzianrain
Cati Vaucelle, Steve Shada, Marisa Jahn's WoW Pod is an immersive architectural space that provides and anticipates all life needs of the World of Warcraft player. Outfitted with toilet throne, hydration system, and meals at the ready, the WoW Pod makes daily human function possible without ever stepping away from the game. In addition, these tasty meals are cooked via a cookset that connects a hotplate to the computer, allowing the player to let their World of Warcraft avatar know when the meal is ready to eat.
www.marisajahn.com
www.steveshada.com
http://www.architectradure.com
Tickets: $15 per night in advance; $30 for both nights in advance; $20 per night at the door. For more info and to purchase tickets visit www.eyebeam.org.
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Founded in 1997, Eyebeam is an art and technology center that provides a fertile context and state-of-the-art tools for digital experimentation. It is a lively incubator of creativity and thought, where artists and technologists actively engage with the larger culture, addressing the issues and concerns of our time. Eyebeam challenges convention, celebrates the hack, educates the next generation, encourages collaboration, freely offers its output to the community, and invites the public to share in a spirit of openness: open source, open content and open distribution.
More info
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Labels: art, installation, interaction design, technology, World of warcraft
Thursday, February 12, 2009
Yes, Topobo is out, you can buy it!
Hayes Raffle designed the famous Topobo robotic system for kids during the course of his Master and PhD at MIT. He finally decided to produce it, so you can now get it for your home or school!
Video
What is it like to sculpt with motion? Topobo is the world's first construction toy with kinetic memory, the ability to record and playback physical motion. Snap together Passive (static) and Active (motorized) pieces into a creation, and with a press of a button and a flick of your wrist, you can teach your creation how to dance or walk. The same way you can learn how buildings stand by stacking up blocks, you can discover how animals walk by playing with Topobo.
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Labels: children, design research, innovation, interaction-design, product-design, technology