Posted by Cati Vaucelle @ Architectradure
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Tuesday, April 28, 2009
Villa Arpel reconstructed!
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Labels: architecture, culture, Tati
Saturday, April 25, 2009
Therapeutic massages via facebook!
Put your online friends in your pocket and ... in your jacket! Based on our online communication style with social networks such as facebook and the research on remote physical communication, you can now be anonymously/friends-only massaged. Brainchild of Keywon Chung, Carnaven Chiu, Xiao Xiao, Peggy Pei-Yu Chi and Hiroshi Ishii, Stress OutSourced (SOS) is a peer-to-peer network that allows anonymous users to send each other therapeutic massages to relieve stress. By applying the emerging concept of crowdsourcing to haptic therapy, SOS brings physical and affective dimensions to our already networked lifestyle while preserving the privacy of its members. SOS is an exploration and illustration of a new field of haptic social networking. Posted by Cati Vaucelle @ Architectradure
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Labels: Facebook, Keywon Chung, massage, Media Lab, MIT, remote communication, Tangible Interfaces, therapy, TUI
Tuesday, April 21, 2009
A kitchenette for neo-nomads
Tonight I will attend Yasmine Abbas' talk about her neo-nomadic research, this at the Graduate Schoold of Design for the Critical Digital conference. Today I also discovered this work, that I think Yasmine would particularly love, the DoubleSpace Kitchenette designed by Jeffrey Warren!
The DoubleSpace kitchenette caters to those with a taste for unique, compact living. People living in crowded cities such as New York can appreciate the value of flexible, efficiently used living space. This roomy easy chair converts easily into a countertop with two electric burners.
I personally love compact and modular structures where one can transform a furniture into another one. Not only it is convenient for someone who lives in a crowded city, but it also allows you to move your belongings in a more "compact" way, question that Yasmine investigated throughout her ethnographic research on neo-nomads. It also invites for a more playful relationship to your interior!
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Labels: architecture, art, culture, product design
Wednesday, April 15, 2009
Do it yourself tangible systems!
This is MIT Media Lab's open house and we show our latest demos, ideas, research. Adam Kumpf impressed all of us with the Trackmate initiative, an open source system he designed to create an inexpensive, do-it-yourself tangible tracking system.
For over 20 years researchers have been looking at ways to go beyond the mouse and keyboard to interact with computers. One of the most promising areas has been tangible user interfaces; physical objects directly coupled with digital information. These new interfaces have typically required expensive technologies and complex installation procedures, limiting them to the context of specialized research labs and museums.
Trackmate is an open source initiative to create an inexpensive, do-it-yourself tangible tracking system. The Trackmate Tracker allows any computer to recognize tagged objects and their corresponding position, rotation, and color information when placed on a surface. Trackmate sends all object data via LusidOSC (a protocol layer for unique spatial input devices), allowing any LusidOSC-based application to work with the system.
Adam designed a special barcode system that allows the object to be detected when rotated. It is pretty neat as it allows not only to distinguish between objects (280 trillion unique IDs are possible), but to be able to identify their rotation.
This opens a world of application and my next project will make use of this brilliant technology. The project is open source and its components can be downloaded here.
Video
Trackmate :: 5 ways to get started from adam kumpf on Vimeo. Posted by Cati Vaucelle @ Architectradure
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Labels: Adam Kumpf, barcode, DIY, Media Lab, MIT, open source, Tangible Interfaces, trackmate, TUI
Wednesday, April 01, 2009
Thursday, March 26, 2009
Barbie and Ken by Karl Lagerfeld
Colette features Barbie and Ken by Karl Lagerfeld until tomorrow, hurry!
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Wednesday, March 25, 2009
The humble telescope that brings you wonders
Not very humble this little telescope who thinks he can bring you the wonders of space down to earth and into our cities, to encourage us learn more about the universe and perhaps appreciate our own world a little more.
But he is right.
Inside the telescope exists a 3D simulation of our entire known universe. Pointing the telescope in any direction immediately shows us what exists in that area of space, so now we can get a greater understanding of where the planets are and where we live in the Milky Way.
The Humble Telescope serves as an on-going reminder of how truly amazing our universe is, and how truly small we are in context. What better way to provoke thought and discussion concerning our existence, where we are going, and ultimately inspire us to care more about our home, Earth.
Listening to birds between meetings
Dana's work is always so delicate, inspiring and challenging. Here is her WildUrban Radio. My take on it is that you just need to turn the knob to listen to a variety of birds from your area. The radio is mapped directly to your location and you can hear the smallest species directing you closer to them whether you are going North or South ....
I have ordered one of those from her and will update on my productivity level asap.
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Labels: bird, communication, environment, MediaLab, MIT, mobile, phones
Friday, March 20, 2009
A video for the WOW Pod!
Here it is, the video about the WOW Pod, a collaboration Cati Vaucelle and Shada/Jahn that you can visit at MIT Museum from March-September 2009!
The WOW Pod is an immersive architectural solution for the advanced WOW (World of Warcraft) player that provides and anticipates all life needs. Inside, the gamer finds him/herself comfortable seated in front of the computer screen with easy-to-reach water, pre-packaged food, and a toilet conveniently placed underneath his/her custom-built throne.
When hungry, the gamer selects a food item (‘Crunchy Spider Surprise’, ‘Beer Basted Ribs’, etc.) and a seasoning pack. By scanning in the food items, the video game physically adjusts a hot plate to cook the item for the correct amount of time. The virtual character then jubilantly announces the status of the meal to both the gamer and the other individuals playing online: “Vorcon’s meal is about to be done!” “Better eat the ribs while they’re hot!” etc.
When the food is ready, the system automatically puts the character in AFK (‘Away From Keyboard’) mode to provide the gamer a moment to eat. When the player resumes playing, he/she might just discover his/her character’s behavior is affected by the food consumed in real life — sluggish from overeating or alternately exuberant and energetic.
The exterior of the WoW Pod mimics the look of authentic WOW architectural structures, whose swaths of flat, pixellated surfaces digitally recreate the built environment of an imagined past. But upon crossing the threshold and entering into the WOW Pod’s interior, the player finds the digitized look actually becomes the real life experience that World of Warcraft simulates.
WOW Pod web site Posted by Cati Vaucelle @ Architectradure
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Labels: game, project, technology, wow pod
Sunday, March 08, 2009
Souvenir from my exhibition in New York with Shada/Jahn
... people interacting FULLY with the WOW Pod at the Mixer event in New York. Project I am doing with Shada/Jahn! More about the project -> here <-
Visitors playing with WOW Pod
Inside the Pod
The WoW Pod is an immersive architectural space that provides and anticipates all life needs of the World of Warcraft player. Outfitted with toilet throne, hydration system, and meals at the ready, the WoW Pod makes daily human function possible without ever stepping away from the game. In addition, these tasty meals are cooked via a cookset that connects a hotplate to the computer, allowing the player to let their World of Warcraft avatar know when the meal is ready to eat.
The AFK cookset within the Pod is designed for the hungry role playing gamer who can connect her food items, e.g. Spicy Wolf Dumplings, to her online cooking habits. By scanning in the food items, the video game physically adjusts a hot plate to cook the item for the correct amount of time. The virtual character then jubilantly announces the status of the meal to both the gamer and the other individuals playing online: “O la la my roasted raptor is about to be done!” “Better eat the ribs while they’re hot!” etc. When the food is ready, the system automatically puts the character in AFK (‘Away From Keyboard’) mode to provide the gamer a moment to eat. When the player resumes playing, he/she might just discover his/her character’s behavior is affected by the food consumed in real life — sluggish from overeating or alternately exuberant and energetic.
Here is a short movie-clip that shows what can happen to your avatar when you eat in the Pod!
More photos on flickr! Posted by Cati Vaucelle @ Architectradure
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Labels: design, game, talk, World of warcraft, wow pod