Thursday, September 10, 2009

PUYO-CON: the soft controller!

This new controller technology goes far beyond traditional button-type devices. It enables input based on direct touch, force, and shape transformation. Because the soft material is "crash-worthy", the controller can even be thrown.

Human beings use many different types of sensory information to perform a broad range of activities. But most conventional game controllers limit sensory input to a small, fixed portion of the sensorial spectrum. Players can press or release buttons or move the controller in space, but the controller must always be held in the user's hand. With PUYO-CON, sensory input is far more flexible because players can control activities by applying force to soft material, grasping the controller, and transorming its shape.

The goal of this project is to enhance entertainment experiences for millions of game players around the world.

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Wednesday, August 19, 2009

K-12 Embodied and Mediated Learning

SMALLab @ Arizona State University - 2009 from aisling kelliher on Vimeo.

Wednesday, August 12, 2009

What can you make with your USB key?

USB is used as a synonym for a universal connection, so designers envisioned rings to know if people are suited to each other, if they are really compatible, or to know how long it will last! Synchronizing via USB, transforming the shape of the device can lead to a multitude of concepts. Customized USB devices have gone beyond imagination, such as the USB pregnancy test that combines both your digital data to your bio data, a very sexy trend, however it was only an April fool… People also flirt with the idea of a USB key which size changes depending on the data it contains. Pretty neat! Will it ever blow up when it reaches its limits? How to represent the type of data it contains? Does it complain when it is out of data? However all these neat design sketches are exclusively at the level of concepts.


It is still possible to customize your device in any ways you want. There is a company that offers Personalized jump drive: to create your USB sketches in any color or material you can think of: if you want a USB carrot, it is probably possible. Apparently the company accepts any request. You never have enough USB keys in your bag and imagine if you could possess the USB key of your dreams! I am not sure how they offer to harvest the USB power pin to power up an external device, but they might, after all there is a USB key that exists exclusively to recharge alcaline batteries!


A USB fire extinguisher for Kidde Aerospace and Defense.

Thursday, August 06, 2009

Technical objects make music

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Yuri Suzuki and Naoki Kawamoto want to contribute to the design of daily domestic noises. alarms, mobile phones, a doorbell; They reexplore their sounds. The musical kettle is a part of series 're-design soundscape'. As the kettle boils it whistles your favorite tunes.

I particularly love the way the kettle is outfitted, but I also love the idea of reinventing the sound of objects!


Monday, July 20, 2009

The IT Crowd




The IT crowd is a splendid British TV show for the geek in each of us. I watched it on Netflix and can't wait for season 3! It is written by Graham Linehan and produced by Ash Atalla for Channel 4. The series has won BAFTA and International Emmy awards.

Also, according to Wikipedia: "The show tries to add a large number of references to geek culture, mostly in set dressing and props. Dialogue (both technical and cultural) is usually authentic and any technobabble used often contains in-jokes for viewers knowledgeable in such subjects."

Time is money friend :D

Posted by Cati Vaucelle @ Architectradure
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Monday, June 22, 2009

Play-it-by-eye! Collect movies and improvise perspectives with tangible video objects

My journal paper Play-it-by-eye! Collect movies and improvise perspectives with tangible video objects is now published at Cambridge University Press!

The paper in .pdf ->here<-

We present an alternative video-making framework for children with tools that integrate video capture with movie production. We propose different forms of interaction with physical artifacts to capture storytelling. Play interactions as input to video editing systems assuage the interface complexities of film construction in commercial software. We aim to motivate young users in telling their stories, extracting meaning from their experiences by capturing supporting video to accompany their stories, and driving reflection on the outcomes of their movies. We report on our design process over the course of four research projects that span from a graphical user interface to a physical instantiation of video. We interface the digital and physical realms using tangible metaphors for digital data, providing a spontaneous and collaborative approach to video composition. We evaluate our systems during observations with 4- to 14-year-old users and analyze their different approaches to capturing, collecting, editing, and performing visual and sound clips.



Posted by Cati Vaucelle @ Architectradure
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Monday, June 15, 2009

Petite visite en France ...

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Posted by Cati Vaucelle @ Architectradure
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Sunday, May 03, 2009

Multitouch for gaming

In the vein of table top interfaces with multitouch and gesture tracking, the trailer for the new game R.U.S.E. by Ubisoft is quite effective!



Posted by Cati Vaucelle @ Architectradure

Saturday, May 02, 2009

A floating chandelier

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Wireless transfer power has been explored by artists and engineers, but designers Dana Gordon and Jean Baptiste Labrune brought it a step further! In their induction powered lamp, the closer the lamp gets to the induction the brighter the lamp becomes. So naturally, as you work, sleep, read near such a flexible lamp, you can just bring it closer or not to you to receive more or less light intensity. Tesla would be proud!

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Video


Posted by Cati Vaucelle @ Architectradure

Thursday, April 30, 2009

The omelette of shame!

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It is so good, this guy is so fun! Journalist Casey reports on MMO news including our WoW pod!! Watch the MMO report on g4tv


Posted by Cati Vaucelle @ Architectradure