Saturday, March 08, 2008

Costumes for Domestic Oppositional Training


atHABITAT: Costumes for Domestic Oppositional Training, 2007


Kate James focuses on interests of the body, it’s habits, movements, and dynamic sectional relationship to it’s surrounding structures. She hopes to question and complicate the interfaces between the corporeal and the environmental — those objects, surfaces, and systems that mediate the body’s experience within an environment and fuel the habitual kinesthesia of everyday life.

Posted by Cati Vaucelle @ Architectradure
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Blog Jouons Blog Maison Blog Lesson

Friday, March 07, 2008

A village on the ice

Antarctic Village by Orta Studio is a symbol of the plight of those struggling to transverse borders and to gain the freedom of movement necessary to escape political and social conflict.



Dotted along the ice, the tents formed a settlement reminiscent of the images of refugee camps we see so often reported about on our television screens and newspapers. Physically the installation Antarctic Village is emblematic of Ortas’ body of work, composed of what could be termed modular architecture and reflecting qualities of nomadic shelters and campsites. More on Orta's web site.

Posted by Cati Vaucelle @ Architectradure
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Blog Jouons Blog Maison Blog Lesson

Coloring book







I love this coloring book and sticker kit idea by Sanithna Phansavanh.

Posted by Cati Vaucelle @ Architectradure
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Blog Jouons Blog Maison Blog Lesson

A ball-shaped camera that takes pictures while playing catch


TosPom is a ball-shaped camera that takes pictures while playing catch created By Izumi Yagi and Mitsuyoshi Kimura.



When the photographer throws TosPom to the object, the object’s face will be taken automatically as the object catches it, and the picture will be shown on the display. With TosPom, the act of taking pictures becomes a mutual, interactive activity that involves both the photographer and the object while both parties engage in a fun activity of playing catch. Moreover, the photographer can draw out a more natural and relaxed expression from the object.

Video


Posted by Cati Vaucelle @ Architectradure
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Blog Jouons Blog Maison Blog Lesson

Sound Candy



"Sound Candy is a toy which makes public playground yours with sounds and gestures. Wear Sound Candy on your body, record your favorite sounds to it, and jump! Hop! Run! Sound candy mutates the recorded sound according to your movement. Play creatively." By Shuichi Ishibashi, Daisuke Uriu and Professor Naohito Okude at the Okude Lab in Japan.

Sound Candy is a device for anyone to create a personal playground with sound and movements. The main idea for Sound Candy is to offer the possibility to entertain and be entertained by using ordinary stones and wood sticks that surrounds us. Because of its small size, Sound Candy can be attached to any part of the human and animal body, artifacts and objects. Sound Candy has two function: a recording one, and the possibility to integrate the recorded sounds and the signals from the sensors, such as vibration or acceleration caused by a variety of movements. The recorded sounds are converted in various ways by selecting either Angle Mode, Vibration Mode, Speed Mode and Rotation Mode.


Posted by Cati Vaucelle @ Architectradure
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Blog Jouons Blog Maison Blog Lesson

Thursday, March 06, 2008

Spam architecture




The images from the Spam Architecture series are generated by a computer program that accepts as input, junk email. Various patterns, keywords and rhythms found in the text are translated into three-dimensional modeling gestures. Created by Alex Dragulescu.


Posted by Cati Vaucelle @ Architectradure
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Wednesday, March 05, 2008

An Environment for the Prosthetic Body

Hybrid Architecture: An Environment for the Prosthetic Body by Georges Teyssot The International Journal of Research into New Media Technologies, Vol. 11, No. 4, 72-84 (2005)

Drawing from philosophical, literary, artistic and technological sources, this text focuses on the theoretical relations between body and environment. It illustrates the argument by probing into various topics such as: desiring machines, body without organs, organs without body, gymnastic implements, body-building, celibate machines, incorporation, disembodiment, androids, robots, cyborgs, electro-mechanical and electronic apparatuses, spacesuits, wearable computers and augmented reality, the eco-technical spheres and the matrix. In addition, it looks into theories of medical devices that help explain the notion of the prosthetic body. Finally, within the context of theories of tools and cyber-organism, it attempts to rethink design through the terms of contemporary practices of daily life.


Zombie Kit V1, 2007 by Brian Walker

See also the Prosthetic Impulse

Posted by Cati Vaucelle @ Architectradure
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Tuesday, March 04, 2008

Floating DIY robotic species


Blubber Bots are floating DIY robotic species that navigate autonomously and intelligently. Blubber Bots float, dance, seek and sing. They are light-seeking hellium-filled balloons that graze the landscape in search of light and cellphone signals. Designed into the inflatable form is a set of light sensors enabling them to seek out the brightest light source. They are also equipped with a phone flasher and can recognize cellphone activity. You can interact with a Blubber Bot by making a call and waving your phone near it. In response, it will go into a flocking dance or sing you a special tune.

In the pursuit to evolve and grow the biotopes, some of the species have bred forming 500 new young, The Blubber Bots. are offspring of the Autonomous Light Air Vessels (ALAVs). The Blubber Bots call for participation from the audience. Through educating an audience from a more hands on experience, Blubber Bots can be assembled and let loose into the world by anyone willing to do so.





Posted by Cati Vaucelle @ Architectradure
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