
Today it's my birthday. Usually I dig through the French La Redoute catalog to pick something I like. This year I discovered this chef d'oeuvre by the artist Nicolas Simarik: La Déroute. A different point-of-view on "La redoute".
I love it. It's full of life. Reading the pages of the fallacious catalog reminded me of the work of Lucien Alma and Laurent Hart, Borderland (previously called Bordeline) the video game with everyday "heroes". Link.
Borderland




For more pictures, visit the catalog's diaporama
Sunday, November 26, 2006
La déroute
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Labels: body, contemporary-art, culture
Thursday, November 23, 2006
The shadows of objects
Playing with light and shadows, artist can give sens to a magma of clothing, metal, clouds and so forth.
Simple elements of design, yet strong impact. Playing with our expectations of what an object can and/or cannot do, artists can impress us. I discovered the work of Fred Eerdekens on the blog of Etienne Mineur.
Life itself is not enough, 1999, Clothing, glass, steel, light projectors, 700 x 120 x 90 cm by Fred Eerdekens



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Labels: contemporary-art, Kinetic architecture, light, sculpture, shadows
The talking machine
This is what I call sound art. An very simple design that can have such an impact.
I believe we forget what an object can naturally do without computing technology. By simply reproducing the vocal tract and pushing air through it, artists can make a acoustic speech synthesizer such as what Martin Riches achieved with his Talking Machine.
While I was voicing the pipes for a mechanical organ I noticed that when they were playing incorrectly they would sometimes make sounds quite similar to human speech. I wondered if it would be possible to make special speaking pipes and whether it would be possible to make them talk.
The result was the Talking Machine — an acoustic speech synthesizer.The speech sounds are produced using a flow of air and resonators just as in natural speech.The machine has 32 pipes, each one a simplified version of the human vocal tract. They reproduce the spaces which are formed in the mouth, nose and throat when we speak.The pipes are built according to measurements of X-Ray photographs taken of a person speaking. In other words, the E-pipe reproduces the narrow shape of the human mouth saying E, the OO- pipe has something like the small round OO-shaped lips and so on. S, F, Sh and similar sounds are produced by special whistles which reproduce the shapes made by the lips, tongue and teeth. The valves which control the flow of air are operated by a computer.

More info
Audio from the talking machine
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Labels: contemporary-art, instrument, music, technology
Wednesday, November 15, 2006
Seamless-sensory Interventions
Based on my previous work on haptics for psychotherapy, I am now designing Seamless Sensory Interventions for the treatment of mental and neurological disorders.
My current research proposes haptics as the key to bringing treatment into the social sphere through devices, and providing new ways to mediate between the patient and the therapist both in and outside of therapy. Self-mutilation is a perfect test-case, because of the definitive “physicality” of the symptoms. However, the broader solutions that I am proposing have implications for diseases as diverse as autism, depression, and schizophrenia.
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Labels: design, haptic, MediaLab, product-design, project, psychology, sensory therapy
Sunday, November 12, 2006
The theremin by Three as Four

a cool video of an alien on a roof with one of the first electronic instrument, the theremin! (Invented in the 1920's) Worth watching ...
Also they make cool outfit for dogs
Web site: Three as Four.
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Labels: design, fashion, instrument, music
Friday, November 10, 2006
A Carrie Outfit for Barbie

After having designed a Tomb for my Barbie, I have designed a Carrie Outfit.
Barbie has a Ken, a Corvette, a castle, and all the outfits she ever wanted. However she has nothing for Halloween. I designed this outfit in Papier Mache to fit the Barbie we love.
The following picture shows that the outfit has taken the perfect shape of the Barbie doll.
A Carrie Outfit for Barbie in Papier maché (doll not included)
More pictures on Flickr ...
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Labels: Barbie, contemporary-art, design, fashion, Harvard, project, sculpture, toy
Wednesday, November 08, 2006
Fashion garments

Picture of our X-mode project
Creating, discussing, sharing, building with Yaz on fashion garments (statement coming soon). A few sketches of our nurturing ideas ...
More pictures
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Labels: apparel, design, fashion, massage therapy, sensory therapy, touchsensitive
Tuesday, November 07, 2006
Core sample
Material: wax and plaster
I took the perspective of a child trying to understand the meaning of the term Core Sample, an intuitive translation from the French analogy. Core sample then means 'le corps samplé', i.e. dismembered body.
An immediate reference to the dismembered body is a serial killer, the one that would be prompt to body sampling. Starting with an obsession for the neck, to a more tool-istic approach to body members: arms, legs, feet. I made a rock that symbolizes le plan de travail.
I chose to dismember a Barbie doll that I created out of wax. The Barbie being for a while a representation of the woman for a child. I chose the white wax, the wax being a way a woman suffers regularly by trying to reach an ideal. The white is the symbole of purity thus the contrast between the canvas fabric & the plaster sculpted with chisel, and the angelic face of the doll made of white wax.
This sculpture is a tool-kit box for understanding serial killing for children. The tools are also made of wax and represent legs, arms, hands, feet. A tool is normally very hard, here it is very fragile as a mean to represent the complete chimère, i.e. pipe dream, the serial killer is immersed in.
More pictures on Flickr
I made this sculpture for the sculpture class taught by Helen Mirra at Harvard University, VES.
In doll and sculpture
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Labels: Barbie, contemporary-art, Harvard, project, psychology, sculpture, serial killer, toy
Saturday, November 04, 2006
Fashion and violence
IN THE LAST DECADE, ARTISTS AND DESIGNERS HAVE TURNED THEIR ATTENTION TO WEAPONS AS ART OBJECTS. WELCOME TO THE CULTURE OF THE PRETTY HATE MACHINE
Found on V magazine

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Labels: contemporary-art, sculpture, V magazine, violence
Thursday, October 26, 2006
Volume and Light

Three states
This semester I follow a sculpture class taught by Helen Mirra at Harvard University, VES.
I am a big fan of light, from perceptive to illusory, such as in the work of James Turell. For my second assignment I integrated the playful intervention of light within my sculpture. It also integrates the three numbers that define my volume as stated in the assignment.
scenario


I calculated my volume to determine the number of boxes and shadows. 
I installed light boxes made out of brown paper in a cubic room. I controlled the direction of the light sources to build consistent shadows around the boxes and bring the light in and out of the boxes.
Out of the three boxes, the third box moves to create different cubic light patterns on the walls, e.g. from three to two patterns.


Material: brown paper, wooden sticks, strings.
In volume, light and sculpture
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5:38 pm
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Labels: contemporary-art, Harvard, Kinetic architecture, light, project, sculpture, shadows

