
Jessica Nebel created this poster with an alterable structure that I discovered on Type for you. The poster displays tangible pixels as messages.“Pixel It” consists of two layers of paper. Cuts on the white outer layer allow the user to fold parts out and therefore create a "Pixel-Structure" by showing the colored layer underneath.
Sunday, October 21, 2007
A Poster with an alterable Structure
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Labels: graphic-design, inspiration, interaction-design, product-design
Saturday, October 20, 2007
Simple sink
A nice way to teach kids about erosion. 
Picture discovered on Its nice that.
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Labels: design
Toast messenger

Once upon a time, a morning, a child who would like to hang out with his friends and play Dungeons and Dragons instead of visiting his grand parents, well this toaster would do it. A subliminal request can be printed on the parents' toasts and the little gesture of preparing the breakfast will convince the parents that role playing games assure their child the development of a sense of otherness and care. I don't really know what designer Sasha Pure envisioned when developing this concept, but I believe there is a poetic and idealistic rationale behind it.
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2:16 pm
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Labels: consumer, interaction-design, product-design
Chrono Shredder
The Chrono_Shredder is a device that makes past time tangible. It is a hybrid between calendar, clock and waste producing automaton. It has no on/off-button, thus it is unstoppable, just like time. It features the 365 days of the year represented on a paper-roll. The paper-roll is led through a hacked paper-shredder, which is programmed to use exactly 24 hours to shred one "day".

Designed by Susanna Hertrich the Chrono Shredder invents a near-future scenario, in which people have embraced human hibernation as common practice and efficient method to delay their natural ageing. The chrono_shredder is one product from a fictional series of products, which are developed under the umbrella of "memento vivere" (remember that you also have to live your life). Those products target at people with hibernation obsession.
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Labels: hibernation, interaction-design, product-design, RCA
Thursday, October 18, 2007
Aerial Jewelry

I design Jewelry in the form of aerial patterns of a city. My vision is to have in miniature the multitude of patterns that one can see from a distance.
I research on how digital technologies make us re-evaluate the physical world. We perceive a new physicality through digital materials. In this project, I study the materiality perceived through aerial technologies. I believe that this modification of our perception of the environment is developed through our experience with the digital.
Now that we constantly travel by plane, use GIS, google map, satellite imagery, our vision is expanded. Our everyday objects have a language that adapt itself to our influences. As much as the car has influenced painting and the representation of space and movement, I want to show how the use of new technologies can change our way to design personal objects as exemplified by Aerial Jewelry.
Aerial Jewelry web site
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9:43 am
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Labels: fashion, project, technology, TMG
Wednesday, October 17, 2007
Automatic stapling

A stapler that automatically assembles your most valuable documents. The visible board makes it irresistible! I bought it today at The design town.
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7:18 pm
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Labels: consumer, design, gadget, technology
Tuesday, October 16, 2007
The making of toys for everybody

A secret firm: Charlie's chocolate factory. 
A toy plant in China.
A reality on toys: a large quantity of them needs to be mass-produced. MaZm offers a visual documentary taken in one of Chinese toy making plant unique in its optimism, clean-looking feel while featuring the serialized cherished toys and the 'scandalous' working conditions.

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Labels: children, consumer, mass production, photography, toy
Monday, October 15, 2007
A cup
An ordinary mug cup, with the handle being slightly square and big enough to fit two fingers through. Designed by Plusminuszero.
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8:50 pm
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Sunday, October 14, 2007
Block party

I recently played with these cubes created by Radica Games. These pixel men are interesting. One pixel man per cube, they each have their individual behaviors. They can play, visit and interact with one another. They can play games and be pestered: just tilt the cube and the pixel man falls!
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6:46 pm
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Labels: consumer, technology, toy
Friday, October 12, 2007
Windbelt: Cheap Generator Alternative
As part of the 2007 Breakthrough Awards discovered on Popular Mechanics.
Frayne’s device, which he calls a Windbelt, is a taut membrane fitted with a pair of magnets that oscillate between metal coils. Prototypes have generated 40 milliwatts in 10-mph slivers of wind, making his device 10 to 30 times as efficient as the best microturbines. Frayne envisions the Windbelt costing a few dollars and replacing kerosene lamps in Haitian homes.Video
Third-World Wind Power: First Look
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9:22 pm
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Labels: sustainability, technology
