Friday, February 22, 2008

Bar code revolution



To answer the question Why Has the Barcode Never Changed? the team at Bar Code Revolution studied the Barcode technology standards and invented a process that allows a design element to be integrated into the barcode.

Posted by Cati Vaucelle @ Architectradure
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Thursday, February 21, 2008

Data managment

Dialog 05 creates objects between analog and digital. USB is nowadays often used as a synonym for a universal connection. Originally only used by computer experts, this former high-tech standard has developed into an every-day item and low-tech symbol for universal connections.

Dialog 05 used the interface standard to envision scenario for data management. I selected my favorite ones as they seem to belong to a USB sub-culture!



plastic, steel and glass. where should the data go? an icon regains its physical form.


Eternal love
are we suited to one another? are we really compatible? how long will it last? it’s all about give and take – synchronize!



Memory box

a snapshot from summer
your favorite gig, your first time or your last flirtation. do you want to click through your memories or bury them?




Dialers and non dialers
for the non-dialling generation, it’s a trip into the past – for those born earlier, it’s a trip down memory lane.




no access for unauthorized persons.

Posted by Cati Vaucelle @ Architectradure
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Wednesday, February 20, 2008

The explorers


The Explorers, 2005 - Archival ink jet

The explorers is part of Jennifer Zwick's constructed-narrative series of photographs. They focus on bizarrely adventurous young girls populating beautiful but uneasy worlds. To create these images, the artist draws from childhood fantasies and memories, then constructs life-sized environments. By pushing these scenarios to an extreme conclusion, the girls become metaphors for our hyper-real childhood selves, where remembered emotions become stronger through time.


The Explorers (detail), 2005

Posted by Cati Vaucelle @ Architectradure
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Tuesday, February 19, 2008

The sense of smell in interaction design

I came across the concept of a Scentsory phone by Nokia on Gadgettastic. The phone uses the human senses of sight, sound, touch and even smell for an ultimate multi-sensory experience. It could detect, transmit and emit smells, as well as radiate colors, lighting, and temperature from the caller’s environment. Its electronic nose works with highly sophisticated (i.e. unknown) sensors. The nose samples the odor of the caller’s environment and transmits this to the recipient electronically.


Nokia Scentory Phone


Smells' detection and re-creation is a fascinating topic today most probably because it is still very hard to achieve technically. Last year I started developing the Odora Storyteller, a smell collector. It encompasses the experience of the everyday collector and creates an associative memory of smells, places and objects. The prototype was conceived for children to collect samples from their environment. The children can reveal and create associative connection between smells, textures and visual components of elements that they gather. The collected elements are then used to create and recall stories. I also envisioned this for persons suffering from Alzheimer's disease. People with Alzheimer’s could benefit from associative memory between smell and souvenirs of places.

Apparently it could work due to "distinct genetic patterns that are associated with every odor, and it’s simply a matter of matching electrical harmonics with gene activity" sounds like the equipment involved in this affair would go beyond the portability of such device. Could the perception of a smell by electrical stimulation be technologically induced?


Posted by Cati Vaucelle @ Architectradure
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Monday, February 18, 2008

Two in one: a doll and a wallet!



The concept behind Stereotype is to create metaphoric creatures in costumes that mimic well known identities we see on our streets and in our imagination

I selected this one, in which I immediately recognized the useful wallet & doll combo!

Posted by Cati Vaucelle @ Architectradure
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Friday, February 15, 2008

Hollow Voices


Hollow Voices by Laurent Massaloux

The product being designed hollow, the radio turns on when its open face is placed on the table.

Posted by Cati Vaucelle @ Architectradure
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Tuesday, February 12, 2008

New interaction design for mobile phones



Smartphone Battle by Bill Bagnall

Posted by Cati Vaucelle
Architectradure
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Animating the city



Nicolas Lelièvre experiences images, spaces and sounds. He created this movie with dancer Jean-Baptiste André as a focus on the "overinvestment" of urban space. Characters in the movie become puppets with urban objects pseudo-animated. Music by Mils.


Posted by Cati Vaucelle
Architectradure
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People and Prototypes


Paper prototyping—in very early, sketch-based prototypes like these, designers can still simulate the user experience (note the use of the smaller post-it to represent a pull-down menu), but ineffective solutions can simply be placed in the recycling bin.


Designing interactions is regularly offering chapters to download. Right now one of my favorite chapter, People and Prototypes, is up!


Posted by Cati Vaucelle
Architectradure
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Saturday, February 09, 2008

Dress-0-tronic




Photos by Marius Whansen for Qvest. Design by Moritz Waldermeyer




Posted by Cati Vaucelle
Architectradure
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