Thursday, May 10, 2007

Inspiring book : the Prosthetic Impulse


The Prosthetic Impulse: From a Posthuman Present to a Biocultural Future, by Marquard Smith and Joanne Morra, eds. Cambridge, Massachusetts: MIT Press, 2006.

The prosthesis is not a mere extension of the human body; it is the constitution of this body qua “human.”
—Bernard Steigler,Technics and Time

With every tool man is perfecting his own organs, whether motor or sensory, or is removing the limits to their functioning. . . . Man has, as it were, become a kind of prosthetic God.When he puts on all his auxiliary organs, he is truly magnificent; but these organs have not grown on to him, and they still give him trouble at times. . . . Future ages will bring with them new and probably unimaginable great advances in this field of civilization and will increase man’s likeness to God still more. But in the interests of our investigations, we will not forget that present-day man does not feel happy in his Godlike character.
—Sigmund Freud, Civilization and Its Discontents

The first chapter can be downloaded here

Wednesday, May 09, 2007

A living sculpture


Aimée Mullins

Today at the fantastic H2.0 event hosted by John Hockenberry and organized by the MIT Media Laboratory, key speakers presented new research initiatives for augmenting mental and physical capability and this to vastly improve the quality of human life.


Pictures from Aimee Mullins's talk

I discovered the inspiring work of Aimée Mullins, that not only is functional but also beautiful. She raises questions on identity and the body, on what it means to loose her lower self. She worked with various artists, designers and modeled for Alexander Mc Queen.


Aimée Mullins, Dazed & Confused, September 1998 by photographer Nick Knight

In Cremaster 3, actress Aimée Mullins wears blades on the soles of her shoes or a white dress and transparent crystal legs.


Cremaster 3

At the end of the H2.0 event Aimée Mullins declared: "people say i have no legs, but I have ten pairs of them and my interaction with them allow me to be a living sculpture"


Aimée' Sculptural legs, photographer: Webb Chappell


Model: Aimée Mullins, photographer: Chris Winget

video

Wearable robotic



Today at the h2.0 event -new minds, new bodies, new identities- Hugh Herr, director of the bio mechatronics group, presented his latest research. I am impressed by his work and fascinated by his own prostheses. He presented the number of persons who could benefit from wearable robotic and wearable attached to the body. From veterans who have parts of their body amputated, to anyone who could be robotically augmented. For instance, with wearable robotic, anyone could wear 100kg in a bag pack and not feel the load because it would be transmitted to the robot.

In Hugh Herr’s research, living muscle tissues are stimulated electrically to get the desired motion response. He presented the motion by mechanics in prostheses developed by the mechatronics group at the MIT media laboratory. The Rheo knee prosthesis allows to reduce the energy consumed in walking, allows to walk downstairs, upstairs, faster and slower. The person who wears the prostheses is controlling the lift. This research is based on nature, on how nature functions and steals from nature for its design.

Hugh Herr’s goal for the next years is to build the first hybrid body or limb by attaching robotic limb to the skeleton, load being transferred to the tissue. One of the main challenges is for the body to create its own seal. The group will develop the next generation of legs, and neurocontrol strategies for a direct control on these prostheses. Hugh Herr mentioned that his group developed the most powerful ankle in the world.

For the Human 2.0 event, John Maeda composed of 24 scribbled personas. I still have not chosen the one I am ...


Social affective touch for robots



My past research on psychohaptics and taptap at the Tangible Media Group, MIT Media Laboratory, involved studying the perception of touch, and how people relate affectively to haptic sensations. Today, Dr Cynthia Breazeal who leads the Robotic Life research group at the MIT Media Laboratory addressed the question of social affective touch. Her main theme is to build cooperative machines that work and learn in partnership with people.
Today at the h2.0 event -new minds, new bodies, new identities- she presented her latest research including the robotic companion. The robotic life group explores social affective touch and develops machine learning algorithms to categorize various sense of touch, from pleasant to annoying ones. Exploring the sense of touch and interpretation of touch by robots is a new area of research.
The robot is designed in the form of a bear, the bear being a universal symbol of comfort. The robot itself is covered of silicone skin to not feel like a machine when hugged. In their first experiments, the robot had local intelligence, local sensing and response, coordination. An operator could communicate with the bear to a 3d bear model on a screen.

Applications behind this work could be for family members to be able to play from everywhere, to bridge the usual generation gap between grandparents and grandchildren, to allow people to remain in contact while separated. This is especially important when a child is spending a day at the hospital alone and what it means for the parents to be able to stay with the child remotely.
Another high vision for this work is to allow collaborative partnership using a remote tutor. Cynthia mentioned that eventually the bear could be highly trained and could offer high quality education to the ones who usually are not exposed to such education.

Monday, May 07, 2007

Cool online social stuff


Bumplist

During Chi, I had a few gatherings with my old school friends from Media Lab Europe. This reminded me how fun it was to be beta tester for each other's project. Back in Dublin, I tried out Jonah and Mike's Bumplist.

BumpList only allows for a minimum amount of subscribers so that when a new person subscribes, the first person to subscribe is "bumped", or unsubscribed from the list.

Via Jonah again, I tested the super fun myfrienenemies social community. Basically, on this site, anyone can post anonymously about their enemies and connect to others through their enemies.

The Viscous Display



The Viscous Display created by Lily Shirvanee and Glorianna Davenport is a transient adaptive interface for collective play in public space.

Grounded on Henri Lefevre analysis of production of space as a social phenomenon, the viscous display proposes a space with transient meanings by exhanging social information through adaptive public interfaces.

Abstract: The Viscous Display explores the exchange of social information through transient public interfaces. Shaped by principles of ‘underground public art’, the Viscous Display is conceived as a novel mobile communication medium, where messages can be shared in public spaces. Inspired by biological learning systems; the Viscous Display learns sensorial information that form along traces of a participant’s touch and maps this information onto a flexible display.
Because it is made up of inexpensive materials, the Viscous Display is also a disposable artifact that may be collected in public spaces. It combines multi-modal sensing, learning algorithms, and a pliable silicone display.

Paper

Viscous display's web site

Thursday, May 03, 2007

Couture for dogs



Kazuko Ryokai tailors clothes for tiny dogs. Her love for dogs and passion for pattern making made her create a line of clothing in Japan.

More on her web site - Keep in Touch Tokyo



Touch Sensitive Apparel at Chi 2007


Poster presented at Chi 2007

Our Touch Sensitive apparel is inspired by the vision to leverage stress, comfort, and massage people while they are on the move. When always on the move, as an interview based study has shown, people use technological devices to “tune-out” or express their fear of technology by finding “a place where [their] soul is” . What if objects that people carry with them and even carry on them could offer this sensory comfort that they seem to seek?

More on our Touch Sensitive Apparel.

Inspiration In hypermobile societies, people carry objects, information and goods. They develop habits. The notion of habitus coined by Bourdieu relates to everything that someone does, and in fact defines the individual. The search for comfort, to feel at home (to inhabit space through hab-its, habitus) when on the move defines the populations of our hyper-societies.

Design
Touch·Sensitive is a work-in-progress to develop a series of haptic modules that allow computational massage therapy to be diffused, customized and controlled by people on the move. It provides individuals with a sensory cocoon. Our current prototypes succeeded in defining a flexible structure, a mechanism of diffusion, and a feedback system for alerting and comforting the user through haptic means.
In addition, we propose to integrate machine-learning algorithms to understand the massage needs of the users through the analysis over time of the correlation between the motions of the user, the location of the pressure points, the intensity and qualities of the stimulus. We plan to develop these next steps along with specialists in massage therapy.

Download Chi 2007 WIP paper

Touch Sensitive Apparel was presented at Chi 2007. Enthusiasm, advices, references, and new ideas inspired by the visitors will lead a new prototype this summer.

Emotive type

Typography requires distinct design metrics with which to evaluate and understand its aesthetic and semantic effect. As such, the attributes of each letterform can be discretely mapped to various meanings that they represent.


Emotive type

I chatted more with Daniela K. Rosner at Chi'07 today. She showed me some of her work, and I particularly loved her work on emotive type using text transformation to convey emotions. She also did user test the concept.

In experiments one and two, users viewed a series of 30 kinetic text animations chosen at random from four emotion-animation mappings; they were asked to report whether they felt the emotion evoked by the animation was similar to or different from the name of the emotion represented. In the third experiment, users viewed a series of 32 varying animations of the word “information.” They were asked to select the emotion from the list of 15 that they felt conveyed same emotions as the animation. (...) Based on the results of both the second and third experiments, positive animations were more than twice as likely to be reported by users as highly correlated. Although users reported correlations of varying consistency among animation-emotion pairs, animations that involved less graphic complexity also ranked higher than those that did not. Interestingly, the emotion-animation pairs that ranked highest in their user’s reported correlation value also made more explicit use of metaphor than those that did not.

Guitar hero becomes guitaroke

Aurelius Prochazka, a big fan of Guitar Hero, developped a Guitaraoke Revolution game. Apparently an amazing guitar and ear workout, he offers how to play the Guitaroke Revolution using a simple hack. Basically, "splice your Karaoke Revolution microphone so that the microphone ends in a plug and the USB converter end has a jack" ...
More details on .apb.